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Galerians
is a 1999 survival horror video game developed by Polygon Magic for the PlayStation. The game follows a boy named Rion who discovers he has psychic powers. He has amnesia, and in the process of learning his identity, he discovers that he is humanity's last hope for survival against the Galerians, genetically enhanced humans. The game has a sequel, '' Galerians: Ash'' on PlayStation 2. Gameplay ''Galerians'' is a survival horror game in the vein of early games in the ''Resident Evil'' series. ''Galerians'' employs the so-called "tank controls" scheme, in which pressing up causes the character to walk forward, while down causes the character to backpedal slowly - regardless of whichever direction the camera is pointing. Graphics are made up of polygonal characters on pre-rendered backgrounds. The player progresses through the game by finding items and clues which, when used in the appropriate locations, allow access to new areas. The key difference to ''Resident Evil'' is that ...
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Galerians Ingame
is a 1999 survival horror video game developed by Polygon Magic for the PlayStation. The game follows a boy named Rion who discovers he has psychic powers. He has amnesia, and in the process of learning his identity, he discovers that he is humanity's last hope for survival against the Galerians, genetically enhanced humans. The game has a sequel, '' Galerians: Ash'' on PlayStation 2. Gameplay ''Galerians'' is a survival horror game in the vein of early games in the '' Resident Evil'' series. ''Galerians'' employs the so-called "tank controls" scheme, in which pressing up causes the character to walk forward, while down causes the character to backpedal slowly - regardless of whichever direction the camera is pointing. Graphics are made up of polygonal characters on pre-rendered backgrounds. The player progresses through the game by finding items and clues which, when used in the appropriate locations, allow access to new areas. The key difference to ''Resident Evil'' is that ...
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Polygon Magic
is a Japanese video game developer. The company has been one of the largest studios in Japan. The company develops games for various platforms including arcade, Nintendo Wii, Nintendo DS, Nintendo 3DS, Facebook, Japanese SNS such as GREE and Mobage, and Pachinko. The studio is best known for '' Incredible Crisis'' and the '' Galerians'' series. The company has been a top developer and publisher for Japanese mobile social game field. Polygon Magic has been helping GREE to develop their first party titles. The company has its own social game platform, Porimaji Games. Games developed Arcade *''Fighter's Impact'' (1996) *'' Incredible Crisis'' (1999) *''Dragon Chronicle'' (2003) *''Wangan Midnight Maximum Tune'' (2004) *'' Wangan Midnight Maximum Tune 2'' (2005) *'' Lethal Enforcers 3'' (2004) *''Thrill Drive 3'' (2005) *''OutRun 2 SP SDX'' (2006) *'' Silent Hill: The Arcade'' (2007) PlayStation *'' Vs. (1997) *'' Incredible Crisis'' (1999) *'' Galerians'' (1999) *''Lord of Fist / ...
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Chinfa Kan
(born June 24, 1953) is Japanese lyricist of Korean descent. Biography Chinfa Kan was born in Hamamatsu, Shizuoka, Japan as a second-generation Zainichi. He graduated from Shizuoka Prefectural Hamamatsu-Nishi Senior and Junior High Schools. While attending Waseda University, he took up tanka writing and participated in the college's short song festivals. Kan made his debut as a lyricist in 1979 with Ann Lewis' "Shampoo", which was composed, arranged, and produced by Tatsuro Yamashita. He then wrote numerous hit songs with Tetsuji Hayashi. Kan also wrote lyrics for artists such as Hiromi Go, The Checkers, Agnes Chan, Akina Nakamori, Kyōko Koizumi, Anri, Miho Nakayama, KinKi Kids, Mika Nakashima, and BoA. In 1984, Kan won the Best Lyrics Award for Mariko Takahashi's "Momoiro Toiki" at the 26th Japan Record Awards. A year later, he won the Grand Prix for Nakamori's " Meu amor é..." Kan also wrote screenplays for the films ''Inamura Jane'' (1990) and ''Tokyo no Kyūjitsu'' (19 ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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