Genus Theory
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Genus Theory
{{multiple issues, {{confusing, date=March 2009 {{more citations needed, date=January 2019 In the mathematical theory of games, genus theory in impartial games is a theory by which some games played under the misère play convention can be analysed, to predict the outcome class of games. Genus theory was first published in the book ''On Numbers and Games'', and later in '' Winning Ways for your Mathematical Plays'' Volume 2. Unlike the Sprague–Grundy theory for normal play impartial games, genus theory is not a complete theory for misère play impartial games. Genus of a game The genus of a game is defined using the mex (minimum excludant) of the options of a game. g+ is the grundy value or nimber of a game under the normal play convention. g- or ''λ''0 is the outcome class of a game under the misère play convention. More specifically, to find g+, *0 is defined to have g+ = 0, and all other games have g+ equal to the mex of its options. To find g−, *0 has g− = 1, ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathema ...
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Impartial Game
In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference between player 1 and player 2 is that player 1 goes first. The game is played until a terminal position is reached. A terminal position is one from which no moves are possible. Then one of the players is declared the winner and the other the loser. Furthermore, impartial games are played with perfect information and no chance moves, meaning all information about the game and operations for both players are visible to both players. Impartial games include Nim, Sprouts, Kayles, Quarto, Cram, Chomp, Subtract a square, Notakto, and poset games. Go and chess are not impartial, as each player can only place or move pieces of their own color. Games such as poker, dice or dominos are not impartial games as they rely on chance. Impartial games c ...
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Misère
Misère ( French for "destitution"), misere, bettel, betl, or (German for "beggar"; equivalent terms in other languages include , , ) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possible, usually at no trump, in the round to be played. This does not allow sufficient variety to constitute a game in its own right, but it is the basis of such trick-avoidance games as Hearts, and provides an optional contract for most games involving an auction. The term or category may also be used for some card game of its own with the same aim, like Black Peter. A misère bid usually indicates an extremely poor hand, hence the name. An open or lay down misère, or misère ouvert is a 500 bid where the player is so sure of losing every trick that they undertake to do so with their cards placed face-up on the table. Consequently, 'lay down misère' is Australian gambling slang for a predicted easy victory. In Skat, the bidding can ...
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Outcome (game Theory)
In game theory, an outcome is a situation which results from a combination of player's strategies. Formally, a path through the game tree, or equivalently a terminal node of the game tree. A primary purpose of game theory is to determine the outcomes of games according to a solution concept (e.g. Nash equilibrium). In a game where chance or a random event is involved, the outcome is not known from only the set of strategies, but is only realized when the random event(s) are realized. A set of payoffs can be considered a set of N-tuples, where ''N'' is the number of players in the game, and the cardinality of the set is equal to the total number of possible outcomes when the strategies of the players are varied. The payoff set can thus be partially ordered, where the partial ordering comes from the value of each entry in the N-tuple. How players interact to allocate the payoffs among themselves is a fundamental aspect of economics. Choosing among outcomes Many different concep ...
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On Numbers And Games
''On Numbers and Games'' is a mathematics book by John Horton Conway first published in 1976. The book is written by a pre-eminent mathematician, and is directed at other mathematicians. The material is, however, developed in a playful and unpretentious manner and many chapters are accessible to non-mathematicians. Martin Gardner discussed the book at length, particularly Conway's construction of surreal numbers, in his Mathematical Games column in ''Scientific American'' in September 1976. The book is roughly divided into two sections: the first half (or ''Zeroth Part''), on numbers, the second half (or ''First Part''), on games. In the ''Zeroth Part'', Conway provides axioms for arithmetic: addition, subtraction, multiplication, division and inequality. This allows an axiomatic construction of numbers and ordinal arithmetic, namely, the integers, reals, the countable infinity, and entire towers of infinite ordinals. The object to which these axioms apply takes the form , whic ...
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Sprague–Grundy Theorem
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as a natural number, the size of the heap in its equivalent game of nim, as an ordinal number in the infinite generalization, or alternatively as a nimber, the value of that one-heap game in an algebraic system whose addition operation combines multiple heaps to form a single equivalent heap in nim. The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game. The Sprague–Grundy theorem and its proof encapsulate the main results of a theory discovered independently by R ...
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Mex (mathematics)
In mathematics, the mex of a subset of a well-ordered set is the smallest value from the whole set that does not belong to the subset. That is, it is the minimum value of the complement set. The name "mex" is shorthand for "''m''inimum ''ex''cluded" value. Beyond sets, subclasses of well-ordered classes have minimum excluded values. Minimum excluded values of subclasses of the ordinal numbers are used in combinatorial game theory to assign nim-values to impartial games. According to the Sprague–Grundy theorem, the nim-value of a game position is the minimum excluded value of the class of values of the positions that can be reached in a single move from the given position. Minimum excluded values are also used in graph theory, in greedy coloring algorithms. These algorithms typically choose an ordering of the vertices of a graph and choose a numbering of the available vertex colors. They then consider the vertices in order, for each vertex choosing its color to be the minimu ...
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Nimber
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ''nimber multiplication'', which are distinct from ordinal addition and ordinal multiplication. Because of the Sprague–Grundy theorem In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as ... which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also occur in partisan games like Domineering. Nimbers have the characteristic that their Left and Right options are identical, following a certain schema, and that they are their own negatives, such that a ...
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Ronald Ping Man Chan
Ronald is a masculine given name derived from the Old Norse '' Rögnvaldr'', Hanks; Hardcastle; Hodges (2006) p. 234; Hanks; Hodges (2003) § Ronald. or possibly from Old English '' Regenweald''. In some cases ''Ronald'' is an Anglicised form of the Gaelic '' Raghnall'', a name likewise derived from ''Rögnvaldr''. The latter name is composed of the Old Norse elements ''regin'' ("advice", "decision") and ''valdr'' ("ruler"). ''Ronald'' was originally used in England and Scotland, where Scandinavian influences were once substantial, although now the name is common throughout the English-speaking world. A short form of ''Ronald'' is ''Ron''. Pet forms of ''Ronald'' include ''Roni'' and ''Ronnie''. ''Ronalda'' and ''Rhonda'' are feminine forms of ''Ronald''. ''Rhona'', a modern name apparently only dating back to the late nineteenth century, may have originated as a feminine form of ''Ronald''. Hanks; Hardcastle; Hodges (2006) pp. 230, 408; Hanks; Hodges (2003) § Rhona. The names ...
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Indistinguishability Quotient
In combinatorial game theory, and particularly in the theory of impartial games in misère play, an indistinguishability quotient is a commutative monoid that generalizes and localizes the Sprague–Grundy theorem for a specific game's rule set. In the specific case of misere-play impartial games, such commutative monoids have become known as misere quotients. Example: Misere Nim variant Suppose the game of Nim is played as usual with heaps of objects, but that at the start of play, every heap is restricted to have either one or two objects in it. In the normal-play convention, players take turns to remove any number of objects from a heap, and the last player to take an object from a heap is declared the winner of the game; in Misere play, that player is the loser of the game. Regardless of whether the normal or misere play convention is in effect, the outcome of such a position is necessarily of one of two types: ; N : The Next player to move has a forced win in best play; ...
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John Horton Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19. Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College, Camb ...
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