German Whist
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German Whist
German Whist is a variation on classic whist for two players. Also called Chinese Whist, it is probably of British origin. There are several variations of this game, the most important difference between them being whether all 26 tricks count or only the last 13. Another is whether trumps should be used or if the game should be about taking as many ("high play") - or as few ("low play") tricks as possible. While trumps or ''high''/''low'' makes little difference to how much luck is involved, the difference between counting all 26 tricks or only the last 13, beginning the so-called ''endgame'' as the hand is finished (beginning at the 14th trick), makes a large difference. When playing this game in two sections, the foreplay and the endgame, this version becomes the most skillful game of all for two players with a common card deck. This is because both players can calculate exactly which 13 cards the opponent has, and plan his or her play based on that knowledge. It isn't possible ...
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Plain-trick Game
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ...
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Standard 52-card Deck
The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. In English-speaking countries it is the only traditional pack used for playing cards; in many countries of the world, however, it is used alongside other traditional, often older, standard packs with different suit systems such as those with German-, Italian-, Spanish- or Swiss suits. The most common pattern of French-suited cards worldwide and the only one commonly available in Britain and the United States is the English pattern pack. The second most common is the Belgian-Genoese pattern, designed in France, but whose use spread to Spain, Italy, the Ottoman Empire, the Balkans and much of North Africa and the Middle East.''Pattern Sheet 80''
at i-p-c-s.org. Retrieved 23 August 2020.
In addition to those, there are other major in ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Great Britain
Great Britain is an island in the North Atlantic Ocean off the northwest coast of continental Europe. With an area of , it is the largest of the British Isles, the largest European island and the ninth-largest island in the world. It is dominated by a maritime climate with narrow temperature differences between seasons. The 60% smaller island of Ireland is to the west—these islands, along with over 1,000 smaller surrounding islands and named substantial rocks, form the British Isles archipelago. Connected to mainland Europe until 9,000 years ago by a landbridge now known as Doggerland, Great Britain has been inhabited by modern humans for around 30,000 years. In 2011, it had a population of about , making it the world's third-most-populous island after Java in Indonesia and Honshu in Japan. The term "Great Britain" is often used to refer to England, Scotland and Wales, including their component adjoining islands. Great Britain and Northern Ireland now constitute the ...
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Hamburg
(male), (female) en, Hamburger(s), Hamburgian(s) , timezone1 = Central (CET) , utc_offset1 = +1 , timezone1_DST = Central (CEST) , utc_offset1_DST = +2 , postal_code_type = Postal code(s) , postal_code = 20001–21149, 22001–22769 , area_code_type = Area code(s) , area_code = 040 , registration_plate = , blank_name_sec1 = GRP (nominal) , blank_info_sec1 = €123 billion (2019) , blank1_name_sec1 = GRP per capita , blank1_info_sec1 = €67,000 (2019) , blank1_name_sec2 = HDI (2018) , blank1_info_sec2 = 0.976 · 1st of 16 , iso_code = DE-HH , blank_name_sec2 = NUTS Region , blank_info_sec2 = DE6 , website = , footnotes ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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King (playing Card)
The king is a playing card with a picture of a king displayed on it. The king is usually the highest-ranking face card. In the French version of playing cards and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the '' Ober''. In some games, the king is the highest-ranked card; in others, the ace is higher. Aces began outranking kings around 1500 with Trappola being the earliest known game in which the aces were highest in all four suits. In the Ace-Ten family of games such as pinochle and schnapsen, both the ace and the 10 rank higher than the king. History The king card is the oldest and most universal court card. It most likely originated in Persian Ganjifeh where kings are depicted as seated on thrones and outranking the viceroy cards which are mounted on horses. Playing cards were transmitted to Italy and Spain via the Ma ...
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Queen (playing Card)
The queen is a playing card with a picture of a queen on it. In many European languages, the king and queen begin with the same letter so the latter is often called ''dame'' (lady) or variations thereof. In French playing cards, the usual rank of a queen is between the king and the jack. In tarot decks, it outranks the knight which in turn outranks the jack. In the Spanish deck and some Italian decks, the Queen does not exist and the Knight appears in them instead, with the same role and value. In several card games, including the middle eastern Trex and French Barbu, the queen is a major card to avoid taking, with each queen taken inflicting a penalty on the player. Similarly, in Hearts, the queen of spades is to be avoided, and is called a variety of unsavoury names. In the Paris pattern, each court card is identified as a particular historical or mythological personage as follows: Cultural references Regarding the anonymous nursery rhyme, " The Queen of Hearts" (publis ...
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Jack (playing Card)
A Jack or Knave, in some games referred to as a bower, is a playing card which, in traditional French and English decks, pictures a man in the traditional or historic aristocratic or courtier dress, generally associated with Europe of the 16th or 17th century. The usual rank of a jack is between the ten and the queen. History The earliest predecessor of the knave was the (second or under-deputy) in the Mamluk card deck. This was the lowest of the three court cards and like all court cards was depicted through abstract art or calligraphy. When brought over to Italy and Spain, the was made into an infantry soldier or page ranking below the knight card. In France, where the card was called the valet, the queen was inserted between the king and knight. The knight was subsequently dropped out of non-Tarot decks leaving the valet directly under the queen. The king-queen-valet format then made its way into England. As early as the mid-16th century the card was known in England a ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits a ...
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Croupier
A croupier or dealer is someone appointed at a gambling table to assist in the conduct of the game, especially in the distribution of bets and payouts. Croupiers are typically employed by casinos. Origin of the word Originally a "croupier" meant one who stood behind a gambler, with extra reserves of cash to back him up during a gambling session. The word derived from ''croupe'' (the rump of a horse) and was by way of analogy to one who rode behind on horseback. It later came to refer to one who was employed to collect the money from a gaming-table. Originally a "dealer" meant one who was responsible for distributing cards or the player in the dealer position, regardless of whether or not that player was responsible for distributing the cards. Training Training methods to become a casino croupier vary from country to country. In North America, blackjack is almost always the game that dealers learn first, as it is simple and popular, and when the dealer makes errors, they tend ...
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