Grand Prix Construction Set
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Grand Prix Construction Set
''Grand Prix Construction Set'' is a racing video game for the BBC Micro released in 1987 by Superior Software. It is a simulation of Formula One coupled with a track editor."Acorn User", issue 59, June 1987 It can be played in full screen single-player or two-player split screen modes. Unlike the majority of Superior's BBC Micro games at the time, it was not possible to convert the game to the Acorn Electron but a game that started out as an Electron equivalent became the BBC/Electron motorbike racing game '' Crazee Rider''. Legacy It was also available on the 1988 Superior Software compilation ''Play It Again Sam 4'', along with '' Frak!'', '' Cosmic Camouflage'', and '' Spellbinder''. See also * ''Racing Destruction Set'' * ''Rally Speedway ''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for the Atari 8-bit family and published by Adventure International in 1983. The Atari version was released on ...
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Grand Prix Construction Set
''Grand Prix Construction Set'' is a racing video game for the BBC Micro released in 1987 by Superior Software. It is a simulation of Formula One coupled with a track editor."Acorn User", issue 59, June 1987 It can be played in full screen single-player or two-player split screen modes. Unlike the majority of Superior's BBC Micro games at the time, it was not possible to convert the game to the Acorn Electron but a game that started out as an Electron equivalent became the BBC/Electron motorbike racing game '' Crazee Rider''. Legacy It was also available on the 1988 Superior Software compilation ''Play It Again Sam 4'', along with '' Frak!'', '' Cosmic Camouflage'', and '' Spellbinder''. See also * ''Racing Destruction Set'' * ''Rally Speedway ''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for the Atari 8-bit family and published by Adventure International in 1983. The Atari version was released on ...
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Spellbinder (video Game)
''Spellbinder'' is an adventure game, released for the BBC Micro and Acorn Electron in 1987. Plot The player takes the role of a Magelord, named Eldon the Spellbinder. His task is to find the evil Magelord outcast Zorn, in the castle of Lorraine, and defeat him by use of the so-called Ultimate Spell. Gameplay The game is pseudo-3D, allowing the player to move left, right, forwards and backwards in a room, though not up and down. It was presented in a monochrome format, with black and one other colour being used to draw the sprites and backdrops, although the colour varied from room to room, illustrating the environments. A large number of items could be examined for clues, or searched for possible items. The game was relatively open-ended for a game of the time, similar to ''Exile'', allowing the player to move around a large section of the castle right from the start, and start to mix various spells. A few of these spells were listed in the manual, but most had to be discove ...
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Superior Software Games
Superior may refer to: *Superior (hierarchy), something which is higher in a hierarchical structure of any kind Places *Superior (proposed U.S. state), an unsuccessful proposal for the Upper Peninsula of Michigan to form a separate state *Lake Superior, the largest of the North American Great Lakes, Canada, United States United Kingdom * Rickinghall Superior, England United States *Superior, Arizona *Superior, Colorado *Superior, Indiana *Superior, Iowa *Superior Township, Chippewa County, Michigan *Superior Township, Washtenaw County, Michigan *Superior, Montana *Superior, Nebraska *Superior, West Virginia *Superior, Wisconsin, a city *Superior (town), Wisconsin, a town adjacent to the city * Superior (village), Wisconsin, a village adjacent to the city *Superior, Wyoming *Superior (RTA Rapid Transit station), a station on the RTA Red Line in Cleveland, Ohio * Superior Bay, a bay between Minnesota and Wisconsin * Superior Falls, a waterfall between Michigan and Wisconsin Rel ...
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Split-screen Multiplayer Games
Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * ''Split Screen'' (TV series), 1997–2001 * Split-Screen Level, a bug in the video game ''Pac-Man'' at Level 256 * Split screen, a focusing screen in a system camera * Splitscreen, or Volkswagen Type 2, a light commercial vehicle 1950–1967 See also * *Multi-screen (other) *Dual Screen (other) Dual screen may refer to: * A multi-monitor setup with two monitors *Dual-touchscreen, a display setup for computers or phones *Second screen, a device (e.g. mobile device) providing an enhanced viewing experience for content on another device (e.g ... {{disambiguation bg:Split screen de:Split Screen fr:Split screen ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Formula One Video Games
Ever since ''Pole Position'' in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before '' Formula One Grand Prix'' (1991) popularized Formula One racing simulations on home computers. History Early roots and arcade games (1970s–1990s) The roots of Formula One games can be traced back to the 1970s, with arcade racing games such as '' Speed Race'' and ''Gran Trak 10'' which depicted F1-like cars going on a race track. '' F-1'' (1976) by Namco has been cited as the first true Formula One arcade game. However, it was an electro-mechanical game, rather than an arcade video game. The first successful Formula One video game in arcade history was '' Pole Position'' (1982), by Namco. In ''Pole Position'', the player has to complete a lap in a certain amount of time in order to qualify for a race at the Fuji racetrack. After qualifying, the player had to face other cars in a championship ra ...
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BBC Micro And Acorn Electron-only Games
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Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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BBC Micro And Acorn Electron Games
#REDIRECT BBC #REDIRECT BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ... ...
Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
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Acornsoft Games
Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor ''VIEW'' and the spreadsheet ''ViewSheet'' supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer. History Acornsoft was formed in late 1980 by Acorn Computers directors Hermann Hauser and Chris Curry, and David Johnson-Davies, author of the first game for a UK personal computer and of the official Acorn Atom manual "Atomic Theory and Practice". David Johnson-Davies was managing director and in early 1981 was joined by Tim Dobson, Programmer and Chris Jordan, Publications Editor. While some of their games were clones or remakes of popular arcade games (e.g. ''Hopper'' is a clone of Sega's ''Frogger'', '' Snapper' ...
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1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ...
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Rally Speedway
''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for the Atari 8-bit family and published by Adventure International in 1983. The Atari version was released on cartridge. It was ported to the Commodore 64 and published by Commodore International, Commodore in 1985. The game includes an editor allowing players to create and save their own race tracks. Gameplay ''Rally Speedway'' shows a birds-eye view of a small section of a larger race track that scrolling, scrolls. Single-player and two-player modes are available, with no Artificial intelligence in video games, computer-controlled opponents present in either mode. In the single-player game, the player races against time. The only goal is to improve one's lap time while avoiding various roadside objects. In the two-player mode, players race against each other over a set amount of laps (three by default). Both players share the same view of the track. Pla ...
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