Gotcha (video Game)
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Gotcha (video Game)
''Gotcha'' is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 ''Pong'', which marked the beginning of the commercial video game industry, and the 1973 ''Space Race'' and ''Pong Doubles''. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. ''Gotcha'' was designed by Allan Alcorn, the designer of ''Pong'', and a prototype was constructed by Cyan Engineering, Atari's semi-independent research and development subsidiary. Development began in July 1973 as part of Atari's strategy to develop multiple types of games to separate themselves from their competitors, who they saw as focused primarily on cr ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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Touch Me (arcade Game)
''Touch Me'' is an arcade game first released by Atari Inc. in 1974, and later as a handheld game in 1978. It can be described as a ''Simon''-like game that involves touching a series of buttons that light up and produce sounds. The player must observe a sequence of blinking electric lights and repeat the sequence back in the same order that it occurred. Each time this is completed, the game will produce another sequence with an additional button added. This process is repeated and a digital score window displays the total number of sound sequences a player correctly repeats. The game continues until the maximum sequence of buttons is reached, or the user makes a mistake. History ''Touch Me'' was first released as an arcade game in 1974 by Atari. The arcade version was housed in a short arcade cabinet and had four large circular buttons of the same color. The player was allowed to make three mistakes before the game ended. The arcade game found itself competing for attention in ...
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Discrete Video Arcade Games
Discrete may refer to: *Discrete particle or quantum in physics, for example in quantum theory * Discrete device, an electronic component with just one circuit element, either passive or active, other than an integrated circuit *Discrete group, a group with the discrete topology *Discrete category, category whose only arrows are identity arrows * Discrete mathematics, the study of structures without continuity *Discrete optimization, a branch of optimization in applied mathematics and computer science *Discrete probability distribution, a random variable that can be counted * Discrete space, a simple example of a topological space *Discrete spline interpolation, the discrete analog of ordinary spline interpolation * Discrete time, non-continuous time, which results in discrete-time samples *Discrete variable In mathematics and statistics, a quantitative variable may be continuous or discrete if they are typically obtained by ''measuring'' or '' counting'', respectively. If it ...
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Atari Arcade Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1973 Video Games
Events January * January 1 - The United Kingdom, the Republic of Ireland and Denmark 1973 enlargement of the European Communities, enter the European Economic Community, which later becomes the European Union. * January 15 – Vietnam War: Citing progress in peace negotiations, U.S. President Richard Nixon announces the suspension of offensive action in North Vietnam. * January 17 – Ferdinand Marcos becomes President for Life of the Philippines. * January 20 – Richard Nixon is Second inauguration of Richard Nixon, sworn in for a second term as President of the United States. Nixon is the only person to have been sworn in twice as President (First inauguration of Richard Nixon, 1969, Second inauguration of Richard Nixon, 1973) and Vice President of the United States (First inauguration of Dwight D. Eisenhower, 1953, Second inauguration of Dwight D. Eisenhower, 1957). * January 22 ** George Foreman defeats Joe Frazier to win the heavyweight world boxing championship. ** A ...
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CRC Press
The CRC Press, LLC is an American publishing group that specializes in producing technical books. Many of their books relate to engineering, science and mathematics. Their scope also includes books on business, forensics and information technology. CRC Press is now a division of Taylor & Francis, itself a subsidiary of Informa. History The CRC Press was founded as the Chemical Rubber Company (CRC) in 1903 by brothers Arthur, Leo and Emanuel Friedman in Cleveland, Ohio, based on an earlier enterprise by Arthur, who had begun selling rubber laboratory aprons in 1900. The company gradually expanded to include sales of laboratory equipment to chemists. In 1913 the CRC offered a short (116-page) manual called the ''Rubber Handbook'' as an incentive for any purchase of a dozen aprons. Since then the ''Rubber Handbook'' has evolved into the CRC's flagship book, the '' CRC Handbook of Chemistry and Physics''. In 1964, Chemical Rubber decided to focus on its publishing ventures ...
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Three Rivers Press
Three Rivers Press is the trade paperback imprint of the Crown Publishing Group, a division of Random House. It publishes original paperback titles as well as paperback reprints of books issued initially in hardcover by the other Crown imprints. History The Crown Publishing Group launched its first paperback imprint, Crown Trade Paperbacks, in 1992. Five years later, the imprint decided to re-brand itself as Three Rivers Press, named for the Harlem, East and Hudson rivers that border Manhattan, as well as the three hardcover imprints (Crown, Harmony, and Clarkson Potter) that initially fed the list. In 2010, Three Rivers began the paperback publisher for Crown Archetype and Harmony Books Harmony Books is an imprint of the Crown Publishing Group, itself part of publisher Penguin Random House. It was founded by Bruce Harris, a Crown executive, in 1972. The imprint has been used for such books as: *Jill Freedman, ''Circus Days'' ( .... References Crown restructuring complet ...
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The Ultimate History Of Video Games
''The Ultimate History of Video Games'' is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, it is an updated version of the self-published ''The First Quarter: A 25-Year History of Video Games''. Development The book was constructed primarily from over 500 interviews, with industry figures granting multiple conversations. Three potential sources declined. He had originally intended to release the book in 1995, and then in 1996, but then he "finally published the damned thing" independently in 2000. 5,000 copies of this first edition were quickly sold exclusively through Amazon, and then Prima Publishing bought the rights. Kent initially opposed referring to the new edition as "ultimate". An index was added. He bemoaned that the Three Rivers Press edition was released before the launches of the GameCube and Xbox. In 2018, and again in 2019, he mentioned that he was working on a second volume, which was eventually ...
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MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT published under its own name a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. Six years later, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press in 1932. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1962 the association with Wiley came to an end after a further 125 titles had been published. The press acquired its modern name af ...
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Random House
Random House is an American book publisher and the largest general-interest paperback publisher in the world. The company has several independently managed subsidiaries around the world. It is part of Penguin Random House, which is owned by German media conglomerate Bertelsmann. History Random House was founded in 1927 by Bennett Cerf and Donald Klopfer, two years after they acquired the Modern Library imprint from publisher Horace Liveright, which reprints classic works of literature. Cerf is quoted as saying, "We just said we were going to publish a few books on the side at random," which suggested the name Random House. In 1934 they published the first authorized edition of James Joyce's novel ''Ulysses'' in the Anglophone world. ''Ulysses'' transformed Random House into a formidable publisher over the next two decades. In 1936, it absorbed the firm of Smith and Haas—Robert Haas became the third partner until retiring and selling his share back to Cerf and Klopfer in 19 ...
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How Nintendo Conquered The World
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * ''How'' (book), a 2007 book by Dov Seidman * ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * "How", a song by The Cranberries from ''Everybody Else Is Doing It, So Why Can't We?'' * "How", a song by Maroon 5 from ''Hands All Over'' * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'' * "How", a song by Daughter from ''Not to Disappear'' * "How?" (song), by John Lennon Other media * HOW (graffiti artist), Raoul Perre, New York graffiti muralist * ''How'' (TV series), a British children's television show * ''How'' (video game), a platform game People * How (surname) * HOW (graffiti artist), Raoul Perre, New York graffiti muralist Places * How, Cumbria, England * How, Wisconsin, Un ...
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