Grand Master Of Memory
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Grand Master Of Memory
Grand Master of Memory (GMM) is a title previously awarded by the International Association of Memory to people who are able to successfully negotiate the following three memory feats: *Memorise 1,000 random digits in an hour *Memorise the order of 10 decks of cards in an hour *Memorise the order of one deck of cards in under two minutes. The standards need not all be achieved at the World Memory Championships, nor do they need to be achieved at a single competition, but they must be achieved at competitions that have been officially approved and arbitrated by the World Memory Sports Council. First awarded in 1995, the titles changed in 2013, with the addition of "international grandmaster" (IGM) and "international master" (IMM) titles, like chess titles. In order of decreasing difficulty, the titles are IGM, GMM, and IMM. All titles are given out at that year's World Memory Championship. As of January 2013, to achieve the IGM title, a competitor must achieve more than 6,000 total ...
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International Association Of Memory
The International Association of Memory (IAM) is an international organization that connects the various national memory sport federations and acts as a governing body of international memory competition. The IAM was founded on 5 July 2016 and has its headquarters in Munich, Germany. The organization was originally founded by a subset of memory competitors and organizers who had previously been involved in competitions run by the World Memory Sports Council (WMSC), the memory sport organizing body which hosted the first World Memory Championships in 1991. 45 competitors and arbiters signed their names to the initial announcement letter. The IAM carried over event structure, rankings, and titles from prior WMSC competitions. Following its inception, the IAM has maintained its own ranking system distinct from that of the WMSC. The organization describes itself as a "worldwide federation with the overarching vision of bringing memory sports to everybody and providing a free and dem ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Filament Publishing
The word filament, which is descended from Latin ''filum'' meaning " thread", is used in English for a variety of thread-like structures, including: Astronomy * Galaxy filament, the largest known cosmic structures in the universe * Solar filament, a solar prominence seen against the disc of the sun Biology * Myofilament, filaments of myofibrils constructed from proteins * Protein filament, a long chain of protein subunits, such as those found in hair or muscle * Part of a stamen, the male part of a flower * Hypha, a thread-like cell in fungi and Actinobacteria * Filamentation, an elongation of individual bacterial cells Textiles * Fiber, natural or manmade substances significantly longer than they are wide * Yarn (more loosely) * Filament fiber, fiber that comes in a continuous long length Media * ''Filament'' (magazine), a female-oriented erotica magazine * 2002 movie by Jinsei Tsuji * Filament (band), a musical group from Japan * Filament Games, a Wisconsin-based educational ...
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World Memory Championships
The World Memory Championships is an organized competition of memory sports in which competitors memorize as much information as possible within a given period of time. The championship has taken place annually since 1991, with the exception of 1992. It was originated by Tony Buzan and co founded by Tony Buzan and Ray Keene. It continues to be organized by the World Memory Sports Council (WMSC), which was jointly founded by Tony Buzan and Ray Keene. In 2016, due to a dispute between some players and the WMSC, the International Association of Memory (IAM) was launched. From 2017 onward, both organizations have hosted their own world championships. The current WMSC world champion is Munkhshur Narmandakh of Mongolia. The current IAM world champion is Andrea Muzii of Italy. Format The World Championships consist of ten different disciplines, where the competitors have to memorize as much as they can in a period of time: # One hour numbers (23712892....) # 5-minute numbers # Spoken n ...
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Memory Sport
Memory sport, sometimes referred to as competitive memory or the mind sport of memory, refers to competitions in which participants attempt to memorize then recall different forms of information, under certain guidelines. The sport has been formally developed since 1991 and features national and international championships. The primary worldwide organizational bodies are the IAM (International Association of Memory) and WMSC ( World Memory Sports Council). In response to a conspicuous rivalry between two challengers to the same Guinness Book Record, Memory Sports Promotion and Control Ltd., (Company number 3548879) was incorporated on 6 April 1998, by the invigilators Dr Peter Marshall and Ms Anne Perrett. The company operated under the business name The Word Memory Sports Association. One common type of competition involves memorizing the order of randomized cards in as little time as possible, after which the competitor is required to arrange new decks of cards in the same ord ...
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Method Of Loci
The method of loci is a strategy for memory enhancement, which uses visualizations of familiar spatial environments in order to enhance the recall of information. The method of loci is also known as the memory journey, memory palace, journey method, memory spaces, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous ''Rhetorica ad Herennium'', Cicero's ''De Oratore'', and Quintilian's '' Institutio Oratoria''). Many memory contest champions report using this technique to recall faces, digits, and lists of words. The term is most often found in specialised works on psychology, neurobiology, and memory, though it was used in the same general way at least as early as the first half of the nineteenth century in works on rhetoric, logic, and philosophy. John O'Keefe and Lynn Nadel refer to:... "the method of loci", an imaginal technique known to the ancient Greeks and Romans and described by Yates (1 ...
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Mnemonist
The title mnemonist refers to an individual with the ability to remember and recall unusually long lists of data, such as unfamiliar names, lists of numbers, entries in books, etc. Some mnemonists also memorize texts such as long poems, speeches, or even entire books, of fiction or non-fiction. The term is derived from the term mnemonic, which refers to a strategy to support remembering (such as the method of loci or major system), but not all mnemonists report using mnemonics. Mnemonists may have superior innate ability to recall or remember, in addition to (or instead of) relying on techniques. Structure of mnemonic skills While the innateness of mnemonists' skills is debated, the methods that mnemonists use to memorize are well-documented. Many mnemonists have been studied in psychology labs over the last century, and most have been found to use mnemonic devices. Currently, all memory champions at the World Memory Championships have said that they use mnemonic strategies, such as ...
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Memory Games
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered, it would be impossible for language, relationships, or personal identity to develop. Memory loss is usually described as forgetfulness or amnesia. Memory is often understood as an informational processing system with explicit and implicit functioning that is made up of a sensory processor, short-term (or working) memory, and long-term memory. This can be related to the neuron. The sensory processor allows information from the outside world to be sensed in the form of chemical and physical stimuli and attended to various levels of focus and intent. Working memory serves as an encoding and retrieval processor. Information in the form of stimuli is encoded in accordance with explicit or implicit functions by the working memory processor. Th ...
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