Gift Wrapping Algorithm
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Gift Wrapping Algorithm
In computational geometry, the gift wrapping algorithm is an algorithm for computing the convex hull of a given set of points. Planar case In the two-dimensional case the algorithm is also known as Jarvis march, after R. A. Jarvis, who published it in 1973; it has O(''nh'') time complexity, where ''n'' is the number of points and ''h'' is the number of points on the convex hull. Its real-life performance compared with other convex hull algorithms is favorable when n is small or h is expected to be very small with respect to n. In general cases, the algorithm is outperformed by many others (see Convex hull algorithms). Algorithm For the sake of simplicity, the description below assumes that the points are in general position, i.e., no three points are collinear. The algorithm may be easily modified to deal with collinearity, including the choice whether it should report only extreme points (vertices of the convex hull) or all points that lie on the convex hull. Also, the compl ...
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Animation Depicting The Gift Wrapping Algorithm
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). General overview Computer animation can be very detailed 3D animation, while 2D computer an ...
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