God (MUD)
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God (MUD)
God or Goddess, in MUDs, often refers to an administrator of a MUD server, most typically the owner. Sometimes multiple individuals with the title of God are present, or the term may even be applied to all administrative and development staff, but it is usual for the term to refer to the most senior administrator. A similar term, mostly used in DikuMUDs, is implementer, or "imp". Where the term is used in this sense, the God or Gods will most often be supervising staffers referred to as wizards or immortals. The appearance of entities referred to as "gods" in a MUD does not necessarily mean that this usage of the word is being applied; the word's ordinary usage is also frequently in evidence, referring to non-player character gods or even non-administrative player character gods. History Historically the term God was not the original usage for either the player end game or sysadmin status in MUDs with Rob Roy Trubshaw and Richard Bartles seminal 1978 and 1985 MUD1 & 2 using Wi ...
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DikuMUD
DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk Institut Københavns Universitet'')—the department of computer science at the University of Copenhagen in Copenhagen, Denmark. Commonly referred to as simply "Diku", the game was greatly inspired by AberMUD, though Diku became one of the first multi-user games to become popular as a freely-available program for its gameplay and similarity to ''Dungeons & Dragons''. The gameplay style of the great preponderance of DikuMUDs is hack and slash, which is seen proudly as emblematic of what DikuMUD stands for. Diku's source code was first released in 1990. Development and history DikuMUD was created by the University of Copenhagen's Department of Computer Science among a group of student friends: Katja Nyboe, Tom Madsen, Hans Henrik Staerfe ...
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Wizard (MUD)
Wizard is commonly used in MUDs, particularly LPMuds, AberMUDs and MU*, as a term for the MUD's developers and administrators. The usage originates with Richard Bartle's original ''MUD1'' and ''MUD2''. It is frequently abbreviated "wiz", which is sometimes used as a verb; to wiz is to become a wizard. The plural of "wiz" is "wizzes". A wizard's duties may involve various combinations of software development, content generation, gamemastering, community management, and other administrative tasks. Modifications such as apprentice wizard, elder wizard ("elder") and archwizard ("arch") indicate junior or senior staff members. Other commonly used terms with the same or related meanings are coder, developer ("dev"), administrator ("admin"), immortal ("imm", "immort"), God, and implementer ("imp"); the last two most often refer to the system's owner. The term "builder" may be used to indicate a wizard, usually junior in standing, dedicated to content development. A common conventi ...
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Immortal (MUD)
An immortal, in MUDs and particularly DikuMUDs, is an administrator and/or developer of the game, often a player who has achieved "immortal" status by achievements within the game world. It is frequently abbreviated "imm" or "immort". Some MUDs have an option for players who have become immortals to "remort", returning to mortal status with advantages. Other commonly used terms with the same or related meanings are developer ("dev"), administrator ("admin"), wizard ("wiz"), God, and implementer ("imp"); the last two most often refer to the system's owner or owners. "Coder" is often found as a position distinct from both immortal and implementor, with responsibilities centered on development of the virtual world server software, as opposed to the content creation Content creation is the contribution of information to any Content (media), media and most especially to digital content, digital media for an end-user/audience in specific contexts. Content is "something that is to b ...
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God (male Deity)
Conceptions of God in monotheist, pantheist, and panentheist religions – or of the supreme deity in henotheistic religions – can extend to various levels of abstraction: * as a powerful, personal, supernatural being, or as the deification of an esoteric, mystical or philosophical entity or category; * as the "Ultimate", the '' summum bonum'', the "Absolute Infinite", the " Transcendent", or Existence or Being itself; * as the ground of being, the monistic substrate, that which we cannot understand; and so on. The first recordings that survive of monotheistic conceptions of God, borne out of henotheism and (mostly in Eastern religions) monism, are from the Hellenistic period. Of the many objects and entities that religions and other belief systems across the ages have labeled as divine, the one criterion they share is their acknowledgment as divine by a group or groups of human beings. Hellenistic philosophy and religion Aristotelianism In his ''Metaphysics ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Roy Trubshaw
''Multi-User Dungeon'', or ''MUD'' (referred to as ''MUD1'', to distinguish it from its successor, ''MUD2'', and the MUD genre in general), is the first MUD. History MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10.Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, , p. 168Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, , p. 121-2 Trubshaw named the game ''Multi-User Dungeon'', in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. ''Zork'' in turn was inspired by an older text-adventure game known as ''Colossal Cave Adventure'' or ''ADVENT''. ''MUD1'' was written in the domain-specific programming language Multi User ...
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Richard Bartle
Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''Designing Virtual Worlds''. Life and career In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created ''MUD1'' with Roy Trubshaw in 1978. He lectured at Essex until 1987, when he left to work full-time on ''MUD'' (known as ''MUD2'' in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development. He is a Fellow of the Royal Society of Arts. In 2003, he wrote ''Designing Virtual Worlds'', a book about the history, ethics, structure, and technology of ...
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MUD1
''Multi-User Dungeon'', or ''MUD'' (referred to as ''MUD1'', to distinguish it from its successor, ''MUD2'', and the MUD genre in general), is the first MUD. History MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the University of Essex on a DEC PDP-10.Sloane, Sarah (2000) ''Digital Fictions: Storytelling in a Material World'', Ablex Publishing Corporation, , p. 168Slator, Brian M. et al "From Dungeons to Classrooms: The Evolution of MUDs as Learning Environments", in Jain, Lakhmi C., Tedman, Raymond A. & Tedman, Debra K. (eds.) (2007) ''Evolution of Teaching and Learning Paradigms in Intelligent Environment'', Springer, , p. 121-2 Trubshaw named the game ''Multi-User Dungeon'', in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. ''Zork'' in turn was inspired by an older text-adventure game known as ''Colossal Cave Adventure'' or ''ADVENT''. ''MUD1'' was written in the domain-specific programming language Multi Us ...
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The Legend Lives
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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SAMS Publishing
Sams Publishing is dedicated to the publishing of technical training manuals and is an imprint of Pearson plc, the global publishing and education company. Sams Publishing was founded in 1946 by Howard W. Sams, originally producing radio schematics and repair manuals. It was acquired by ITT in 1967. ITT sold its publishing division in 1985 to Macmillan. In 1987, Sams was split into three divisions with the computer book division transferred to what later became Macmillan Computer Publishing. Macmillan sold its computer publishing to Simon & Schuster in 1991. Simon & Schuster later sold its education division to the imprint's current owner, Pearson Pearson may refer to: Organizations Education *Lester B. Pearson College, Victoria, British Columbia, Canada *Pearson College (UK), London, owned by Pearson PLC *Lester B. Pearson High School (other) Companies *Pearson PLC, a UK-based int .... The computer books division is notable for its "Teach Yourself", "Unleashed" ...
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Prima Games
Prima Games is a publishing company of video game strategy guides in the United States. Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print ''strategy guides'', featuring ''in-depth walkthroughs'' for completing games and other information, such as character sheets and move charts. Prima was acquired by Asteri Holdings in March 2019, which will transition the business to provide strategy guides in online form only, alongside other gaming news. The company was acquired by GAMURS Group in January 2022. History Prima Publishing was a small publisher working out of a residential-style home office in Roseville, California when in 1990 its owner, Ben Dominitz, contracted with author Rusel DeMaria to create a video game strategy guide imprint, initially called "The Secrets of the Games". At the time, DeMaria was senior editor for ''PC Games'' magazine and on the staff of '' GamePro''. The initial contract called for five books ...
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