God Of War Ragnarök
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God Of War Ragnarök
''God of War Ragnarök'' is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released worldwide on November 9, 2022, for the PlayStation 4 and PlayStation 5, marking the first cross-gen release in the God of War (franchise), ''God of War'' series. It is the ninth installment in the series, the ninth chronologically, and the sequel to 2018's ''God of War (2018 video game), God of War''. Loosely based on Norse mythology, the game is set in ancient Scandinavia and features series protagonist Kratos (God of War), Kratos and his teenage son Atreus. Concluding the Norse era of the series, the game covers Ragnarök, the Eschatology, eschatological event which is central to Norse mythology and was foretold to happen in the previous game after Kratos killed the Æsir, Aesir god Baldr, Baldur. The gameplay is similar to the previous 2018 installment. It features combo (video gaming), combo-based combat, as well as puzzle vide ...
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Santa Monica Studio
Santa Monica Studio is an American video game developer based in Los Angeles. A First-party developer, first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War (franchise), God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014. History Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City, California, Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the Racing game, racing title ''Kinetica'', Santa Monica Studio decided to skip the PlayStation (console), PlayStation console and built the game for the console's the ...
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Eschatology
Eschatology (; ) concerns expectations of the end of the present age, human history, or of the world itself. The end of the world or end times is predicted by several world religions (both Abrahamic and non-Abrahamic), which teach that negative world events will reach a climax. Belief that the end of the world is imminent is known as apocalypticism, and over time has been held both by members of mainstream religions and by doomsday cults. In the context of mysticism, the term refers metaphorically to the end of ordinary reality and to reunion with the divine. Various religions treat eschatology as a future event prophesied in sacred texts or in folklore. The Abrahamic religions maintain a linear cosmology, with end-time scenarios containing themes of transformation and redemption. In later Judaism, the term "end of days" makes reference to the Messianic Age and includes an in-gathering of the exiled Jewish diaspora, the coming of the Messiah, the resurrection of the righte ...
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The Game Awards 2022
The Game Awards 2022 was an award show that honored the best video games of 2022. The event was hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 8, 2022. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 40 digital platforms, alongside an additional IMAX experience. It featured musical performances from Halsey, Hozier, and Bear McCreary, and presentations from celebrity guests, including Reggie Fils-Aimé, Al Pacino, Pedro Pascal, Bella Ramsey, and Ken and Roberta Williams. The show introduced a new Best Adaptation award for media adapted from video games. ''God of War Ragnarök'' led the show with eleven nominations and six awards; it won Best Narrative and Best Action/Adventure Game, while its lead actor Christopher Judge won Best Performance for his role as Kratos and its composer McCreary won Best Score and Music. ''Elden ...
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Titanium Awards
Fun & Serious Game Festival is a video game festival that takes place, in Bilbao, Spain, from late November to the beginning of December since its foundation in 2011. Its main objective is to recognize the cultural importance of video games. To do so, several leisure and training activities are celebrated, such as the VIT Talks and the Fun & Serious Awards. The Fun & Serious Game Festival has the support of the Basque Regional Government - SPRI, the city hall of Bilbao and Vizcaya's Porvincial Council. Besides, it is sponsored by the newspaper 'El Correo'. Among the strategic partners of this event relevant brands from the sector can be found, such as Microsoft, PlayStation and Ubisoft. The Spanish Association of video games (AEVI) also collaborates with the Festival. The Festival concludes with the Titanium Awards gala for the best video games of the year. In 2015, the Titanium Award was presented for the first time at the festival. This award changed its name and design, in refe ...
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Impact Of The COVID-19 Pandemic On The Video Game Industry
The video game industry has been substantially impacted by the COVID-19 pandemic in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China. Overview In contrast to many other economic sectors that are drastically affected by the pandemic, the video game industry has been more resilient. Most video game developers, publishers, and operators have been able to maintain operations with employees remote working to sustain game development and digital releases, though some productivity issues arose. With many people globally at home and unable to work, online gaming has observed record numbers of players during the pandemic as a popular activity to counter physical distancing for society, a practice recommended by the World Health Organization that helped boost revenues for many companies in the gaming industry. There have still been negative impacts on the industry, notably with major trade events ...
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Christopher Judge
Douglas Christopher Judge (born October 13, 1964) is an American actor best known for playing Teal'c in the Canadian-American military science fiction television series ''Stargate SG-1,'' and Kratos in the 2018 video game ''God of War'' and its sequel ''God of War Ragnarök'' (2022) replacing long-time voice actor Terrence C. Carson. He attended the University of Oregon on a football scholarship and was a Pacific-10 Conference player. Early life Judge was born and raised in Los Angeles, California. He has one younger brother, Jeff Judge, also an actor. Christopher wanted to be an actor from an early age, and studied drama in high school.Ultimate TV Transcript (archived)
"The television set was my babysitter growing up. I can remember wanting to invoke the feelings that I was getting from televisio ...
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Shield
A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of active blocks, as well as to provide passive protection by closing one or more lines of engagement during combat. Shields vary greatly in size and shape, ranging from large panels that protect the user's whole body to small models (such as the buckler) that were intended for hand-to-hand-combat use. Shields also vary a great deal in thickness; whereas some shields were made of relatively deep, absorbent, wooden planking to protect soldiers from the impact of spears and crossbow bolts, others were thinner and lighter and designed mainly for deflecting blade strikes (like the roromaraugi or qauata). Finally, shields vary greatly in shape, ranging in roundness to angularity, proportional length and width, symmetry and edge pattern; different s ...
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Spear
A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with fire hardened spears, or it may be made of a more durable material fastened to the shaft, such as bone, flint, obsidian, iron, steel, or bronze. The most common design for hunting or combat spears since ancient times has incorporated a metal spearhead shaped like a triangle, lozenge, or leaf. The heads of fishing spears usually feature barbs or serrated edges. The word '' spear'' comes from the Old English '' spere'', from the Proto-Germanic ''speri'', from a Proto-Indo-European root ''*sper-'' "spear, pole". Spears can be divided into two broad categories: those designed for thrusting as a melee weapon and those designed for throwing as a ranged weapon (usually referred to as javelins or darts). The spear has been used throughout human history both as a hunting and fishing tool and as a weapon. Along ...
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Dual Wield
Dual wielding is the technique of using two weapons, one in each hand for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons. The use of a companion weapon is sometimes employed in European martial arts and fencing, such as a parrying dagger. Miyamoto Musashi, a Japanese swordsman and '' ronin'', was said to have conceived of the idea of a particular style of swordsmanship involving the use of two swords. In terms of firearms, especially handguns, dual wielding is generally denounced by firearm enthusiasts due to its impracticality. Though using two handguns at the same time confers an advantage by allowing more ready ammunition, it is rarely done due to other aspects of weapons handling. Dual wielding, both with melee and ranged weapons, has been popularized by fictional works ( film, television, and video games). Histor ...
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Battle Axe
A battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were specialized versions of utility axes. Many were suitable for use in one hand, while others were larger and were deployed two-handed. Axes designed for warfare ranged in weight from just over , and in length from just over to upwards of , as in the case of the Danish axe or the sparth axe. Cleaving weapons longer than 150 cm would arguably fall into the category of polearms. Overview Through the course of human history, commonplace objects have been pressed into service as weapons. Axes, by virtue of their ubiquity, are no exception. Besides axes designed for combat, there were many battle axes that doubled as tools. Axes could be modified into deadly projectiles as well (see the francisca for an example). Axes were often cheaper than swords and considerably more available. Battle axes generally weigh far less than modern splitting axes, especially mauls ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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