Gumshoe System
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Gumshoe System
The Gumshoe System (stylised as ''The GUMSHOE System'') is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found. The ''Gumshoe System'' is used in various games published by Pelgrane Press. As a result of the Hillfolk kickstarter, the SRD for the ''Gumshoe System'' has been made available for use under two open licenses: the Open Game License (OGL) and Creative Commons Attribution. Of the games in the line, '' Trail of Cthulhu'' won the 2010 Lucca Games award for best role-playing game and '' Ashen Stars'' was a 2011 nominee for the Origins Award for best RPG. Concept The ''Gumshoe System'' is designed around the idea that investigative scenarios are difficult to run with most role-playing systems. The problem is identified as important clues being missed due to failed dice-rolls, resulting in play grinding ...
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Pelgrane Press
Pelgrane Press Ltd is a British role-playing game publishing company based in London and founded in 1999. It is co-owned by Simon J Rogers and Cat Tobin. It currently produces GUMSHOE System RPGs, '' 13th Age'', the Diana Jones award-winning ''Hillfolk'' RPG, ''The Dying Earth Roleplaying Game'', and other related products. It publishes fiction under the Stone Skin Press imprint. History Pelgrane Press was founded in 1999, and was initially owned by Simon Rogers, ProFantasy Software, and Sasha Bilton. It is co-owned by Simon J Rogers and Cat Tobin. GUMSHOE System The GUMSHOE System was designed by Robin D. Laws for running investigative, clue-finding games: * ''The Esoterrorists'' and '' Fear Itself'' by Robin D. Laws, based on the ''Book of Unremitting Horror'' by Adrian Bott and Dave Allsop * '' Trail of Cthulhu'' by Kenneth Hite * ''Mutant City Blues'', a near-future gritty police procedural Superhero setting by Robin Laws * '' Ashen Stars'', a darkly rebooted investigativ ...
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Book Of Unremitting Horror
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a bo ...
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Jack Vance
John Holbrook Vance (August 28, 1916 – May 26, 2013) was an American mystery, fantasy, and science fiction writer. Though most of his work has been published under the name Jack Vance, he also wrote several mystery novels under pen names. Vance won the World Fantasy Award for Life Achievement in 1984, and he was a Guest of Honor at the 1992 World Science Fiction Convention in Orlando, Florida. The Science Fiction and Fantasy Writers of America made him its 15th SFWA Grand Master, Grand Master in 1997, and the EMP Museum#Science Fiction Hall of Fame, Science Fiction Hall of Fame inducted him in 2001, its sixth class of two deceased and two living writers. His most notable awards included Hugo Awards in 1963 for ''The Dragon Masters'', in 1967 for ''The Last Castle (novella), The Last Castle'', and in 2010 for his memoir ''This Is Me, Jack Vance!''; the Nebula Award in 1966, also for ''The Last Castle''; the Jupiter Award (science fiction award), Jupiter Award in 1975 and the ...
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Gaean Reach
The Gaean Reach is a fictional region in space that is a setting for some science fiction by Jack Vance. All of his series and standalone works that are set in a universe evidently including the Gaean Reach, perhaps set inside it or outside it, have been catalogued as the Gaean Reach series or super-series. The Gaean Reach includes all worlds colonized by humans, among which trade and travel flow freely for the most part. Its name apparently means "the range (''reach'') of he people fromEarth ( ''Gaea'')"; it could also be derived from Old English 'rice' (pronounced reech-e), meaning 'realm' (cf. German ''Reich''). Some of these worlds are advanced and cosmopolitan, such as Alphanor; others, like Thamber, are inhabited by shipwrecked and forgotten people, who have reverted to feudalism. Some, like the world of Wyst in the Alastor Cluster, are undeniably strange in their culture and customs. The period of the Gaean Reach spans several centuries, if not millennia, at an indetermi ...
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The Gaean Reach
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Fear Itself (role-playing Game)
''Fear Itself'' is a role-playing game published by Pelgrane Press in 2007. Description ''Fear Itself'' is one of the games to use the Gumshoe System. Set in a similar world to that of ''The Esoterrorists'', ''Fear Itself'' instead focuses on ordinary people who are drawn into confrontation with the creatures of the Outer Black. The game introduces psychic powers to the ''Gumshoe System''. Publication history Robin Laws designed ''Fear Itself'' (2007) for Pelgrane Press's ''GUMSHOE System, GUMSHOE'' system. Reception Reviews *''Pyramid (magazine), Pyramid'' References

{{Rpg-stub British role-playing games Horror role-playing games Pelgrane Press games Robin Laws games Role-playing games introduced in 2007 ...
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The Esoterrorists
''The Esoterrorists'' is a Contemporary Occult tabletop role-playing game, written by Robin D. Laws, and published by Pelgrane Press in 2006. Description ''The Esoterrorists'' is one of the games to use the GUMSHOE System. As elite investigators of the Ordo Veritatis, the characters combat occult terrorists who are intent on tearing the fabric of the world by exposing it to the creatures of the Outer Dark. In ''The Esoterrorists'' setting, two players receive 32 ''investigative'' build points each, while five or more players receive 20 build points each. Any number of investigative build points can be spent on an investigative ability, though more than 3 or 4 points is rarely useful. In ''The Esoterrorists'' setting players receive 60 ''general'' build points each. Any number of general build points can be spent on a general ability, as long as the second highest rated ability is at least half that of the highest rated. After a scenario is completed, player characters receive n ...
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ENnie
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Lisa J
Lisa or LISA may refer to: People People with the mononym * Lisa Lisa (born 1967), American actress and lead singer of the Cult Jam * Lisa (Japanese musician, born 1974), stylized "LISA", Japanese singer and producer * Lisa Komine (born 1978), Japanese singer formerly known as Lisa, stylized "lisa" * Lisa (South Korean singer) (born 1980), South Korean singer and musical theatre actress * LiSA (Japanese musician, born 1987), Japanese singer * Lisa (rapper) (born 1997), Thai rapper, member of K-pop group Blackpink * Lisa (French musician) (born 1997), French singer and actress People with the name *Lisa (given name), a feminine given name * Lisa (surname), a list of notable people with the surname Places Romania * Lisa, Brașov * Lisa, Teleorman * Lisa, a village in Schitu, Olt * Lisa River United States * Fort Lisa (Nebraska) (1812–1823), a trading post in the US * Fort Lisa (North Dakota) (1809-1812), a trading post in the US Elsewhere * Lisa, Ivanjica, a municipality i ...
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Kenneth Hite
Kenneth Hite (born September 15, 1965) is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of '' Vampire: the Masquerade''. Education Hite holds an M.A. in International Relations from the University of Chicago and a bachelor's degree in Cartography from East Central University. Career Kenneth Hite has been designing games part-time since 1981 and full-time since 1995. Some of his early design work was featured in the ''Nephilim'' role-playing game for Chaosium before the line closed down in 1997. After a freelance career, Hite came to Last Unicorn Games and joined the developers working on the "Icon system" for their line of licensed ''Star Trek'' role-playing games; to get '' Star Trek: The Next Generation Role-playing Game'' ready for GenCon 31, Hite was flown out to Los Angeles for two weeks. After ''Icon'' was completed, Hite was made the line developer for the ' ...
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Emily Care Boss
Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of roleplaying games, which combine indie RPG principles and mechanics with Nordic freeform and American chamber live action role-playing techniques. Her game, ''Under My Skin'' was winner of the Audience Choice Award at Fastaval 2009. She has been referred to as the "Dean" of the North American school of structured freeform game design. Career Emily Care Boss got involved with role playing games while at college in the 1990s, playing ''Ars Magica'' using a shared world setting created by friends. She credits talking with other users at the Forge Forums during the early 2000s with helping her to get involved in design and self-publishing. Her first game '' Breaking the Ice'' was published in 2005.Designers & Dragons: The Planinum Appendix p. ...
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