Greyhawk Adventures
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Greyhawk Adventures
''Greyhawk Adventures'' is an accessory for the ''Advanced Dungeons & Dragons'' (''AD&D'') ''World of Greyhawk'' campaign setting. Contents ''Greyhawk Adventures'' contains information about Greyhawk deities, clerics, major non-player characters, monsters, geography, spells of the setting's notable magic-users, magic items of the setting, rules for playing zero-level characters, and six short role-playing adventures. The supplement is intended to be compatible with both the 1st and 2nd Edition ''Advanced Dungeons & Dragons'' rule systems. The contents of ''Greyhawk Adventures'' represent a transitional state between the 1st and 2nd edition AD&D rules; the NPCs in the Hall of Heroes include monks, a 1st Edition character class not included in the 2nd Edition rules, while the "Monsters of Greyhawk" chapter uses the 2nd Edition's system of rolling two ten-sided dice ( 2d10) for monster morale, rather than the 1st Edition's d100-based morale system. ''Greyhawk Adventures'' elabor ...
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Jim Ward (game Designer)
James M. Ward (born May 23, 1951) is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years. Career ''Dungeons & Dragons'' and TSR Ward was one of the players in Gary Gygax's early Greyhawk games as Gygax developed the ''Dungeons & Dragons'' game. The ''Dungeons & Dragons'' character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards. Robert J. Kuntz, Rob Kuntz and Ward's ''Gods, Demi-Gods & Heroes'' (1976) expanded the Dungeons & Dragons (1974), original ''D&D'' game by introducing gods. Ward designed ''Metamorphosis Alpha'' (1976), which was the first science-fantasy role-playing game, and published as TSR, Inc., TSR's fourth role-playing game. Ward co-authored ''Deities & Demigods'' (1980) . In the early 1980s, Ward and Rose Estes formed an education department at TSR, intended to sell classroom modules to teachers. Ward ran Kuntz's adventure "The Maze of Xaene" as the ''D&D'' tournament module at EastCon in 198 ...
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Character Class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the ''Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base c ...
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Nigel D
Nigel ( ) is an English masculine given name. The English ''Nigel'' is commonly found in records dating from the Middle Ages; however, it was not used much before being revived by 19th-century antiquarians. For instance, Walter Scott published ''The Fortunes of Nigel'' in 1822, and Arthur Conan Doyle published ''Sir Nigel'' in 1905–06. As a name given for boys in England and Wales, it peaked in popularity from the 1950s to the 1970s (see below). ''Nigel'' has never been as common in other countries as it is in Britain, but was among the 1,000 most common names for boys born in the United States from 1971 to 2010. Numbers peaked in 1994 when 447 were recorded (it was the 478th most common boys' name that year). The peak popularity at 0.02% of boys' names in 1994 compares to a peak popularity in England and Wales of about 1.2% in 1963, 60 times higher. Etymology The name is derived from the church Latin '. This Latin word would at first sight seem to derive from the classical L ...
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Skip Williams
Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime author of the "Sage Advice" column for ''Dragon Magazine''. Career Born in Lake Geneva, Wisconsin, Williams was informally acquainted with many of the people who developed and influenced the original ''Dungeons & Dragons'' game, going to school with Gary Gygax's son Ernie and participating in a gaming group that Gary used to playtest some of the ''AD&D'' rules. Williams started out working as a part-time clerk in TSR's Dungeon Hobby Shop in 1976. Williams first worked for TSR in an administrative capacity, working as a cashier, in shipping, and doing various office tasks. Williams directed the Gen Con game fair from 1980-1983. Williams was laid off after a time but continued to work for TSR in a freelance role, performing odd jobs; it was i ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Rary
This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acererak first appears in the original ''Tomb of Horrors'' adventure (1978) by Gary Gygax as the main adversary. One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc."Gygax, Gary. ''Tomb of Horrors'' (TSR, 1978) The adventure described him as "a human magic-user/cleric of surpassing evil" who took the steps necessary to preserve his life force as the lich, Acererak." The boxed set adventure ''Return to the Tomb of Horrors'' (1998) by Bruce Cordell included a small booklet titled "The Journal of the Tomb", which notes that the character Desatysso discovered that Acererak "o ...
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Tenser
In the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons '' roleplaying game, Tenser is an archmage who strives to rid the Flanaess of evil. Tenser is a former member of both the Citadel of Eight and the Circle of Eight. In ''Dungeon''s Age of Worms adventure path, Tenser is referred to as "Manzorian". Creative origins Tenser, an anagram of "Ernest", was initially a wizard player character created and played by Gary Gygax's son Ernie, one of the first two characters that played the game now known as ''Dungeons & Dragons''. In the fall of 1972, Gary Gygax was working to create rules for a new type of game based on a demonstration he had been given by Dave Arneson. In order to provide a playtest environment in which to develop these rules, Gygax designed his own castle, "Castle Greyhawk", and prepared the first level of a dungeon that lay beneath it. Two of his children, Ernie and Elise, were the first players, and Ernie rolled up a wizard, Tenser. During the ev ...
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Nystul
This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acererak first appears in the original ''Tomb of Horrors'' adventure (1978) by Gary Gygax as the main adversary. One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc."Gygax, Gary. ''Tomb of Horrors'' (TSR, 1978) The adventure described him as "a human magic-user/cleric of surpassing evil" who took the steps necessary to preserve his life force as the lich, Acererak." The boxed set adventure ''Return to the Tomb of Horrors'' (1998) by Bruce Cordell included a small booklet titled "The Journal of the Tomb", which notes that the character Desatysso discovered that Acererak "o ...
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Mordenkainen
Mordenkainen is a fictional wizard from the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. He was created by Gary Gygax as a player character, only months after the start of Gygax's Greyhawk campaign, and is therefore one of the oldest characters continuously associated with ''Dungeons & Dragons''. Once Gygax was forced out of TSR, Inc., he lost creative control of Mordenkainen. TSR then made Mordenkainen a powerful wizard with strong convictions against moral absolutes, and the leader of the Circle of Eight, a cabal of eight powerful wizards. In fiction associated with the ''World of Greyhawk'', he has played diverse roles as both protagonist and antagonist. Official publications for the ''World of Greyhawk'' sometimes contradict each other regarding Mordenkainen. It is clear, however, that he is an important figure in the fictional history of the Flanaess. Creative origins In late 1972, Gary Gygax created Castle Greyhawk and the dunge ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Lisa Stevens
Lisa Stevens is an American editor, Chief executive officer, CEO and founder of Paizo Publishing, and chief operating officer, COO of Goblinworks. She began her career in games in the 1980s, working with Jonathan Tweet and Mark Rein•Hagen to help produce the tabletop roleplaying game ''Ars Magica''. She later worked at White Wolf and Wizards of the Coast before founding Paizo. She announced her gradual retirement from her role in June 2020. Education Stevens attended Saint Olaf College, where she met game designers Jonathan Tweet and Mark Rein-Hagen.Appelcline, Shannon"History of Game, #10" 3 January 2007. Retrieved 14 June 2013. Stevens received an MBA from the University of Washington. After graduating, she continued to hang out on campus running ''Dungeons & Dragons'' games. Career Stevens joined Tweet and Rein-Hagen in the game company Lion Rampant (game publisher), Lion Rampant, which published ''Ars Magica'' in 1987. Lion Rampant was a volunteer organization, and Stevens ...
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