Generic Security Services Application Program Interface
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Generic Security Services Application Program Interface
The Generic Security Service Application Program Interface (GSSAPI, also GSS-API) is an application programming interface for programs to access security services. The GSSAPI is an IETF standard that addresses the problem of many similar but incompatible security services in use today. Operation The GSSAPI, by itself, does not provide any security. Instead, security-service vendors provide GSSAPI ''implementations'' - usually in the form of libraries installed with their security software. These libraries present a GSSAPI-compatible interface to application writers who can write their application to use only the vendor-independent GSSAPI. If the security implementation ever needs replacing, the application need not be rewritten. The definitive feature of GSSAPI applications is the exchange of opaque messages (''tokens'') which hide the implementation detail from the higher-level application. The client and server sides of the application are written to convey the tokens given ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Secure Sockets Layer
Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible. The TLS protocol aims primarily to provide security, including privacy (confidentiality), integrity, and authenticity through the use of cryptography, such as the use of certificates, between two or more communicating computer applications. It runs in the presentation layer and is itself composed of two layers: the TLS record and the TLS handshake protocols. The closely related Datagram Transport Layer Security (DTLS) is a communications protocol providing security to datagram-based applications. In technical writing you often you will see references to (D)TLS when it applies to both versions. TLS is a proposed Internet Engineering Task Force (IETF) standard, first defined in 1999, and the cu ...
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Internet Engineering Task Force
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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PKCS 11
In cryptography, PKCS #11 is one of the Public-Key Cryptography Standards, and also refers to the programming interface to create and manipulate cryptographic tokens (a token where the secret is a cryptographic key). Detail The PKCS #11 standard defines a platform-independent API to cryptographic tokens, such as hardware security modules (HSM) and smart cards, and names the API itself "Cryptoki" (from "cryptographic token interface" and pronounced as "crypto-key", although "PKCS #11" is often used to refer to the API as well as the standard that defines it). The API defines most commonly used cryptographic object types ( RSA keys, X.509 certificates, DES/Triple DES keys, etc.) and all the functions needed to use, create/generate, modify and delete those objects. Usage Most commercial certificate authority (CA) software uses PKCS #11 to access the CA signing key or to enroll user certificates. Cross-platform software that needs to use smart cards uses PKCS #11, such as Mozi ...
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Distributed Computing Environment
In computing, the Distributed Computing Environment (DCE) software system was developed in the early 1990s from the work of the Open Software Foundation (OSF), a consortium (founded in 1988) that included Apollo Computer (part of Hewlett-Packard from 1989), IBM, Digital Equipment Corporation, and others. The DCE supplies a framework and a toolkit for developing client/server applications. The framework includes: * a remote procedure call (RPC) mechanism known as DCE/RPC * a naming (directory) service * a time service * an authentication service * a distributed file system (DFS) known as DCE/DFS DCE represented a big step in the direction of standardization of architectures, which had previously been manufacturer-dependent. Like the OSI model, DCE has not seen much success in practical implementation; however, its underlying concepts have had more substantial influence over subsequent efforts. History Open Software Foundation (OSF) came about to a large degree as part of the Un ...
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NTLM
In a Windows network, NT (New Technology) LAN Manager (NTLM) is a suite of Microsoft security protocols intended to provide authentication, integrity, and confidentiality to users. NTLM is the successor to the authentication protocol in Microsoft LAN Manager (LANMAN), an older Microsoft product. The NTLM protocol suite is implemented in a Security Support Provider, which combines the LAN Manager authentication protocol, NTLMv1, NTLMv2 and NTLM2 Session protocols in a single package. Whether these protocols are used or can be used on a system which is governed by Group Policy settings, for which different versions of Windows have different default settings. NTLM passwords are considered weak because they can be brute-forced very easily with modern hardware. Protocol NTLM is a challenge–response authentication protocol which uses three messages to authenticate a client in a connection-oriented environment (connectionless is similar), and a fourth additional message if integrity i ...
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Secure Channel
In cryptography, a secure channel is a means of data transmission that is resistant to overhearing and tampering. A confidential channel is a means of data transmission that is resistant to overhearing, or eavesdropping (e.g., reading the content), but not necessarily resistant to tampering (i.e., manipulating the content). An authentic channel is a means of data transmission that is resistant to tampering but not necessarily resistant to overhearing. In contrast to a secure channel, an insecure channel is unencrypted and may be subject to eavesdropping and tampering. Secure communications are possible over an insecure channel if the content to be communicated is encrypted prior to transmission. Secure channels in the real world There are no perfectly secure channels in the real world. There are, at best, only ways to make insecure channels (e.g., couriers, homing pigeons, diplomatic bags, etc.) less insecure: padlocks (between courier wrists and a briefcase), loyalty tests, s ...
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Protocol (computing)
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are t ...
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Identity (object-oriented Programming)
In object-oriented programming, object-oriented design and object-oriented analysis, the identity of an object is its being distinct from any other object, regardless of the values of the objects' properties. Having identity is a fundamental property of objects. This is closely related to the philosophical concept of identity. Identity and references A reference can be used to refer to an object with a specific identity. A reference contains the information that is necessary for the identity property to be realized in the programming language, and allows access to the object with the identity. A type of a target of a reference is a role. Typically, references are isomorphic to memory addresses. However, multiple such references can refer to the same object, if some form of address mapping is present ( virtual addresses / page tables / memory segments). Object identity is less useful as a semantic concept in environments or situations in which the structure of objects is not e ...
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Access Control
In the fields of physical security and information security, access control (AC) is the selective restriction of access to a place or other resource, while access management describes the process. The act of ''accessing'' may mean consuming, entering, or using. Permission to access a resource is called ''authorization''. Locks and login credentials are two analogous mechanisms of access control. Physical security Geographical access control may be enforced by personnel (e.g. border guard, bouncer, ticket checker), or with a device such as a turnstile. There may be fences to avoid circumventing this access control. An alternative of access control in the strict sense (physically controlling access itself) is a system of checking authorized presence, see e.g. Ticket controller (transportation). A variant is exit control, e.g. of a shop (checkout) or a country. The term access control refers to the practice of restricting entrance to a property, a building, or a room to ...
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