Generativity
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Generativity
The term generativity was coined by the psychoanalyst Erik Erikson in 1950 to denote "a concern for establishing and guiding the next generation." He first used the term while defining the Care stage in his theory of the stages of psychosocial development. Jonathan Zittrain adopted the term in 2006 to refer to the ability of a technology platform or technology ecosystem to create, generate or produce new output, structure or behavior without input from the originator of the system.Zittrain, J. L. (2006). The Generative Internet. Harvard Law Review, 119, 1974-2040. doi:10.1145/1435417.1435426 History In 1950 Erik Erikson created the term generativity to explain the 7th stage in his theory of the stages of psychosocial development. The 7th stage encompasses the middle ages of one's life, from 40 through 64. Generativity was defined as the “ability to transcend personal interests to provide care and concern for younger and older generations.” It took over 30 years for gener ...
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Erikson's Stages Of Psychosocial Development
Erikson's stages of psychosocial development, as articulated in the second half of the 20th century by Erik Erikson in collaboration with Joan Erikson, is a comprehensive psychoanalytic theory that identifies a series of eight stages that a healthy developing individual should pass through from infancy to late adulthood. According to Erikson's theory the results from each stage, whether positive or negative, influences the results of succeeding stages. Erikson published a book called ''Childhood and Society'' around the 1950s that made his research well known on the eight stages of psychosocial development. Erikson was originally influenced by Sigmund Freud's psychosexual stages of development. He began by working with Freud's theories specifically, but as he began to dive deeper into biopsychosocial development and how other environmental factors affect human development, he soon progressed past Freud's theories and developed his own ideas. Erikson's stage theory characterizes an ...
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Erik Erikson
Erik Homburger Erikson (born Erik Salomonsen; 15 June 1902 – 12 May 1994) was a German-American developmental psychologist and psychoanalyst known for his theory on psychological development of human beings. He coined the phrase identity crisis. Despite lacking a university degree, Erikson served as a professor at prominent institutions, including Harvard, University of California, Berkeley, and Yale. A ''Review of General Psychology'' survey, published in 2002, ranked Erikson as the 12th most eminent psychologist of the 20th century. Early life Erikson's mother, Karla Abrahamsen, came from a prominent Jewish family in Copenhagen, Denmark. She was married to Jewish stockbroker Valdemar Isidor Salomonsen, but had been estranged from him for several months at the time Erik was conceived. Little is known about Erik's biological father except that he was a non-Jewish Dane. On discovering her pregnancy, Karla fled to Frankfurt am Main in Germany where Erik was born on 15 June 19 ...
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Generative Systems
Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. When generative systems provide a common platform, changes may occur at varying layers (physical, network, application, content) and provide a means through which different firms and individuals may cooperate indirectly and contribute to innovation. Depending on the rules, the patterns can be extremely varied and unpredictable. One of the better-known examples is Conway's Game of Life, a cellular automaton. Other examples include Boids and Wikipedia. More examples can be found in generative music, generative art, and, more recently, in video games such as Spore (2008 video game), Spore. Theory Jonathan Zittrain In 2006, Jonathan Zittrain published ''The Generative Internet'' in Volume 119 of the Harvard Law Review. In this paper, Zittrain describes a technology's degree of generativity as being the function of four characteristics: * ...
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Generative Systems
Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. When generative systems provide a common platform, changes may occur at varying layers (physical, network, application, content) and provide a means through which different firms and individuals may cooperate indirectly and contribute to innovation. Depending on the rules, the patterns can be extremely varied and unpredictable. One of the better-known examples is Conway's Game of Life, a cellular automaton. Other examples include Boids and Wikipedia. More examples can be found in generative music, generative art, and, more recently, in video games such as Spore (2008 video game), Spore. Theory Jonathan Zittrain In 2006, Jonathan Zittrain published ''The Generative Internet'' in Volume 119 of the Harvard Law Review. In this paper, Zittrain describes a technology's degree of generativity as being the function of four characteristics: * ...
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Developmental Psychology
Developmental psychology is the science, scientific study of how and why humans grow, change, and adapt across the course of their lives. Originally concerned with infants and children, the field has expanded to include adolescence, adult development, aging, and the entire lifespan. Developmental psychologists aim to explain how thinking, feeling, and behaviors change throughout life. This field examines change across three major dimensions, which are physical development, cognitive development, and social emotional development. Within these three dimensions are a broad range of topics including motor skills, executive functions, morality, moral understanding, language acquisition, social change, personality, emotional development, self-concept, and identity formation. Developmental psychology examines the influences of nature ''and'' nurture on the process of human development, as well as processes of change in context across time. Many researchers are interested in the inter ...
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Jonathan Zittrain
Jonathan L. Zittrain (born December 24, 1969) is an American professor of Internet law and the George Bemis Professor of International Law at Harvard Law School. He is also a professor at the Harvard Kennedy School, a professor of computer science at the Harvard School of Engineering and Applied Sciences, and co-founder and director of Harvard's Berkman Klein Center for Internet & Society. Previously, Zittrain was Professor of Internet Governance and Regulation at the Oxford Internet Institute of the University of Oxford and visiting professor at the New York University School of Law and Stanford Law School. He is the author of ''The Future of the Internet and How to Stop It'' as well as co-editor of the books, ''Access Denied'' (MIT Press, 2008), ''Access Controlled'' (MIT Press, 2010), and ''Access Contested'' (MIT Press, 2011). Zittrain works in several intersections of the Internet with law and policy including intellectual property, censorship and filtering for content co ...
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Computing Platform
A computing platform or digital platform is an environment in which a piece of software is executed. It may be the hardware or the operating system (OS), even a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage on which computer programs can run. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions; and as an assistant to the development process, in that they provide low-level functionality ready-made. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network. Components Platforms may also include: * Hardware alone, in the cas ...
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Android (operating System)
Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance and commercially sponsored by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. Most versions of Android are proprietary. The core components are taken from the Android Open Source Project (AOSP), which is free and open-source software (FOSS) primarily licensed under the Apache License. When Android is installed on devices, the ability to modify the otherwise free and open-source software is usually restricted, either by not providing the corresponding source code or by preventing reinstallation through technical measures, thus rendering the installed version proprietary. Most Android devices ship with additional ...
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Network Neutrality
Network neutrality, often referred to as net neutrality, is the principle that Internet service providers (ISPs) must treat all Internet communications equally, offering users and online content providers consistent rates irrespective of content, website, platform, application, type of equipment, source address, a destination address, or method of communication. Supporters of net neutrality argue that it prevents cable companies from filtering Internet content without a court order, fosters freedom of speech and democratic participation, promotes competition and innovation, prevents dubious services, maintains the end-to-end principle, and that users would be intolerant of slow-loading websites. Opponents of net neutrality argue that it reduces investment, deters competition, increases taxes, imposes unnecessary regulations, prevents the Internet from being accessible to poor people, prevents Internet traffic from being allocated to the most needed users, that large Interne ...
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Atmospheric Satellite
Atmospheric satellite (United States usage, abbreviated atmosat) or pseudo-satellite (British usage) is a marketing term for an aircraft that operates in the atmosphere at high altitudes for extended periods of time, in order to provide services conventionally provided by an artificial satellite orbiting in space. Atmospheric satellites remain aloft through atmospheric lift, either aerostatic/buoyancy (e.g., balloons) or aerodynamic (e.g., airplanes). By contrast, conventional satellites in Earth orbit operate in the vacuum of space and remain in flight through centrifugal force derived from their orbital speed. To date, all atmosats have been unmanned aerial vehicles (UAVs). Design principles An atmosat remains aloft through atmospheric lift, in contrast to a satellite in Earth orbit which moves freely at high speed in the vacuum of space, and orbits due to its centrifugal force matching the force of gravity. Satellites are expensive to build and launch, and any changes t ...
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