Georgios N. Yannakakis
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Georgios N. Yannakakis
Georgios N. Yannakakis is Director and Professor at the Institute of Digital Games, University of Malta and Editor-in-Chief of IEEE Transactions on Games. He is one of the leading researchers within player affective modelling and adaptive content generation for games. He is considered one of the most accomplished experts at the intersection of games and AI. Career Yannakakis received his Diploma in Production Engineering from the Technical University of Crete, Greece, and in 2006 his PhD from the Department of Informatics, University of Edinburgh, UK. He was an Assistant and then Associate Professor at the IT University of Copenhagen from 2007 to 2012, and from 2012 he has been an Associate Professor and then a Full Professor at the University of Malta. Research Yannakakis has pioneered the use of preference learning algorithms in combination with player questionnaires to create statistical models of player's experiences when playing computer games. Additionally, Yannakakis h ...
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University Of Malta
The University of Malta (, UM, formerly UOM) is a higher education institution in Malta. It offers undergraduate bachelor's degrees, postgraduate master's degrees and postgraduate doctorates. It is a member of the European University Association, the European Access Network, Association of Commonwealth Universities, the Utrecht Network, the Santander Network, the Compostela Group, the European Association for University Lifelong Learning (EUCEN) and the International Student Exchange Programme (ISEP). In post-nominals the university's name is abbreviated as ''Melit''; a shortened form of ''Melita'' (a Latinised form of the Greek ''Μελίτη''). History The precursor to the University of Malta was the '' Collegium Melitense'', a Jesuit college which was set up on 12 November 1592. This was originally located in an old house in Valletta, but a purpose-built college was constructed between 1595 and 1597. This building is now known as the Old University Building or the ...
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CEBIT
CeBIT was the largest and most internationally representative computer expo. The trade fair was held each year on the Hanover fairground, the world's largest fairground, in Hanover, Germany. In its day, it was considered a barometer of current trends and a measure of the state of the art in information technology. It was organized by Deutsche Messe AG. With an exhibition area of roughly and a peak attendance of 850,000 visitors during the dot-com boom, it was larger both in area and attendance than its Asian counterpart COMPUTEX and its no-longer held American equivalent COMDEX. CeBIT is a German language acronym for ''Centrum für Büroautomation, Informationstechnologie und Telekommunikation'', which translates as "Center for Office Automation, Information Technology and Telecommunication". The final CeBIT took place from 11 to 15 June 2018. History CeBIT was traditionally the computing part of the Hanover Fair, a big industry trade show held every year. It was est ...
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Technical University Of Crete
The Technical University of Crete (TUC; el, Πολυτεχνείο Κρήτης, ''Polytechneio Kritis'') is a state university under the supervision of the Greek Ministry of Education and was founded in 1977 in Chania, Crete. The first students were admitted in 1984. The purpose of the institution is to conduct research, to provide under-graduate and graduate educational programs in modern engineering fields as well as to develop links with the Greek industry. It is highly ranked among the Greek technical universities in terms of research productivity, research funding, scientific publications and citation per faculty member. It uses Daedalus as part of the emblem. Academic structure The Technical University of Crete comprises five engineering schools, all of which offer undergraduate and postgraduate study programmes. The school of Electronic and Computer Engineering was renamed to School of Electrical and Computer Engineering in July 2016. Research The Technical ...
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University Of Edinburgh
The University of Edinburgh ( sco, University o Edinburgh, gd, Oilthigh Dhùn Èideann; abbreviated as ''Edin.'' in post-nominals) is a public research university based in Edinburgh, Scotland. Granted a royal charter by King James VI in 1582 and officially opened in 1583, it is one of Scotland's four ancient universities and the sixth-oldest university in continuous operation in the English-speaking world. The university played an important role in Edinburgh becoming a chief intellectual centre during the Scottish Enlightenment and contributed to the city being nicknamed the " Athens of the North." Edinburgh is ranked among the top universities in the United Kingdom and the world. Edinburgh is a member of several associations of research-intensive universities, including the Coimbra Group, League of European Research Universities, Russell Group, Una Europa, and Universitas 21. In the fiscal year ending 31 July 2021, it had a total income of £1.176 billion, of ...
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IT University Of Copenhagen
, latin_name = , image = Logo IT University of Copenhagen.jpg , motto = Dedicated to the digital world , established = 1999 , type = Public , endowment = , administrative_staff = 776 (2021) , faculty = 222 (2021) , chairman = Carsten Gomard , vice_chancellor = Per Bruun Brockhoff (from Sep 2022) , students = 2,740 (2021) , undergrad = 1,099 (2021) , postgrad = 1,164 (2021) , doctoral = 70 (2021) , profess = , city = Copenhagen , state = , country = Denmark , campus = , affiliations = , website = The IT University of Copenhagen ( Danish: ''IT-Universitetet i København'', abbreviated ITU) is a public university and research institution in Copenhagen, ...
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Preference Learning
Preference learning is a subfield in machine learning, which is a classification method based on observed preference information. In the view of supervised learning, preference learning trains on a set of items which have preferences toward labels or other items and predicts the preferences for all items. While the concept of preference learning has been emerged for some time in many fields such as economics, it's a relatively new topic in Artificial Intelligence research. Several workshops have been discussing preference learning and related topics in the past decade. Tasks The main task in preference learning concerns problems in "learning to rank". According to different types of preference information observed, the tasks are categorized as three main problems in the book ''Preference Learning'': Label ranking In label ranking, the model has an instance space X=\\,\! and a finite set of labels Y=\\,\!. The preference information is given in the form y_i \succ_ y_j\,\! indicati ...
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Computational Creativity
Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part of computational culture). The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends: * To construct a program or computer capable of human-level creativity. * To better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans. * To design programs that can enhance human creativity without necessarily being creative themselves. The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with p ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced ...
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Julian Togelius
Julian Togelius is an associate professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering. Career Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex. He was an associate professor at the Center for Computer Games Research, IT University of Copenhagen before moving to NYU. Togelius is the editor in chief of the ''IEEE Transactions on Games'' journal. He is also, with Georgios N. Yannakakis, the co-author of the ''Artificial Intelligence and Games'' textbook and the co-organiser of the ''Artificial Intelligence and Games Summer School'' series. Togelius co-edited the book ''Procedural Content Generation Book'' for games. Research Togelius was described by Kenneth O. Stanley as one of "the world's most accomplished experts at the intersection of games and AI". His research has appeared in media such as ''New Scientist'', and ''Le Monde,'' ''The Verg ...
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Springer Nature
Springer Nature or the Springer Nature Group is a German-British academic publishing company created by the May 2015 merger of Springer Science+Business Media and Holtzbrinck Publishing Group's Nature Publishing Group, Palgrave Macmillan, and Macmillan Education. History The company originates from a number of journals and publishing houses, notably Springer-Verlag, which was founded in 1842 by Julius Springer in Berlin (the grandfather of Bernhard Springer who founded Springer Publishing in 1950 in New York), Nature Publishing Group which has published '' Nature'' since 1869, and Macmillan Education, which goes back to Macmillan Publishers founded in 1843. Springer Nature was formed in 2015 by the merger of Nature Publishing Group, Palgrave Macmillan and Macmillan Education (held by Holtzbrinck Publishing Group) with Springer Science+Business Media (held by BC Partners). Plans for the merger were first announced on 15 January 2015. The transaction was concluded in May 2015 ...
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Footnotes
A note is a string of text placed at the bottom of a page in a book or document or at the end of a chapter, volume, or the whole text. The note can provide an author's comments on the main text or citations of a reference work in support of the text. Footnotes are notes at the foot of the page while endnotes are collected under a separate heading at the end of a chapter, volume, or entire work. Unlike footnotes, endnotes have the advantage of not affecting the layout of the main text, but may cause inconvenience to readers who have to move back and forth between the main text and the endnotes. In some editions of the Bible, notes are placed in a narrow column in the middle of each page between two columns of biblical text. Numbering and symbols In English, a footnote or endnote is normally flagged by a superscripted number immediately following that portion of the text the note references, each such footnote being numbered sequentially. Occasionally, a number between brack ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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