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Ganbarion
Ganbarion (ガンバリオン ''Ganbarion'') is a Japanese video game company founded on August 13, 1999. Their function is the planning/development of home video game software. Two of Ganbarion's major clients are Bandai Namco Entertainment and Nintendo. Their most notable works are games based on the popular manga and anime ''One Piece'', ''Jump Super Stars'', ''Jump Ultimate Stars'', and ''Pandora's Tower''. They also co-developed ''Wii Fit U'' with Nintendo EAD. Games developed *''From TV Animation - One Piece: Grand Battle!'' (2001) (Japan and Europe Only) *''From TV Animation - One Piece: Grand Battle! 2'' (2002) (Japan only) *''Azumanga Daioh, Azumanga Donjara Daioh'' (2002) (Japan only) *''One Piece: Grand Battle! 3'' (2003) (Japan only) *''Vattroller X'' (2004) (Japan only) *''One Piece: Grand Battle!, One Piece: Grand Battle! Rush'' (2005) (Known as "Grand Battle" outside Japan) *''Jump Super Stars'' (2005) *''One Piece: Grand Adventure'' (2006) (North America and Eur ...
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Pandora's Tower
is an action role-playing game developed by Ganbarion for the Wii. The game released in May 2011 in Japan, April 2012 in PAL region, PAL territories published by Nintendo, and April 2013 in North America published by Marvelous USA, Xseed Games. Focusing on the efforts of protagonist Aeron to rid his love Elena of a curse that is turning her into a monster, the player explores thirteen towers, solving environmental puzzles and taking part in platforming while battling enemies—a key part of gameplay is the Oraclos Chain, a weapon that aids in both combat and navigation. Depending on the strength of Aeron's relationship with Elena, multiple endings can be reached. Development began in 2006 following the completion of ''Jump Ultimate Stars'' as Ganbarion's first original title. The main concept was born from the desire to create a game scenario based around purification and love. Character numbers and plot twists were kept to a minimum to focus attention on Elena's plight. Due to ...
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Jump Super Stars
''Jump Super Stars'' is a 2D crossover fighting game for the Nintendo DS, based on ''Weekly Shōnen Jump'' characters. It was developed by Ganbarion and published by Nintendo. The game was released on August 8, 2005, in Japan and accompanied the release of a red Nintendo DS. A sequel, ''Jump Ultimate Stars'', was released in Japan on November 23, 2006. Gameplay ''Jump Super Stars'' features characters from the Japanese manga magazine ''Weekly Shōnen Jump''. The game supports 2-4 players in multiplayer and features over 75 missions. Koma (panel) is the term for the characters that the player can use in the game. Each koma uses from 1 to 7 squares of the koma deck at the bottom screen of the Nintendo DS. The deck has 20 squares (4 x 5) for the player to place their koma. There are three types of koma: help koma, support koma and battle koma. * Help koma are only one square large. They'll boost up or help players in the game, but they will not appear on Battle Screen. * Support ...
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Wii Fit U
''Wii Fit U'' is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games ''Wii Fit'' and ''Wii Fit Plus''. ''Wii Fit U'' utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is product bundling, bundled with the newly introduced Fit Meter, an activity meter accessory. It was released in Japan on October 31, 2013, followed by North America and Europe one day later. It is also the only game on the system to support the balance board. The game was later succeeded by ''Ring Fit Adventure'' on the Nintendo Switch which includes two new accessories, the Ring-Con and Leg Strap. Gameplay Like its predecessors ''Wii Fit'' and ''Wii Fit Plus'', ''Wii Fit U'' focuses on engaging the player in physical activities, including yoga and strength training, through use of the Wii Balance Board, a platform peripheral upon which the player stands during play that measures the player's weight and center of mass, center of bala ...
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Dragon Ball Fusions
is a role-playing video game for the Nintendo 3DS, based on the ''Dragon Ball'' franchise. It was released in Japan on August 4, 2016 with a localized version being released in North America on November 22, 2016. ''Dragon Ball Fusions'' was released in Europe, the Middle East, and Australasian territories on February 17, 2017. Gameplay ''Dragon Ball Fusions'' allows players to create their own character, build teams, and collect ''Dragon Ball'' characters to fuse and create new ones to use during battles. It also allows players to take a photograph of themselves or their friends and fuse them. Development North American localization In the game's North American release, all swords in the game had been replaced with sticks. Though no explanation as to why this change was made, a representative of Bandai Namco told Operation Rainfall that the decision was made by Nintendo and Bandai Namco. Manga A manga adaptation titled was serialized in ''Saikyō Jump'' magazine from its May ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Unlimited Adventure
Unlimited may refer to: * Infinity, a boundless or limitless extent or quantity Arts and entertainment Games and comics * '' Unlimited (Magic: The Gathering)'', a 1993 core set * '' SimCity 3000 Unlimited'', a revision of ''SimCity 3000'' * ''The Unstoppable Wasp: Unlimited'', two collected volumes of the comic book series ''The Unstoppable Wasp'' Music * ''Unlimited'' (Bassnectar album), 2016 * ''Unlimited'' (F.I.R. album) or the title song, 2005 * ''Unlimited'' (Kim Hyun-joong album), 2012 * ''Unlimited'' (Miriam Yeung album), 2006 * ''Unlimited'' (Reba McEntire album), 1982 * ''Unlimited'' (Shizuka Kudo album), 1990 * ''Unlimited'' (Shouta Aoi album) or the title song, 2015 * ''Unlimited'' (Susperia album), 2004 * '' Unlimited!'', by Roger Troutman, 1987 * ''Unlimited'' (EP), by Soul Position, or the title song, 2002 * ''Unlimited'', a recurring leitmotif from the musical ''Wicked'' * "The Unlimited", a song by Sufjan Stevens and Lowell Brams from ''Aporia'', 2020 Te ...
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Video Game Companies Established In 1999
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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World Seeker
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In ''scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In ''philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ''Th ...
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Super Grand Battle! X
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * "Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), American ...
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Unlimited World RED
Unlimited may refer to: * Infinity, a boundless or limitless extent or quantity Arts and entertainment Games and comics * '' Unlimited (Magic: The Gathering)'', a 1993 core set * '' SimCity 3000 Unlimited'', a revision of ''SimCity 3000'' * ''The Unstoppable Wasp: Unlimited'', two collected volumes of the comic book series ''The Unstoppable Wasp'' Music * ''Unlimited'' (Bassnectar album), 2016 * ''Unlimited'' (F.I.R. album) or the title song, 2005 * ''Unlimited'' (Kim Hyun-joong album), 2012 * ''Unlimited'' (Miriam Yeung album), 2006 * ''Unlimited'' (Reba McEntire album), 1982 * ''Unlimited'' (Shizuka Kudo album), 1990 * ''Unlimited'' (Shouta Aoi album) or the title song, 2015 * ''Unlimited'' (Susperia album), 2004 * '' Unlimited!'', by Roger Troutman, 1987 * ''Unlimited'' (EP), by Soul Position, or the title song, 2002 * ''Unlimited'', a recurring leitmotif from the musical ''Wicked'' * "The Unlimited", a song by Sufjan Stevens and Lowell Brams from ''Aporia'', 2020 Te ...
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