Greg Novak
   HOME
*





Greg Novak
Greg Novak (September 4, 1950 – March 7, 2012) was a Wargaming, wargame designer, author of dozens of games, rules supplements and scenario books, his most notable contributions including the Volley & Bayonet series and several works about the American War of Independence. Biography Born on September 4, 1950, in Chicago, son of George and Sylvia (Stepnowski) Novak, and married to Donna Oakes Gerbino on July 19, 1997, Greg Novak worked as a librarian at Edison and Jefferson middle schools for 31 years, and for the Champaign Office of Education. He was active in the Champaign Teachers Federation, serving as a building steward, member of the collective bargaining unit, vice president and president. Upon his retirement he was elected to the Champaign Board of Education. After his death Champaign Unit 4 Schools named their Alternative High School facility in his honor. Wargaming Greg Novak was a key figure in the wargaming hobby, leaving a lasting and internationally recognize ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE