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Genuine Games
Genuine Games was a British computer game development company based in Scotland. Its biggest title was 50 Cent: Bulletproof, which sold over 2 million units. Genuine Games was founded in early 1998 by David Broadhurst, Steven Batiste, and Russ Gubler. The company was a key contributor to the development of Knockout Kings from EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network" .... References Defunct video game companies of the United Kingdom Video game development companies Video game companies established in 1998 {{Europe-videogame-company-stub ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Bulletproof
Bulletproofing is the process of making an object capable of stopping a bullet or similar high velocity projectiles (e.g. shrapnel). The term bullet resistance is often preferred because few, if any, practical materials provide complete protection against all types of bullets, or multiple hits in the same location, or simply sufficient kinetic (movement) energy to overcome it. Origins In 1887, George E. Goodfellow, of Tombstone, Arizona, documented three cases where bullets had failed to penetrate silk articles of clothing. He described the shooting death of Charlie Storms by gambler Luke Short. Although Storms was shot in the heart, "not a drop of blood" exited the wound. Goodfellow found that, though the bullet did indeed kill Storms, it failed to pass through a silk handkerchief. The handkerchief essentially caught the bullet, but not sufficiently to stop the bullet penetrating Storms. Another example was the killing of Billy Grounds by Assistant City Marshal Billy Break ...
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Fight Club (video Game)
''Fight Club'' is a fighting video game based on the 1999 film of the same name, which was based on the 1996 novel by Chuck Palahniuk. It was developed by Genuine Games and published by Vivendi Universal Games, and was released for the PlayStation 2 and Xbox systems in 2004. Gameplay The game contains a wide combination of gameplay and visual elements found in several notable sixth-generation 3D fighting games, such as multi height-zone targeting combos consisting of heavily reused strikes found in ''Tekken 4''; the localized damaged system in which limbs can be permanently damaged found in '' Tao Feng: Fist of the Lotus''; the wall throws, height-zone specific counters, and stage transitions found in ''Dead or Alive 3''; the environmental usage found in '' Mortal Kombat: Deception''; and the overall realism (Such as a lack of juggling), heavy, high-recovery move kinaesthetics, and gritty, grimy, urban aesthetic found in titles such as '' Def Jam: Fight for NY''. In a side-view, ...
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Computer Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video game ...
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Knockout Kings
''Knockout Kings'' is a series of boxing video games produced by EA Sports for various platforms yearly between 1998 and 2003. Before releasing the first ''Knockout Kings'', Electronic Arts released its first 3D boxing game, '' Foes of Ali'', for the 3DO Interactive Multiplayer in 1995. While there are a few similarities between the two games, ''Foes of Ali'' was developed by a different team, Gray Matter, and as such, is not regarded as a precursor. ''Gameplay'' The duration of a round can be adjusted to either 90 seconds or 3 minutes. In the game's "slugfest" mode, fighters can knock each other out at any given moment of the fight, or suffer 6 or 7 knockdowns and still last for the whole fight. There are several differences between Knockout Kings, Knockout Kings 2000, and Knockout Kings 2001 in particular, the most notable being the graphics. In ''Knockout Kings'', the boxer sprites, although distinctive, are not facially representative of their real-life counterparts. Cha ...
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EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network" (EASN) with pictures or endorsements with real commentators such as John Madden, it soon grew up to become a sub-label on its own, releasing game series such as ''FIFA'', ''NHL'', ''NBA Live'' and ''Madden NFL''. Most games under this brand are developed by EA Vancouver, the Electronic Arts studio in Burnaby, British Columbia as well as EA Tiburon in Maitland, Florida. The main rival to EA Sports is 2K Sports. Notably, both companies compete over the realm of NBA games, with 2K releasing the ''NBA 2K'' series. Konami is its rival in association football games with their own series, ''eFootball''. For several years after the brand was created, all EA Sports games began with a stylized five-second video introducing the brand with Andrew ...
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Defunct Video Game Companies Of The United Kingdom
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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