Game Boy Wars
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Game Boy Wars
is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Game Boy in Japan only in 1991. It is a portable follow-up to the 1988 Family Computer wargame ''Famicom Wars'', making it the second game in Nintendo's ''Wars'' series. A series of sequels to the original ''Game Boy Wars'' were produced by Hudson Soft. Gameplay Two countries, Red Star and White Moon, are warring against each other. The player takes control of forces from either on hexagonal maps with square tiles. As the commander, the player must direct their forces to either destroy all the enemy forces or capture the enemy's capital city. In pursuit of this goal, the player attempts to take control of the cities, factories, airports, and harbors on each map. There are a total of 36 maps in the game. The player and their opponent (the CPU or another player) take turns (or phases) in moving their armies, which can deploy up to 50 units. Each of the units can be given an order, such as a ...
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Nintendo Research & Development 1
commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Metroid'', ''Mario Bros.'' and ''Donkey Kong''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: Card Hero'', and several others. After Yokoi's resignation in 1997, this group w ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Turn-based Tactics Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Naval Video Games
A navy, naval force, or maritime force is the branch of a nation's armed forces principally designated for naval and amphibious warfare; namely, lake-borne, riverine, littoral, or ocean-borne combat operations and related functions. It includes anything conducted by surface ships, amphibious ships, submarines, and seaborne aviation, as well as ancillary support, communications, training, and other fields. The strategic offensive role of a navy is projection of force into areas beyond a country's shores (for example, to protect sea-lanes, deter or confront piracy, ferry troops, or attack other navies, ports, or shore installations). The strategic defensive purpose of a navy is to frustrate seaborne projection-of-force by enemies. The strategic task of the navy also may incorporate nuclear deterrence by use of submarine-launched ballistic missiles. Naval operations can be broadly divided between riverine and littoral applications (brown-water navy), open-ocean applications (blu ...
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Hudson Soft Games
This is a list of video games developed or published by Hudson Soft. The following dates are based on the earliest release, typically in Japan. While Hudson Soft started releasing video games in 1978, it was not until 1983 that the company began to gain serious notability among the video gaming community. PC-8800 series * 1983 ** ''Binary Land'' ** ''Bomberman'' ** '' Dezeni Land'' ** '' Hitsuji ya-i'' * 1984 ** '' Donkey Kong 3: Dai Gyakushū'' ** ''Mario Bros. Special'' ** '' Nuts & Milk'' ** ''Punch Ball Mario Bros.'' ** '' Salad no Kuni no Tomato Hime '' * 1985 ** ''Balloon Fight'' ** ''Excitebike'' ** ''Golf'' ** ''Ice Climber '' ** ''Tennis'' * 1986 ** ''Super Mario Bros. Special'' * 1987 ** '' Dione'' *1988 ** '' Halanipla'' X1 * 1984 ** ''Hanafuda'' * 1986 ** ''Super Mario Bros. Special'' MSX * 1983 ** '' 3D Bomberman '' ** ''Binary Land'' ** ''Bomberman'' ** '' Cannon Ball'' ** ''Indian No Bouken'' ** ''Killer Station'' ** '' MJ-05'' ** '' Submarine Shooter'' ** '' Supe ...
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Game Boy-only Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Game Boy Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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1991 Video Games
File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, 1991 Russian presidential election, elected as Russia's first President of Russia, president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet Union, Soviet hardliners; Mount Pinatubo 1991 eruption of Mount Pinatubo, erupts in the Philippines, making it the List of large historical volcanic eruptions, second-largest Types of volcanic eruptions, volcanic eruption of the 20th century; MTS Oceanos sinks off the coast of South Africa, but the crew notoriously abandons the vessel before the passengers are rescued; Dissolution of the Soviet Union: The Flag of the Soviet Union, Soviet flag is lowered from the Kremlin for the last time and replaced with the flag of the Russian Federation; The United States and soon-to-be dissolved Soviet Union sign the START I Treaty; A tropical cyclone 1991 Bangladesh cyclone, strikes Bangladesh, killing nearly 140,000 people; Lauda Air Flight ...
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Nectaris Series
''Nectaris'', occasionally released as ''Military Madness'', is a series of sci-fi-themed, hex map turn-based strategy games for a variety of systems. The games were developed by Hudson Soft. The company was absorbed by Konami in 2012, and as a result Konami owns the rights to the series. Games in the series include: * ''Nectaris'' / ''Military Madness'' ( PC-Engine / TurboGrafx-16, 1989) * ''Nectaris'' (PC 9800 & X68000, 1992) * ''Neo Nectaris'' / ''Military Madness 2'' (PC-Engine CD, 1994) * ''Nectaris'' (PC DOS, 1995) * ''Nectaris'' (Windows 95, 1997) * ''Nectaris GB'' (Game Boy,February 1998) * ''Nectaris'' ( PlayStation, 1998), ( PlayStation Network, 2008) * ''Nectaris Cellular'' (i-mode, 2003) * ''Military Madness'' (US cellphone (Verizon) v1.1) * '' Military Madness: Nectaris'' (WiiWare, Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It fo ...
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