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GameTable Online
GameTable Online (abbreviated as GTO) was a popular web game portal that specialized in online adaptations of board, card, and dice games. Their game platform offered both head-to-head play against other players or computer opponents for single player mode, including such games are checkers, chess, hearts (game), and Axis & Allies. There was a mix of free and "Premium" games. The "Premium" games were the most popular, and to play those against other humans required an activation fee per game title. GameTable Online used Java to launch and play their games. They could be played on Windows, Macintosh, and UNIX computers and required a web browser and the common Java download. The GameTable Online user base was predominantly English speaking and the website supported no other languages. History GameTable Online was founded in 2001 by Joe Minton. As the President of Cyberlore Studios, Minton sought to build a website that focused on tabletop games rather than typical computer games.M ...
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Axis & Allies
''Axis & Allies'' is a series of World War II strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board depicting a Spring 1942 political map of Earth divided by territories, players take the role of one or more of the five major belligerents of World War II: the Axis powers of Germany and Japan; and the Allied powers of the Soviet Union, the United Kingdom, and the United States. Turn rotates among these belligerents, who control armies of playing pieces with which they attempt to capture enemy territories, with results determined by dice rolls. More than ten spinoff games have since been produced. Some of these editions are revised versions of the classic game, while others depict a specific theater, campaign or battle of World War II. Game development ''Axis & Allies'' was designed by Larry Harris under the prototype name ''1942'' in the late 1970s. ...
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Web Game
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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German-style Board Games
A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as ''Pictionary'' or ''Trivial Pursuit''. History Contemporary Eurogames, such as ''Acquire'', appeared in the 1960s. The 3M series of which ''Acquire'' formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. German family board games The genre developed as a more concentrat ...
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Tigris & Euphrates
''Tigris and Euphrates'' (german: Euphrat und Tigris) is a German-style board game, tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" designed by Knizia. ''Tigris and Euphrates'' won first prize in the 1998 Deutscher Spiele Preis, Deutscher Spielepreis. A card game version was released in 2005. The game is set as a clash between neighboring dynasties at the dawn of civilization and is named after the rivers Tigris and Euphrates, in the region now called the Middle East. The rivers together formed natural borders for an area which harboured several grand ancient civilizations, including Sumer, Babylonia, and Assyria. The Greeks called this area Mesopotamia, which literally means "between the rivers". Gameplay The game can be played by two, three, or four people. Play offers both military tactics, tactical and strategy, strategic obje ...
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Dogfight (game)
A dogfight, or dog fight, is an aerial battle between fighter aircraft conducted at close range. Modern terminology for air-to-air combat is air combat manoeuvring (ACM), which refers to tactical situations requiring the use of individual basic fighter maneuvers (BFM) to attack or evade one or more opponents. This differs from aerial warfare, which deals with the strategy involved in planning and executing various missions. Dogfighting first occurred during the Mexican Revolution in 1913, shortly after the invention of the airplane. It was a component in every major war, though with steadily declining frequency, until the end of the Cold War in the early 1990s. Since then, longer-range weapons such as beyond-visual-range missiles have made dogfighting largely obsolete. Etymology The term ''dogfight'' has been used for centuries to describe a melee: a fierce, fast-paced close quarters battle between two or more opponents. The term gained popularity during World War II, alt ...
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Creepy Freaks
Creepiness is the state of being creepy, or causing an unpleasant feeling of fear or unease. A person who exhibits creepy behaviour is called a creep. Certain traits or hobbies may make people seem creepy to others. The internet has been described as increasingly creepy. Adam Kotsko has compared the modern conception of creepiness to the Freudian concept of . The term has also been used to describe paranormal or supernatural phenomena. History and studies In the abstract the feeling of "creepiness" is subjective: for example some dolls have been described as creepy. The adjective "creepy", referring to a feeling of creeping in the flesh, was first used in 1831, but it was Charles Dickens who coined and popularized the term "the creeps" in his 1849 novel David Copperfield. During the 20th century, association was made between involuntary celibacy and creepiness. The concept of creepiness has only recently been formally addressed in social media marketing. The sensation o ...
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Cosmic Wimpout
''Cosmic Wimpout'' is a dice game produced by C3, Inc in 1976. It is similar to 1000/5000/10000, Farkle, Greed, Hot Dice, Squelch, Zilch, to name but a few. The game is played with five custom dice, and may use a combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs. Players supply their own game piece for score keeping. The game of ''Cosmic Wimpout'' has often been associated with the Berkeley area, the Grateful Dead, and other free-form subcultures. An annual tournament takes place at the Green River Festival in Greenfield, Massachusetts. Gameplay The five Cosmic Wimpout dice are referred to as "cubes". Four of the cubes have face values of "two swirls", "three triangular glyphs", "four lightning bolts", "the number 5", "six stars", and "the number 10" - the fifth cube, often a different colour, has a single "flaming sun" icon in place of the three triangular glyphs. The general rules for the game have ...
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Condottiere (game)
''Condottieri'' (; singular ''condottiero'' or ''condottiere'') were Italian captains in command of mercenary A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any o ... companies during the Middle Ages and of multinational armies during the early modern period. They notably served popes and other European monarchs during the Italian Wars of the Renaissance and the European Wars of Religion. Notable ''condottieri'' include Prospero Colonna, Giovanni dalle Bande Nere, Cesare Borgia, the Marquis of Pescara, Andrea Doria, and the Alexander Farnese, Duke of Parma, Duke of Parma. The term ''condottiero'' in medieval Italian originally meant "contractor" since the ''condotta'' was the contract by which the condottieri put themselves in the service of a city or of a lord. The term, however, becam ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer ...
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Bosworth (game)
''Bosworth'' is a four-handed chess variant manufactured by Out of the Box Publishing company since 1998. It is played on 6x6 board and uses 4 sets of standard chess pieces. Instead of traditional chess pieces, the "kingdoms" are represented by pictures of the pieces on large colored tokens, (each player has his own color: red, yellow, green, or blue), accompanied by a humorous picture of a ''Dork Tower'' character. Rules The game can be played by two to four players, pieces act like their normal chess counterparts (i.e. rooks move vertically and horizontally), with minor exceptions. Due to the multi-player nature of the game, there is no checkmate and kings can be captured. The goal of the game is to be the last player who still has a king. ''Bosworth'' has certain rules for game set-up and placing new pieces on the board. The game board has 36 squares, in a 6x6 pattern, but the four corner squares are marked by trees, which designate the squares as impassable, and the remai ...
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Battle For Olympus (game)
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, wher ...
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