Gary Winnick (game Developer)
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Gary Winnick (game Developer)
Gary Winnick is an American computer game designer, writer, artist, and animator who was the first artist hired by Lucasfilm Games. He co-designed ''Maniac Mansion'', alongside Ron Gilbert, and created the comic book '' Bad Dreams''. Career Gary Winnick founded Horizon Zero Graphiques with Frank Cirocco in 1974. There, he was the editor, artist, and writer for the comic magazine ''Venture'', which ran until 1976. Horizon Zero Graphiques also published the comic magazine ''Mindworks'' by Brent Anderson, which included art by Gary. He began his video game career at LucasArts as the only artist and animator at the then-newly formed Lucasfilm Games Division in 1984. He worked as an artist and animator on the early games by Lucasfilm Games, before he became co-designer of the 1987 adventure game, ''Maniac Mansion''. He continued working on art and animation at LucasArts, and became the art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure in 1989. In ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Day Of The Tentacle
''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited number of elements from ''Maniac Mansion'' and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. ''Day of the Tentacle'' was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to critical a ...
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1987 In Video Gaming
1987 saw many sequels and prequels in video games, such as '' Castlevania II: Simon's Quest'', ''Dragon Quest II'', '' Final Lap'', and '' Zelda 2'', along with new titles such as ''After Burner'', ''Contra'', ''Double Dragon'', ''Final Fantasy'', ''Metal Gear'', ''Operation Wolf'', ''Phantasy Star'', ''Shinobi'', ''Street Fighter'' and ''The Last Ninja''. ''The Legend of Zelda'' was also introduced outside of Japan. The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan was '' Dragon Quest II: Akuryƍ no Kamigami'', while the year's best-selling home video games in Western markets were ''The Legend of Zelda'' in the United States and ''Out Run'' in the United Kingdom. Financial performance Highest-grossing arcade games The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. ...
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PHM Pegasus
''PHM Pegasus'' is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to , one of the s which were used by the U.S. Navy in the 1970s. The game was developed by Lucasfilm Games and published by Electronic Arts. The game has eight different missions in which players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships. Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra. The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to increase the realism of the simulation. Gameplay ''PHM Pegasus'' assigns players to the control of three different types of vehicles: Patrol Hydrofoil Missilecrafts (PHM), Seasprite and Seahawk helicopters, and convoy ships. The first two missions are time-limited where the player co ...
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The Computer Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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Habitat (video Game)
''Habitat'' is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD it is considered a forerunner of modern MMORPGs unlike other online communities of the time (i.e. MUDs and massively multiplayer onlines with text-based interfaces). ''Habitat'' had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate a ...
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1986 In Video Gaming
1986 saw many sequels and prequels in video games, such as ''Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', ''Bubble Bobble'', ''Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', '' Metroid'', ''Out Run'' and '' R.B.I. Baseball''. The year's highest-grossing arcade video games were ''Hang-On'' in Japan, ''Hang-On'' and '' Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were ''Super Mario Bros.'' in the United States and ''Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were the ...
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Koronis Rift
''Koronis Rift'' is a 1985 computer game from Lucasfilm Games. It was produced and designed by Noah Falstein. Originally developed for the Atari 8-bit family and the Commodore 64, ''Koronis Rift'' was ported to the Amstrad CPC, Apple II, MSX, Tandy Color Computer 3, and ZX Spectrum. The Atari and C64 version shipped on a flippy disk, with one version of the game on each side. A cassette version was also released for the Commodore 64. The Atari version required computers with the GTIA chip installed in order to display properly. ''Koronis Rift'' was one of two games in Lucasfilm Games' second wave (December 1985). The other was ''The Eidolon''. Both enhanced the fractal technology developed for ''Rescue on Fractalus!''. In ''Koronis Rift'', the Atari 8-bit family's additional colors (over those of the Commodore 64) allowed the programmers to gradually fade in the background rather than it suddenly popping in as in ''Rescue'', an early example of depth cueing in a computer ga ...
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The Eidolon
''The Eidolon'' was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was '' Koronis Rift''. Both took advantage of the fractal technology developed for ''Rescue on Fractalus!'', further enhancing it. In ''The Eidolon'', ''Rescues fractal mountains were turned upside down and became the inside of a cave. In addition to common cassette formats, the Atari and Commodore 64 versions were supplied on a floppy disk. One side had the Atari version, and the other had the Commodore 64 version. The Atari version required an XL/XE with 64kB or more memory. Plot The player discovers the Eidolon, a strange 19th-century vehicle, in an abandoned laboratory. As the player investigates this device, he is accidentally transported to another dimension and is trapped in a vast, maze-like cave. The creatures in this cave, sensing the energy emanating from the Eidolon, are woken from a long slumber, and the player soon finds that his only chance of surviv ...
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Ballblazer
''Ballblazer'' is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with ''Rescue on Fractalus!'', it was one of the initial pair of releases from Lucasfilm Games, ''Ballblazer'' was developed and first published for the Atari 8-bit family. The principal creator and programmer was David Levine. The game was called ''Ballblaster'' during development; some pirated versions bear this name. It was ported to the Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, and MSX. Atari 5200 and Atari 7800 ports were published by Atari Corporation. A version for the Famicom was released by Pony Canyon. Gameplay ''Ballblazer'' is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. The game allows for human vs. human, human vs. droid, and droid vs. droid ...
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Rescue On Fractalus!
''Rescue On Fractalus!'' is a 1985 first-person shooter computer game created by Lucasfilm Games. It was originally released for the Atari 8-bit family and the Atari 5200 games console. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Tandy Color Computer 3 and Commodore 64. The game was one of the first two products from the fledgling Lucasfilm Computer Division Games Group led by Peter Langston. David Fox was the project leader and designer. Music was mainly composed by Charlie Kellner. Gameplay Flying The game uses fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to ...
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