Generations Lost
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Generations Lost
''Generations Lost'' is a platform game released for the Sega Genesis in 1994 by Time Warner Interactive. Designer Bruce Straley described the game as a clone of the 1993 X-Men (which he and other Pacific Softscape employees had worked on), after Pacific Softscape were unable to secure the rights to the X-Men franchise to develop a sequel. Plot The player takes on the role of a young man named Monobe who is searching for the past of his people. Monobe has always wanted to know the origins and destiny of his people. He is told by his tribal elder of the stories of old and given a set of technologically sophisticated armor and an arm-mounted gauntlet that projects a strange energy. He leaves his people behind and wanders through jungles and temple areas. His devices allow him to navigate hazards and stop dangerous foes. Along the way he must use the gauntlet device to open doors and to access different areas of the landscape which become increasingly futuristic and industrial. ...
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Generations Lost Cover
A generation is "all of the people born and living at about the same time, regarded collectively." Generation or generations may also refer to: Science and technology * Generation (particle physics), a division of the elementary particles * Generation in carrier generation and recombination, a process with mobile charge carriers (semiconductors) * Generation in biology, a (usually multicellular) life stage, see biological life cycle * Electricity generation * Programming language generations, classes of a programming style's power Books * ''Generations'' (Marvel Comics), a Marvel Comics series * '' Superman & Batman: Generations'', a DC Comics series * ''Generations'' (book), a 1991 analysis of Anglo-American history by William Strauss and Neil Howe *'' GENERATION: 25 Years of Contemporary Art in Scotland'', a series of visual arts projects, exhibitions and events * ''Generations'' (DC Comics), a limited series from DC Comics *'' The Generation: The Rise and Fall of the Jewish ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Time Warner Interactive Games
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time has long been an important subject of study in religion, philosophy, and science, but defining it in a manner applicable to all fields without circularity has consistently eluded scholars. Nevertheless, diverse fields such as business, industry, sports, the sciences, and the performing arts all incorporate some notion of time into their respective measuring systems. 108 pages. Time in physics is operationally defined as "what a clock reads". The physical nature of time is addresse ...
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Sega Genesis-only Games
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Sega Genesis Games
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Generation Ships In Fiction
A generation refers to all of the people born and living at about the same time, regarded collectively. It can also be described as, "the average period, generally considered to be about 20–⁠30 years, during which children are born and grow up, become adults, and begin to have children." In kinship terminology, it is a structural term designating the parent-child relationship. It is known as biogenesis, reproduction, or procreation in the biological sciences. ''Generation'' is also often used synonymously with ''cohort'' in social science; under this formulation it means "people within a delineated population who experience the same significant events within a given period of time". Generations in this sense of birth cohort, also known as "social generations", are widely used in popular culture, and have been the basis for sociological analysis. Serious analysis of generations began in the nineteenth century, emerging from an increasing awareness of the possibility of per ...
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1994 Video Games
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Mandela casts his vote in the 1994 South African general election, in which he was elected South Africa's first president, and which effectively brought Apartheid to an end; NAFTA, which was signed in 1992, comes into effect in Canada, the United States, and Mexico; The first passenger rail service to utilize the newly-opened Channel tunnel; The 1994 FIFA World Cup is held in the United States; Skulls from the Rwandan genocide, in which over half a million Tutsi people were massacred by Hutus., 300x300px, thumb rect 0 0 200 200 1994 Winter Olympics rect 200 0 400 200 Northridge earthquake rect 400 0 600 200 Sinking of the MS Estonia rect 0 200 300 400 Rwandan genocide rect 300 200 600 400 Nelson Mandela rect 0 400 200 600 1994 FIFA Worl ...
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Pandorum
''Pandorum'' is a 2009 German/British science fiction horror film, with elements of Lovecraftian horror and survival adventure. The film was directed by Christian Alvart and produced by Robert Kulzer, Jeremy Bolt and Paul W. S. Anderson, the latter two through their Impact Pictures banner. Travis Milloy wrote the screenplay from a story by Milloy and Alvart. It stars Dennis Quaid and Ben Foster. Filming began in Berlin in August 2008. ''Pandorum'' was released on 25 September 2009 in the United States, and on 2 October 2009 in the UK. The film's title is a fictional slang term for a form of psychosis called Orbital Dysfunctional Syndrome (ODS) caused by deep space and triggered by emotional stress. This leads to severe paranoia, delirium, and nosebleeding. The film was poorly received and a box office flop. Plot After human overpopulation depletes Earth's resources, humanity builds an interstellar ark, the ''Elysium''. It carries 60,000 people on a 123-year trip to coloni ...
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The Starlost
''The Starlost'' is a Canadian-produced science fiction television series created by writer Harlan Ellison and broadcast in 1973 on CTV in Canada and syndicated to local stations in the United States. The show's setting is a huge generational colony spacecraft called ''Earthship Ark'', which has gone off course. Many of the descendants of the original crew and colonists are unaware, however, that they are aboard a ship. The series experienced a number of production difficulties, and Ellison broke with the project before the airing of its first episode. Premise Foreseeing the destruction of Earth, humanity builds a multi-generational starship called ''Earthship Ark'', wide and long. The ship contains dozens of biospheres, each kilometres across and housing people of different cultures; their goal is to find and seed a new world of a distant star. In 2385, more than 100 years into the voyage, an unexplained accident occurs, and the ship goes into emergency mode, whereby eac ...
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The Sacred Armour Of Antiriad
''The Sacred Armour of Antiriad'' is an action-adventure game published by Palace Software in 1986 for Amstrad CPC, Commodore 64, DOS, TRS-80, and ZX Spectrum. In North America, the game was published by Epyx as ''Rad Warrior''. The original game came with a 16-page comic book created by graphic artist Daniel Malone. The game is an early example of the Metroidvania genre, being developed without knowledge of and concurrently with ''Metroid''. Plot In 2086, civilization destroys itself in a nuclear Armageddon, as two factions who both develop an anti-radiation battlesuit completely immune to conventional weapons go to war against each other when diplomatic peace talks break down. In the following millennia, the survivors develop into a hardy but peaceful race, living a quiet agricultural existence. One day, mysterious alien forces emerge from an old volcano containing a pre-war military base and attack, quickly conquering and enslaving the new breed of humans, and forcing the ...
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Interstellar Ark
An interstellar ark is a conceptual starship designed for interstellar travel. Interstellar arks may be the most economically feasible method of traveling such distances. The ark has also been proposed as a potential habitat to preserve civilization and knowledge in the event of a global catastrophe. Such a ship would have to be large, requiring a large power plant. The Project Orion concept of propulsion by nuclear pulses has been proposed. The largest spacecraft design analyzed in Project Orion had a diameter and weighed approximately 8 million tons. It could be large enough to host a city of 100,000 or more people. Thrust concepts Another concern is selection of power sources and mechanisms which would remain viable for the long time spans involved in interstellar travel through the desert of space. The longest-lived space probes are the Voyager program probes, which use radioisotope thermoelectric generators having a useful lifespan of a mere 50 years. One propulsion m ...
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