Game Developer's Conference
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Game Developer's Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, attracted about 125 developers. Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Don Daglow
Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1981, role-playing game ''Dungeon'' in 1975, sports games including the first interactive computer baseball game ''Baseball'' in 1971, and the first graphical MMORPG, ''Neverwinter Nights'' in 1991. He founded long-standing game developer Stormfront Studios in 1988. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achiev ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Miller Freeman, Inc
A miller is a person who operates a mill, a machine to grind a grain (for example corn or wheat) to make flour. Milling is among the oldest of human occupations. "Miller", "Milne" and other variants are common surnames, as are their equivalents in other languages around the world (" Melnyk" in Russian, Belorussian & Ukrainian, " Meunier" in French, " Müller" or "Mueller" in German, "Mulder" and "Molenaar" in Dutch, "Molnár" in Hungarian, "Molinero" in Spanish, "Molinaro" or "Molinari" in Italian etc.). Milling existed in hunter-gatherer communities, and later millers were important to the development of agriculture. The materials ground by millers are often foodstuffs and particularly grain. The physical grinding of the food allows for the easier digestion of its nutrients and saves wear on the teeth. Non-food substances needed in a fine, powdered form, such as building materials, may be processed by a miller. Quern-stone The most basic tool for a miller was the quern ...
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Computer Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower video game developers, game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford (game designer), Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''Th ...
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Ernest W
Ernest is a given name derived from Germanic word ''ernst'', meaning "serious". Notable people and fictional characters with the name include: People *Archduke Ernest of Austria (1553–1595), son of Maximilian II, Holy Roman Emperor * Ernest, Margrave of Austria (1027–1075) *Ernest, Duke of Bavaria (1373–1438) *Ernest, Duke of Opava (c. 1415–1464) *Ernest, Margrave of Baden-Durlach (1482–1553) *Ernest, Landgrave of Hesse-Rheinfels (1623–1693) *Ernest Augustus, Elector of Brunswick-Lüneburg (1629–1698) *Ernest, Count of Stolberg-Ilsenburg (1650–1710) *Ernest Augustus, King of Hanover (1771–1851), son of King George III of Great Britain *Ernest II, Duke of Saxe-Coburg and Gotha (1818–1893), sovereign duke of the Duchy of Saxe-Coburg and Gotha *Ernest Augustus, Crown Prince of Hanover (1845–1923) *Ernest, Landgrave of Hesse-Philippsthal (1846–1925) *Ernest Augustus, Prince of Hanover (1914–1987) *Prince Ernst August of Hanover (born 1954) * Prince Ernst A ...
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Anne Westfall
Anne Westfall is an American game programmer and software developer, known for 1983's '' Archon: The Light and the Dark'', originally written for the Atari 8-bit family. She is married to fellow game developer Jon Freeman. Both are founders of Free Fall Associates. Career Westfall began computer programming at the age of 30. Before moving into the video game industry, Westfall worked as a programmer for a civil engineering firm Morton Technology, where she developed the first microcomputer-based program designed to help lay out subdivisions. In 1981, Westfall and her husband, Jon, left Epyx, the video game developer and publisher her husband co-founded just three years earlier. Westfall cited a desire to learn assembly language and to work on the Atari 800 as one reason for their departure from Epyx. Together with game designer Paul Reiche III, they started Free Fall Associates to make computer games free of the politics existing at the now larger Epyx. Together with Jon a ...
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Nicky Robinson (game Programmer)
Nicky Robinson is an American video game programmer and software developer. Her career spanned over thirty years, extending back to titles such as '' Star Control'' and '' Mail Order Monsters'', which she worked on with Evan Robinson and game designer Paul Reiche III. Robinson later worked at 3DO as a game programmer and on the Android software as a release manager on the Skype team at Microsoft. Robinson helped start the Game Developer's Conference as an offshoot of the ''Journal of Computer Game Design''. She later served in the board of the conference. Robinson's work has been published by Electronic Arts, Activision, Accolade, and 3DO. Robinson had been active in the organization and leadership of Women in Games International, a group dedicated to involving more women in professional game development and to advancing their careers. Games *''Dora the Explorer: Animal Adventures'' (2003) *'' BattleTanx'' (1999) *''Army Men'' (1998) *'' 3DO Games: Decathlon'' (1997) *'' K ...
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Milpitas, California
Milpitas (Spanish for "little milpas") is a city in Santa Clara County, California, in Silicon Valley. As of the 2020 census, the city population was 80,273. The city's origins lie in Rancho Milpitas, granted to Californio ranchero José María Alviso in 1835. Milpitas incorporated in 1954 and has since become home to numerous high tech companies, as part of Silicon Valley. History Milpitas was first inhabited by Tamien people, a subgroup of the Ohlone people who had resided in the San Francisco Bay Area for thousands of years. The Ohlone Indians lived a traditional life based on everyday hunting and gathering. Some of the Ohlone lived in various villages within what is now Milpitas, including sites underneath what are now the Calvary Assembly of God Church and Higuera Adobe Park.Marvin-Cunningham (1990) Archaeological evidence gathered from Ohlone graves at the Elmwood Correctional Facility in 1993 revealed a rich trade with other tribes from Sacramento to Monterey. Durin ...
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Holiday Inn
Holiday Inn is an American chain of hotels based in Atlanta, Georgia. and a brand of IHG Hotels & Resorts. The chain was founded in 1952 by Kemmons Wilson, who opened the first location in Memphis, Tennessee that year. The chain was a division of Bass Brewery from 1988-2000, Six Continents from 2000-03, and IHG Hotels & Resorts since 2003. It operates hotels under the names Holiday Inn, Holiday Inn Express, Holiday Inn Club Vacations, and Holiday Inn Resorts. As of 2018, Holiday Inn operates more than 1,100 locations. History 1950s–1970s Kemmons Wilson, a resident of Memphis, Tennessee, was inspired to build a motel after being disappointed by the poor quality of roadside accommodations during a family road trip to Washington, D.C. During construction, the name "Holiday Inn" was coined by Wilson's architect Eddie Bluestein as a joking reference to the 1942 musical film ''Holiday Inn''. Their first hotel/motel opened in August 1952 as "Holiday Inn Hotel Courts" at 4941 Summer ...
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Cliff Johnson (game Designer)
Cliff Johnson (born 1953) is an American game designer, best known for the puzzle video games '' The Fool's Errand'' (1987) and '' 3 in Three'' (1990). Both games use visual puzzles and a metapuzzle structure. Both won ''GAMES Magazine''s Best Puzzle Game of the Year. Biography Johnson was born August 14, 1953 in Hanover, New Hampshire, the only child of Norman and Leatrice Johnson. He attended Bristol Eastern High School in Connecticut, where he started making Super 8 movies. In 1972, he had jobs "building monsters" for five different amusement parks. He later attended University of Southern California's film school, where he became a teaching assistant in animation and created some of the Monty Pythonesque animations for Nickelodeon's television series '' Out of Control''. In 1984, using his first computer, a 512 KB Macintosh, he learned to program and created the game '' The Fool's Errand'', which in 1987 won "Best Puzzle Game of the Year" from ''GAMES Magazine'' and was ...
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