Goblin (Warhammer)
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Goblin (Warhammer)
Orcs & Goblins is a supplemental book for the ''Warhammer Fantasy Battle'' tabletop game, first published in 1993. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well. The book includes background information, illustrations, and game rules for these races. The Orcs and Goblins represent a generic Dark Ages warband army with little internal cohesion and discipline, and relying on the ferocious charge and individual fighting skills rather than organized generalship. Contents ''Orcs & Goblins'' contains a number of short stories that provide an illustrative fictional history of the Orcs in the Warhammer Fantasy universe. These stories center around the formation of WAAAGH!s and the resulting campaigns. Gorbad Ironclaw Gorbad Ironclaw, atop his vicious boar Gnarla, was the mightiest Warlord that ever lived (in the warhammer fantasy universe). Gorbad Ironclaw and his tribe, the Ironclaw O ...
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Warhammer Armies
The following is a list of Army Books and Supplements for the various armies released for the Games Workshop ''Warhammer Fantasy Battle'' game. An Army Book in the Warhammer Fantasy tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Army Books for particular armies were introduced for the fourth edition of the game (prior to that all armies were included in the main rulebook). The sixth edition rendered these obsolete. Until superseded by newer versions, the 6th edition and later books remain valid for the newer editions of Warhammer. Games Workshop has also released various expansions over the years, including a siege rules supplement and campaign expansions. Expansions and Supplements may or may not be valid over multiple editions, though generally they cycle similarly to the Army Books. An Army Book normally contains: * Background - Information about the race and its place in the Warhammer world. Th ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Warhammer Fantasy Battle
''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was published by the Games Workshop company. As in other miniature wargames, players use miniature models (''minis'') to represent warriors. The playing field is a model battlefield comprising models of buildings, trees, hills, and other terrain features. Players take turns moving their model warriors across the playing field and simulate a battle. The outcomes of fights between the models are determined by a combination of dice rolls and simple arithmetic. Though the gameplay is mostly based on medieval warfare, it incorporates fantasy elements such as wizards, dragons, and magical spells. ''Warhammer'' was the first commercial miniature wargame designed to use proprietary models. Prior to this, miniature wargames rulesets were designed to use gener ...
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Dark Ages (historiography)
The ''Dark Ages'' is a term for the Early Middle Ages, or occasionally the entire Middle Ages, in Western Europe after the fall of the Western Roman Empire that characterises it as marked by economic, intellectual and cultural decline. The concept of a "Dark Age" originated in the 1330s with the Italian scholar Petrarch, who regarded the post-Roman centuries as "dark" compared to the "light" of classical antiquity.. Reprinted from: The term employs traditional black-and-white dualism, light-versus-darkness imagery to contrast the era's "darkness" (ignorance and error) with earlier and later periods of "light" (knowledge and understanding). The phrase ''Dark Age'' itself derives from the Latin ''saeculum obscurum'', originally applied by Caesar Baronius in 1602 when he referred to a tumultuous period in the 10th and 11th centuries. The concept thus came to characterize the entire Middle Ages as a time of intellectual darkness in Europe between the fall of Rome and the Renaissance ...
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Warrior
A warrior is a person specializing in combat or warfare, especially within the context of a tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, class, or caste. History Warriors seem to have been present in the earliest pre-state societies. Scholars have argued that horse-riding Yamnaya warriors from the Pontic–Caspian steppe played a key role during the Indo-European migrations and the diffusion of Indo-European languages across Eurasia. Most of the basic weapons used by warriors appeared before the rise of most hierarchical systems. Bows and arrows, clubs, spears, swords, and other edged weapons were in widespread use. However, with the new findings of metallurgy, the aforementioned weapons had grown in effectiveness. When the first hierarchical systems evolved 5000 years ago, the gap between the rulers and the ruled had increased. Making war to extend the outreach of their territories, rulers often forced men from lower orders ...
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Wyvern
A wyvern ( , sometimes spelled wivern) is a legendary winged dragon that has two legs. The wyvern in its various forms is important in heraldry, frequently appearing as a mascot of schools and athletic teams (chiefly in the United States, United Kingdom, and Canada). It is a popular creature in European literature, mythology, and folklore. Today, it is often used in fantasy literature and video games. The wyvern in heraldry and folklore is rarely fire-breathing, unlike four-legged dragons. Etymology According to the ''Oxford English Dictionary'', the word is a development of Middle English ''wyver'' (attested fourteenth century), from Anglo-French ''wivre'' (cf. French ''guivre'' and ''vouivre''), which originate from Latin ''vīpera'', meaning "viper", "adder", or "asp". The concluding "''–n''" had been added by the beginning of the 17th century, when John Guillim in 1610 describes the "''wiverne''" as a creature that "partake of a Fowle in the Wings and Legs ... and doth ...
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Goblin By Armandeo64
A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift. Similar creatures include brownies, dwarves, duendes, gnomes, imps, leprechauns, and kobolds, but it is also commonly used as a blanket term for all small, fay creatures. The term is sometimes expanded to include goblin-like creatures of other cultures, such as the pukwudgie, dokkaebi or ifrit. Etymology Alternative spellings include ''gobblin'', ''gobeline'', ''gobling'', ''goblyn'', ''goblino'', and ''gobbelin''. The term "goblette" has been used to refer to female goblins. The word ''goblin'' is first recorded in the 14th century ...
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High Elves (Warhammer)
''Warhammer Fantasy'' is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame ''Warhammer Fantasy Battle'', the ''Warhammer Fantasy Roleplay'' (WFRP) pen-and-paper role-playing game, and a number of video games: the MMORPG '' Warhammer Online: Age of Reckoning'', the strategy games '' Total War: Warhammer'', '' Total War: Warhammer II'' and '' Total War: Warhammer III'' and the two first-person shooter games in the Warhammer Vermintide series, '' Warhammer: End Times - Vermintide'' and '' Warhammer: Vermintide 2''. Warhammer is notable for its "dark and gritty" background world, which reference a range of historical cultures, along with other fantasy settings, in particular Tolkien's Middle-earth. From Michael Moorcock, its creators took the theme of "Chaos" as a force unceasingly attempting to tear the mortal world asunder. The world itself was populated with a variety of races such as humans, high elves, dark e ...
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Squig
This is a list of many important or pivotal fictional figures in the history of the ''Warhammer Fantasy'' universe. These characters have appeared in the games set in the ''Warhammer'' world, the text accompanying various games and games material, novels by GW and later Black Library and other publications based on the ''Warhammer'' setting by other publishers. Some have been produced as modelsm, others have appeared only in text. High Elves (Asur) *Aenarion the Defender - The first Phoenix King, whose skills were unrivalled amongst other mortals or immortals. He was granted incredible abilities by his gods to combat the first Great Chaos Incursion. Perished alongside his dragon Indraugnir, after slaying four Greater Daemons while defending the creation of the Great Vortex. *Astarielle - First (recorded) Everqueen and first wife of Aenarion. Killed during the Great Catastrophe. *Caledor the Dragontamer - The greatest elven mage ever to have lived and the creator of the Great Vor ...
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Races And Nations Of Warhammer Fantasy
''Warhammer Fantasy'' is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame ''Warhammer Fantasy Battle'', the ''Warhammer Fantasy Roleplay'' (WFRP) pen-and-paper role-playing game, and a number of video games: the MMORPG '' Warhammer Online: Age of Reckoning'', the strategy games '' Total War: Warhammer'', '' Total War: Warhammer II'' and '' Total War: Warhammer III'' and the two first-person shooter games in the Warhammer Vermintide series, '' Warhammer: End Times - Vermintide'' and '' Warhammer: Vermintide 2''. Warhammer is notable for its "dark and gritty" background world, which reference a range of historical cultures, along with other fantasy settings, in particular Tolkien's Middle-earth. From Michael Moorcock, its creators took the theme of "Chaos" as a force unceasingly attempting to tear the mortal world asunder. The world itself was populated with a variety of races such as humans, high elves, da ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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