Generative Modelling Language
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Generative Modelling Language
Generative Modelling Language (GML) in computer graphics and generative computer programming is a very simple programming language for the concise description of complex 3D shapes. It follows the "Generative Modelling" paradigm, where complex datasets are represented by "lists of operations" rather than by lists of objects, which is for instance the case in a relational database. Overview Usual 3D file formats describe a virtual world in terms of geometric primitives. These may be cubes and spheres in a CSG tree, NURBS patches, a set of implicit functions, a triangle mesh, or just a cloud of points. The term "generative 3D modelling" describes a different paradigm for describing shape. The main idea is to replace 3D objects by object-generating operations: A shape is described by a sequence of processing steps, rather than the triangles which are the end result of applying these operations. Shape design becomes rule design. The approach can be generally applied to any shape r ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scien ...
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Subdivision Surface
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying ''inner mesh'', can be calculated from the coarse mesh, known as the ''control cage'' or ''outer mesh'', as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume. Overview A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces. The positions of the new vertices in the mesh are co ...
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Gothic Architecture
Gothic architecture (or pointed architecture) is an architectural style that was prevalent in Europe from the late 12th to the 16th century, during the High and Late Middle Ages, surviving into the 17th and 18th centuries in some areas. It evolved from Romanesque architecture and was succeeded by Renaissance architecture. It originated in the Île-de-France and Picardy regions of northern France. The style at the time was sometimes known as ''opus Francigenum'' (lit. French work); the term ''Gothic'' was first applied contemptuously during the later Renaissance, by those ambitious to revive the architecture of classical antiquity. The defining design element of Gothic architecture is the pointed or ogival arch. The use of the pointed arch in turn led to the development of the pointed rib vault and flying buttresses, combined with elaborate tracery and stained glass windows. At the Abbey of Saint-Denis, near Paris, the choir was reconstructed between 1140 and 1144, ...
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Tracery
Tracery is an architectural device by which windows (or screens, panels, and vaults) are divided into sections of various proportions by stone ''bars'' or ''ribs'' of moulding. Most commonly, it refers to the stonework elements that support the glass in a window. The term probably derives from the tracing floors on which the complex patterns of windows were laid out in late Gothic architecture. Tracery can also be found on the interior of buildings and the exterior. There are two main types: plate tracery and the later bar tracery. Honour, H. and J. Fleming, (2009) ''A World History of Art''. 7th edn. London: Laurence King Publishing, p. 948. The evolving style from Romanesque to Gothic architecture and changing features, such as the thinning of lateral walls and enlarging of windows, led to the innovation of tracery. The earliest form of tracery, called plate tracery, began as openings that were pierced from a stone slab. Bar tracery was then implemented, having derived from ...
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Cologne Cathedral
Cologne Cathedral (german: Kölner Dom, officially ', English: Cathedral Church of Saint Peter) is a Catholic cathedral in Cologne, North Rhine-Westphalia. It is the seat of the Archbishop of Cologne and of the administration of the Archdiocese of Cologne. It is a renowned monument of German Catholicism and Gothic architecture and was declared a World Heritage Site in 1996. It is Germany's most visited landmark, attracting an average of 20,000 people a day. At , the cathedral is the tallest twin-spired church in the world, the second tallest church in Europe after Ulm Minster, and the third tallest church of any kind in the world. It is the largest Gothic church in Northern Europe and has the second-tallest spires. The towers for its two huge spires give the cathedral the largest façade of any church in the world. The choir has the largest height-to-width ratio, 3.6:1, of any medieval church. Construction of Cologne Cathedral began in 1248 but was halted in the years around 1 ...
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Level Of Detail (computer Graphics)
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast. Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity. A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been ''LOD-ed''" when the object is simplified by the underlying ...
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Real-time Computer Graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and adva ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically ( procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created ...
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Runtime Engine
In computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the run time). Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system, and otherwise. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and managin ...
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