Genjuro Kibagami
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Genjuro Kibagami
''Samurai Shodown II'', known in Japan as is a 1994 fighting game released as the second entry in SNK's ''Samurai Shodown'' series. Like the original ''Samurai Shodown'', the sequel was initially released for the Neo Geo arcade and home system. Gameplay Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter eggs. The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, ...
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Kinesoft
Kinesoft Development Corporation was a British video game video game developer, development company founded by Peter Sills in 1991. Mark Achler joined the company in 1994 to serve as president. Along with Director of Technology, Andrew Glaister, Sills developed the concept which became known as Exodus, a video-game development environment for Windows 95. Andrew Glaister took this concept and developed it. Exodus caught the attention of IBM, Intel, Sega, and Microsoft. Microsoft then used the basic concepts and their relationship with Kinesoft to develop a new set of technologies called DirectX which now forms the basis of all gaming under Windows. Subsequently, Kinesoft's port of ''Pitfall: The Mayan Adventure'' was the first commercial game release for Windows 95 and was touted by Bill Gates at that year's COMDEX tradeshow as the launch of the new DirectX technologies for Windows 95, but the game itself does not use DirectX technology. Other Exodus platform games included Window ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Prussia
Prussia, , Old Prussian: ''Prūsa'' or ''Prūsija'' was a German state on the southeast coast of the Baltic Sea. It formed the German Empire under Prussian rule when it united the German states in 1871. It was ''de facto'' dissolved by an emergency decree transferring powers of the Prussian government to German Chancellor Franz von Papen in 1932 and ''de jure'' by an Allied decree in 1947. For centuries, the House of Hohenzollern ruled Prussia, expanding its size with the Prussian Army. Prussia, with its capital at Königsberg and then, when it became the Kingdom of Prussia in 1701, Berlin, decisively shaped the history of Germany. In 1871, Prussian Minister-President Otto von Bismarck united most German principalities into the German Empire under his leadership, although this was considered to be a "Lesser Germany" because Austria and Switzerland were not included. In November 1918, the monarchies were abolished and the nobility lost its political power during the Ger ...
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Street Fighter III
is a fighting video game in Capcom's ''Street Fighter'' series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is ''Three: A New Generation of Street Fighters''. ''Street Fighter III'' was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based '' Street Fighter Alpha'' games (the previous incarnation of the ''Street Fighter'' series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to '' Street Fighter II'', initially discarded every previous character except for Ryu and Ken (hence the "''New Generation''" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bisons role from the previous games as the new boss character. ''Street Fighter III'' was followed by two updates: '' Street Fighter III: 2nd Impact'' in 1997 and '' Street Fighter III: 3rd Strike'' in ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Weaponlord
''Weaponlord'' is a fighting game developed by Visual Concepts and published by Namco for the Super NES and Genesis in October 1995. ''Weaponlord'' has players select a character and defeat a series of opponents. The game is a weapons-based fighter, with various gory moves and a deep counterattack system. Project leads James Goddard and Dave Winstead aimed to design a title for enthusiasts of the fighting game genre. Unlike many other fighting games of the time, ''Weaponlord'' was designed specifically for home consoles and was one of the first fighting games optimized for online play. It has also been thought of as the basis for Namco's ''Soul Edge/Calibur'' series. The game received mixed reviews upon release, with criticism going towards its graphics and animation, while the gameplay was esteemed for its innovation and depth. Many critics remarked that the complexity of the gameplay would make the game too daunting for all but experienced fighting game enthusiasts. Gameplay At ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Easter Egg (virtual)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 commons:File:Bg-easter-eggs.jpg, I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure (Atari 2600), Adventure'', in reference to an egg hunt, Easter egg hunt. The earliest known video game Easter egg is in ''Lunar Lander (video game genre)#Graphical games, Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through sever ...
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Samurai Shodown (video Game)
''Samurai Shodown'', known in Japan as is a competitive fighting game developed and published by SNK for their Neo Geo (console), Neo Geo arcade and home platform. Released in 1993, it is the first installment in the ''Samurai Shodown'' series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, ''Samurai Shodown'' is set in feudal-era Japan (similar to Kaneko's ''Shogun Warriors (video game), Shogun Warriors'' which was released the year prior) and was SNK's first arcade fighting game to focus primarily on weapon-based combat. ''Samurai Shodown'' was a commercial success, becoming Japan's sixth highest-grossing arcade game of 1993 and one of America's top five highest-grossing arcade conversion kits of 1994. It won several List of Game of the Year awards, Game of the Year awards from ''Gamest'', ''Electronic Gaming Monthly'' and the European Computer Trade Show. Gameplay The game is set in the late 18t ...
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Samurai Shodown (1993 Video Game)
''Samurai Shodown'', known in Japan as is a competitive fighting game developed and published by SNK for their Neo Geo arcade and home platform. Released in 1993, it is the first installment in the ''Samurai Shodown'' series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, ''Samurai Shodown'' is set in feudal-era Japan (similar to Kaneko's '' Shogun Warriors'' which was released the year prior) and was SNK's first arcade fighting game to focus primarily on weapon-based combat. ''Samurai Shodown'' was a commercial success, becoming Japan's sixth highest-grossing arcade game of 1993 and one of America's top five highest-grossing arcade conversion kits of 1994. It won several Game of the Year awards from ''Gamest'', ''Electronic Gaming Monthly'' and the European Computer Trade Show. Gameplay The game is set in the late 18th century, and all the characters wield weapons. The game uses music from the tim ...
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SNK Playmore
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
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