Ghost Of Tsushima (film)
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Ghost Of Tsushima (film)
''Ghost of Tsushima'' is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth game, stealth tactics to assassinate opponents. A Multiplayer video game, multiplayer mode titled ''Ghost of Tsushima: Legends'' was released in October 2020 and made available separately in September 2021. Sucker Punch began developing the game after the release of ''Infamous: First Light'' in 2014, as t ...
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Sucker Punch Productions
Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as ''Sly Cooper'', ''Infamous (series), Infamous'', and ''Ghost of Tsushima''. The studio has been a part of PlayStation Studios since 2011. As of 2020, the company employs about 160 people. Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at Microsoft before joining the video game industry. Despite having a difficult time finding a publisher and funding, the group's first project, ''Rocket: Robot on Wheels'', was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named ''Sly Cooper and the Thievius Raccoonus''. The team approached Sony Computer Entertainment to publish the game, w ...
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First Light
First Light may refer to: Science and technology * First light (astronomy), the first observation with a newly commissioned telescope * First light (cosmology), the light emitted from the first generation of stars, known as population III stars * Nautical dawn, the time before sunrise when the sky begins to brighten * First Light Fusion, a company developing a nuclear fusion reactor Arts and entertainment Literature * ''First Light'' (Ganguly novel), by Sunil Gangopadhyay * ''First Light'' (Preston book), a 1987 nonfiction book on astronomy by Richard Preston * ''First Light'' (Stead novel), a 2007 science fiction novel for children by Rebecca Stead * ''First Light'' (Wellum book), a 2002 memoir by Geoffrey Wellum * ''First Light'', a 1987 novel by Charles Baxter * ''First Light'', a 1989 novel by Peter Ackroyd Music * First Light (band), an English funk project of Paul Hardcastle * '' First Light: An Oratorio'', a 2005 composition by Sally Lutyens Albums * ''First ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Third-person Perspective
Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot (the series of events). Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), with the function of conveying the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical person used by the narrator to establish whether or not the narrator and the a ...
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Action-adventure Video Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Ghost Of Tsushima Pre-release Gameplay Screenshot
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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The Game Awards 2020
The Game Awards 2020 was an award show that honored the best video games of 2020. It was produced and hosted by Geoff Keighley, and took place on December 10, 2020. The preshow ceremony was hosted by Sydnee Goodman. Unlike previous Game Awards, the show was broadcast virtually due to the COVID-19 pandemic; Keighley presented at a soundstage in Los Angeles, while musical performances took place virtually at stages in London and Tokyo. The show introduced the award's first Future Class, a list of individuals from the video game industry who best represent the future of video games, Innovation in Accessibility award, an award for games that featured notable accessibility options. The show was live streamed across 45 different platforms. It featured musical performances from Chvrches, Green Day, and Grimes, and presentations from celebrity guests, including Reggie Fils-Aimé, Gal Gadot, Brie Larson, and Keanu Reeves. ''The Last of Us Part II'' received the most nominations and wi ...
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List Of Game Of The Year Awards
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Ach ...
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Shadow Of The Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title ''Ico'', to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled ''NICO'' directly after ''Ico''s completion, ''Shadow of the Coloss ...
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Usagi Yojimbo
is a comic book series created by Stan Sakai. It is set primarily at the beginning of the Edo period of Japanese history and features anthropomorphic animals replacing humans. The main character is a rabbit ''rōnin'', Miyamoto Usagi, whom Sakai based partially on the famous swordsman Miyamoto Musashi. Usagi wanders the land on a ''musha shugyō'' (warrior's pilgrimage), occasionally selling his services as a bodyguard. ''Usagi Yojimbo'' is heavily influenced by Japanese cinema; it has included references to the work of Akira Kurosawa (the title of the series is derived from Kurosawa's 1961 film ''Yojimbo''), as well as to icons of popular Japanese cinema, such as Lone Wolf and Cub, Zatoichi, and Godzilla. The series is also influenced somewhat by ''Groo the Wanderer'' by Sergio Aragonés (Sakai is the letterer for that series), but the overall tone of ''Usagi Yojimbo'' is more serious and reflective. The series follows the standard traditional Japanese naming-convention for a ...
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Akira Kurosawa
was a Japanese filmmaker and painter who directed thirty films in a career spanning over five decades. He is widely regarded as one of the most important and influential filmmakers in the history of cinema. Kurosawa displayed a bold, dynamic style, strongly influenced by Western cinema yet distinct from it; he was involved with all aspects of film production. Kurosawa entered the Japanese film industry in 1936, following a brief stint as a painter. After years of working on numerous films as an assistant director and scriptwriter, he made his debut as a director during World War II with the popular action film '' Sanshiro Sugata''. After the war, the critically acclaimed ''Drunken Angel'' (1948), in which Kurosawa cast the then little-known actor Toshiro Mifune in a starring role, cemented the director's reputation as one of the most important young filmmakers in Japan. The two men would go on to collaborate on another fifteen films. ''Rashomon'' (1950), which premiered ...
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