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Generations Lost
''Generations Lost'' is a platform game released for the Sega Genesis in 1994 by Time Warner Interactive. Designer Bruce Straley described the game as a clone of the 1993 X-Men (which he and other Pacific Softscape employees had worked on), after Pacific Softscape were unable to secure the rights to the X-Men franchise to develop a sequel. Plot The player takes on the role of a young man named Monobe who is searching for the past of his people. Monobe has always wanted to know the origins and destiny of his people. He is told by his tribal elder of the stories of old and given a set of technologically sophisticated armor and an arm-mounted gauntlet that projects a strange energy. He leaves his people behind and wanders through jungles and temple areas. His devices allow him to navigate hazards and stop dangerous foes. Along the way he must use the gauntlet device to open doors and to access different areas of the landscape which become increasingly futuristic and industrial. ...
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Generations Lost Cover
A generation is "all of the people born and living at about the same time, regarded collectively." Generation or generations may also refer to: Science and technology * Generation (particle physics), a division of the elementary particles * Generation in carrier generation and recombination, a process with mobile charge carriers (semiconductors) * Generation in biology, a (usually multicellular) life stage, see biological life cycle * Electricity generation * Programming language generations, classes of a programming style's power Books * ''Generations'' (Marvel Comics), a Marvel Comics series * '' Superman & Batman: Generations'', a DC Comics series * ''Generations'' (book), a 1991 analysis of Anglo-American history by William Strauss and Neil Howe *'' GENERATION: 25 Years of Contemporary Art in Scotland'', a series of visual arts projects, exhibitions and events * ''Generations'' (DC Comics), a limited series from DC Comics *'' The Generation: The Rise and Fall of the Jewish ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Time Warner Interactive Games
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Time has long been an important subject of study in religion, philosophy, and science, but defining it in a manner applicable to all fields without circularity has consistently eluded scholars. Nevertheless, diverse fields such as business, industry, sports, the sciences, and the performing arts all incorporate some notion of time into their respective measuring systems. 108 pages. Time in physics is operationally defined as "what a clock reads". The physical nature of time is addresse ...
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