Gilbreath Shuffle
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Gilbreath Shuffle
A Gilbreath shuffle is a way to shuffle a deck of cards, named after mathematician Norman Gilbreath (also known for Gilbreath's conjecture). Gilbreath's principle describes the properties of a deck that are preserved by this type of shuffle, and a Gilbreath permutation is a permutation that can be formed by a Gilbreath shuffle.. Description A Gilbreath shuffle consists of the following two steps: *Deal off any number of the cards from the top of the deck onto a new pile of cards. *Riffle the new pile with the remainder of the deck. It differs from the more commonly used procedure of cutting a deck into two piles and then riffling the piles, in that the first step of dealing off cards reverses the order of the cards in the new pile, whereas cutting the deck would preserve this order. Gilbreath's principle Although seemingly highly random, Gilbreath shuffles preserve many properties of the initial deck. For instance, if the initial deck of cards alternates between black and red card ...
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Shuffle
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Norman Laurence Gilbreath
Norman Laurence Gilbreath (born 1936) is an American magician and author known for originating the Gilbreath shuffle.The Mathematical Ideas That Animate Great Magic Tricks' by Persi Diaconis & Ron Graham, Chapter 5: From the Gilbreath Principle to the Mandelbrot Set, Princeton University Press (2011), He is also known for Gilbreath's conjecture concerning prime numbers. Life and career Gilbreath got a BS in mathematics at University of California, Los Angeles (UCLA). Following graduate work in applied mathematics, which saw him work under C. C. Chang, he spent his entire career at the Rand Corporation as an expert on compilers and optimization tasks. His book ''Magic for an Audience'' was published in 1989 as a series of three articles in ''Genii Magazine''. He lives in Los Angeles and performed regularly in the 2000s at Hollywood's Magic Castle. The Gilbreath shuffle is a method of shuffling a deck of cards, by riffling two packs of cards after reversing one of them. Un ...
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Gilbreath's Conjecture
Gilbreath's conjecture is a conjecture in number theory regarding the sequences generated by applying the forward difference operator to consecutive prime numbers and leaving the results unsigned, and then repeating this process on consecutive terms in the resulting sequence, and so forth. The statement is named after Norman L. Gilbreath who, in 1958, presented it to the mathematical community after observing the pattern by chance while doing arithmetic on a napkin.. In 1878, eighty years before Gilbreath's discovery, François Proth had, however, published the same observations along with an attempted proof, which was later shown to be false. Motivating arithmetic Gilbreath observed a pattern while playing with the ordered sequence of prime numbers :2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, ... Computing the absolute value of the difference between term ''n'' + 1 and term ''n'' in this sequence yields the sequence :1, 2, 2, 4, 2, 4, 2, 4, 6, 2, ... If the same ...
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Permutation
In mathematics, a permutation of a set is, loosely speaking, an arrangement of its members into a sequence or linear order, or if the set is already ordered, a rearrangement of its elements. The word "permutation" also refers to the act or process of changing the linear order of an ordered set. Permutations differ from combinations, which are selections of some members of a set regardless of order. For example, written as tuples, there are six permutations of the set , namely (1, 2, 3), (1, 3, 2), (2, 1, 3), (2, 3, 1), (3, 1, 2), and (3, 2, 1). These are all the possible orderings of this three-element set. Anagrams of words whose letters are different are also permutations: the letters are already ordered in the original word, and the anagram is a reordering of the letters. The study of permutations of finite sets is an important topic in the fields of combinatorics and group theory. Permutations are used in almost every branch of mathematics, and in many other fields of scie ...
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Card Manipulation
Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, and Ricky Jay. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady. History Playing cards became popular with magicians in the 15th century as they were props which were inexpensive, versatile, and easily available. Card magic has blossomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the u ...
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Prefix (computer Science)
In formal language theory and computer science, a substring is a contiguous sequence of characters within a string. For instance, "''the best of''" is a substring of "''It was the best of times''". In contrast, "''Itwastimes''" is a subsequence of "''It was the best of times''", but not a substring. Prefixes and suffixes are special cases of substrings. A prefix of a string S is a substring of S that occurs at the beginning of S; likewise, a suffix of a string S is a substring that occurs at the end of S. The substrings of the string "''apple''" would be: "''a''", "''ap''", "''app''", "''appl''", "''apple''", "''p''", "''pp''", "''ppl''", "''pple''", "''pl''", "''ple''", "''l''", "''le''" "''e''", "" (note the empty string at the end). Substring A string u is a substring (or factor) of a string t if there exists two strings p and s such that t = pus. In particular, the empty string is a substring of every string. Example: The string u=ana is equal to substrings (and subse ...
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Permutation Pattern
In combinatorial mathematics and theoretical computer science, a permutation pattern is a sub-permutation of a longer permutation. Any permutation may be written in one-line notation as a sequence of digits representing the result of applying the permutation to the digit sequence 123...; for instance the digit sequence 213 represents the permutation on three elements that swaps elements 1 and 2. If π and σ are two permutations represented in this way (these variable names are standard for permutations and are unrelated to the number pi), then π is said to ''contain'' σ as a ''pattern'' if some subsequence of the digits of π has the same relative order as all of the digits of σ. For instance, permutation π contains the pattern 213 whenever π has three digits ''x'', ''y'', and ''z'' that appear within π in the order ''x''...''y''...''z'' but whose values are ordered as ''y'' < ''x'' < ''z'', the same as the ordering of the values in the permutation 213. T ...
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Cyclic Permutation
In mathematics, and in particular in group theory, a cyclic permutation (or cycle) is a permutation of the elements of some set ''X'' which maps the elements of some subset ''S'' of ''X'' to each other in a cyclic fashion, while fixing (that is, mapping to themselves) all other elements of ''X''. If ''S'' has ''k'' elements, the cycle is called a ''k''-cycle. Cycles are often denoted by the list of their elements enclosed with parentheses, in the order to which they are permuted. For example, given ''X'' = , the permutation (1, 3, 2, 4) that sends 1 to 3, 3 to 2, 2 to 4 and 4 to 1 (so ''S'' = ''X'') is a 4-cycle, and the permutation (1, 3, 2) that sends 1 to 3, 3 to 2, 2 to 1 and 4 to 4 (so ''S'' = and 4 is a fixed element) is a 3-cycle. On the other hand, the permutation that sends 1 to 3, 3 to 1, 2 to 4 and 4 to 2 is not a cyclic permutation because it separately permutes the pairs and . The set ''S'' is called the orbit of the cycle. Every permutation on finitely many elemen ...
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Real Number
In mathematics, a real number is a number that can be used to measure a ''continuous'' one-dimensional quantity such as a distance, duration or temperature. Here, ''continuous'' means that values can have arbitrarily small variations. Every real number can be almost uniquely represented by an infinite decimal expansion. The real numbers are fundamental in calculus (and more generally in all mathematics), in particular by their role in the classical definitions of limits, continuity and derivatives. The set of real numbers is denoted or \mathbb and is sometimes called "the reals". The adjective ''real'' in this context was introduced in the 17th century by René Descartes to distinguish real numbers, associated with physical reality, from imaginary numbers (such as the square roots of ), which seemed like a theoretical contrivance unrelated to physical reality. The real numbers include the rational numbers, such as the integer and the fraction . The rest of the real number ...
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Mandelbrot Set
The Mandelbrot set () is the set of complex numbers c for which the function f_c(z)=z^2+c does not diverge to infinity when iterated from z=0, i.e., for which the sequence f_c(0), f_c(f_c(0)), etc., remains bounded in absolute value. This set was first defined and drawn by Robert W. Brooks and Peter Matelski in 1978, as part of a study of Kleinian groups. Afterwards, in 1980, Benoit Mandelbrot obtained high-quality visualizations of the set while working at IBM's Thomas J. Watson Research Center in Yorktown Heights, New York. Images of the Mandelbrot set exhibit an elaborate and infinitely complicated boundary that reveals progressively ever-finer recursive detail at increasing magnifications; mathematically, one would say that the boundary of the Mandelbrot set is a ''fractal curve''. The "style" of this recursive detail depends on the region of the set boundary being examined. Mandelbrot set images may be created by sampling the complex numbers and testing, for each ...
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Integer Sequence
In mathematics, an integer sequence is a sequence (i.e., an ordered list) of integers. An integer sequence may be specified ''explicitly'' by giving a formula for its ''n''th term, or ''implicitly'' by giving a relationship between its terms. For example, the sequence 0, 1, 1, 2, 3, 5, 8, 13, ... (the Fibonacci sequence) is formed by starting with 0 and 1 and then adding any two consecutive terms to obtain the next one: an implicit description. The sequence 0, 3, 8, 15, ... is formed according to the formula ''n''2 − 1 for the ''n''th term: an explicit definition. Alternatively, an integer sequence may be defined by a property which members of the sequence possess and other integers do not possess. For example, we can determine whether a given integer is a perfect number, even though we do not have a formula for the ''n''th perfect number. Examples Integer sequences that have their own name include: *Abundant numbers *Baum–Sweet sequence *Bell numbe ...
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Card Shuffling
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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