Go Opening Strategy
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Go Opening Strategy
A Go opening refers to the initial moves of a game of Go. On the traditional 19×19 board the opening phase of the game usually lasts between 15 and 40 plies. There is some specialised terminology for go openings. The precise meanings of Japanese language terms is often misunderstood. A go whole-board opening refers to an opening sequence of plays, almost always laid out the standard 19×19 go board. Because of the symmetry of the board (eight-fold), there are certain conventions about displaying opening moves traditional in Japan. These do not necessarily apply in China or Korea, but naturally in speaking of an 'opening' one never needs to distinguish openings related by symmetry. The Japanese term for the opening phase of the game is ''joban'', but this is not used in English. Instead it is very common to use ''fuseki'', a Japanese term that has a literal meaning of 'scattering of stones'. This really refers, therefore, to the way the initial plays are distributed aroun ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game. Standard is 6.5 points under the Japanese and Korean rules; under Chinese, Ing and AGA rules standard is 7.5 points; under New Zealand rules standard is 7 points. typically applies only to games where both players are evenly ranked. In the case of a one-rank difference, the stronger player will typically play with the white stones and players often agree on a simple 0.5-point to break a tie ( ) in favour of white, or no at all. is the more complete Japanese language term. The Chinese term is tiē mù () and the Korean term is deom (). Efforts have been made to determine the value of for boards much smaller than the standard 19x19 grid for go, such as 7x7. When introducing Environmental Go, Elwyn Berlekamp made a broad generalisat ...
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Go Middle Game
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ' ...
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Ply (game)
Ply, Pli, Plies or Plying may refer to: Common uses * Ply (layer), typically of paper or wood ** Plywood, made of layers of wood ** Tire ply, a layer of cords embedded in the rubber of a tire Places * Plymouth railway station, England, station code PLY *Plymouth Municipal Airport (Indiana), IATA airport code PLY People * Plies (rapper), American rapper Arts, entertainment, and media * Ply (game theory), a turn in game play * PLY (postnominal), a postnominal for athletes that participate in the Paralympic Games Computing and technology * PLY (file format) or Polygon File Format * PLY (Python Lex-Yacc), a parsing tool for Python * Plying In the textile arts, plying (from the French verb ''plier'', "to fold", from the Latin verb ''plico'', from the ancient Greek verb .) is a process of twisting one or more strings (called strands) of yarn together to create a stronger yarn. Strands ...
, a spinning technique to make yarn {{disambig ...
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Shape (Go)
In the game of Go, shape describes the positional qualities of a group of stones. Descriptions of shapes in go revolve around how well a group creates or removes life and territory. ''Good shape'' can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may live. ''Bad shapes'' are inefficient in outlining territory and are heavy. Heavy groups cannot easily make eye shapes and are therefore good targets for attack. Understanding and recognizing the difference between good shape and bad is an essential step in becoming a stronger player. Shape is not a rule; the surrounding position must always be taken into account. While it is useful for beginners to learn the common good and bad shapes presented here, sometimes a usually bad shape can be the best shape to play locally. This can be true if it forces the opponent to create an equally bad or worse shape, or if it accomplishes a specific tac ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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4-4 Point
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., ''ha ...
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South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korean Peninsula and sharing a land border with North Korea. Its western border is formed by the Yellow Sea, while its eastern border is defined by the Sea of Japan. South Korea claims to be the sole legitimate government of the entire peninsula and adjacent islands. It has a population of 51.75 million, of which roughly half live in the Seoul Capital Area, the fourth most populous metropolitan area in the world. Other major cities include Incheon, Busan, and Daegu. The Korean Peninsula was inhabited as early as the Lower Paleolithic period. Its first kingdom was noted in Chinese records in the early 7th century BCE. Following the unification of the Three Kingdoms of Korea into Silla and Balhae in the late 7th century, Korea was ruled by the Goryeo dynasty (918–1392) and the Joseon dynasty (1392–1897). The succeeding Korean Empire (1897–1910) was an ...
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3-3 Point
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., ...
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Sakata Eio
was a 9-dan Japanese professional Go player. Biography Sakata became a professional Go player in 1935. His first title match was the Hon'inbō in 1951 when he challenged Hashimoto Utaro. More than usual was at stake in the match because Hashimoto played for the Kansai Ki-in, which Hashimoto had founded the year before. This put additional pressure on Sakata to win the title back for the Nihon Ki-in. Sakata started out well, winning three of the first four games, but Hashimoto fought back and won the final four games, and so kept the Hon'inbō title. Afterwards, Sakata went on to win a couple of small titles which were the start of a meteoric run of major wins in which he won almost all of the titles in Japan except the Hon'inbō. In 1961 he was once again the challenger for the Hon'inbō. His opponent, Takagawa Kaku, had held the title for nine years straight. Sakata won the Hon'inbō and held it for seven years in a row. Thus he became an honorary Honinbo, and was later call ...
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Shinfuseki
or ''new opening strategy'' was the change of attitude to go opening theory that set in strongly in Japan in 1933. It corresponds, a little later, to hypermodern play in chess, with the inversion that ''shinfuseki'' thought the center of the board had been unjustly ''under''emphasised. In the 1930s, a group of Japanese players led by Kitani Minoru and Go Seigen began to question conventional wisdom on Go openings. Playing for early central influence, they emphasised in the early part of the opening fighting concepts such as thickness and moyo. Among the new concepts of shinfuseki was playing the first move on the center point. Traditional opening play followed a basic principle of sound play that can be summarized in three words — "corner, side, center." Territory is easiest to surround in the corner, because two sides are bounded by the edge of the board; on the side, one edge is available, but in center the territory must be completely surrounded on four sides. ''Shinf ...
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