GURPS Old West
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GURPS Old West
''GURPS Old West'' is a supplement published by Steve Jackson Games in 1991 for ''GURPS'' (''Generic Universal Role-Playing System''). Content ''GURPS Old West'' provides details of how to introduce a Western (genre), Western setting to ''GURPS''. Details include various forms of transportation, and activities such as panning for gold, robbing trains or banks, and cattle drives. Some exploration of Southwest Amerindian culture is included, with suggestions on how native religion could be adapted for spellcasting. New rules around gunplay and spellcasting are also included. Publication history ''GURPS Old West'' is a 128-page softcover book written by Ann Dupuis, Liz Tornabene, Robert E. Smith, and Lynda Manning Schwartz, with additional material by Mike Hurst, Steve Jackson (American game designer), Steve Jackson, and Loyd Blankenship. Interior art is by Topper Helmers and Carl Anderson, and cover art is by David Patrick Menahan. It was published by Steve Jackson Games in 1991. ...
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Cover Of GURPS Old West 1991
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Historical Role-playing Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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GURPS Books
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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John Wayne
Marion Robert Morrison (May 26, 1907 – June 11, 1979), known professionally as John Wayne and nicknamed The Duke or Duke Wayne, was an American actor who became a popular icon through his starring roles in films made during Hollywood's Golden Age, especially in Western and war movies. His career flourished from the silent era of the 1920s through the American New Wave, as he appeared in a total of 179 film and television productions. He was among the top box-office draws for three decades, and he appeared with many other important Hollywood stars of his era. In 1999, the American Film Institute selected Wayne as one of the greatest male stars of classic American cinema. Wayne was born in Winterset, Iowa, but grew up in Southern California. After losing his football scholarship to the University of Southern California from a bodysurfing accident, he began working for the Fox Film Corporation. He appeared mostly in small parts, but his first leading role came in Raoul Wal ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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GURPS Middle Ages I
''GURPS Middle Ages I'' is a sourcebook for running a Middle Ages themed ''GURPS'' campaign. It is a part of the extensive ''GURPS'' "generic" roleplaying system. Contents ''GURPS Middle Ages I'' covers English history from the Dark Ages to the Renaissance, and addresses such topics as the development of Saxon law, the influence of the Celtic church, and the ramifications of the Hundred Years' War. A chapter on spellcasting provides simple rules for rune magic and Hellenistic charms. The "Medieval Bestiary" compiles background notes and ''GURPS'' statistics for mythological creatures relevant to the era. Publication history ''GURPS Middle Ages I'' was designed by Graeme Davis and Michael Hurst, and edited by Steve Jackson, and published by Steve Jackson Games as a 128-page softcover book. Illustrations are by Ruth Thompson, Carl Anderson, Thomas Baxa, Angela Bostick, Dan Carroll, Evan Dorkin, Rick Lowry, and Rob Prior, with a cover by Rowena. After the Secret Service raid on SJG ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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GURPS Camelot
''GURPS Camelot'' is an Arthurian supplement published by Steve Jackson Games in 1991 for ''GURPS'' (''Generic Universal Role-Playing System''). Content ''GURPS Camelot'' details how Arthurian legend can be used as a setting for a medieval ''GURPS'' campaign. Information includes an examination of Arthurian myths, short descriptions of notable people at Camelot, an examination of the historical facts behind the myths, and rules for jousts, siege warfare, and herbal concoctions, as well as suggestions on character creation. Publication history ''GURPS Camelot'' is a 128-page softcover book written by Peggy and Robert Schroeck, with additional material by Aaron Allston, J. David George, Loyd Blankenship, Steve Jackson, Chris W. McCubbin, Steffan O'Sullivan, and Daniel U. Thibault. Interior art is by Ruth Thompson, Keith Berdak, Carl Anderson, and Larry McDougal, and cover art is by John Zeleznik. In the 2014 book ''Designers & Dragons: The '80s'', game historian Shannon Appelc ...
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Loyd Blankenship
Loyd Blankenship (born 1965), better known by his pseudonym The Mentor, is a computer hacker and writer. He has been active since the 1970s, when he was a member of the hacker groups Extasyy Elite and Legion of Doom. Writings Hacker Manifesto He is the author of '' The Conscience of a Hacker'' (also known as ''The Hacker Manifesto''); the essay was written after he was arrested and was published in the ezine ''Phrack''. Since the essay's publication in 1986, it has been the subject of numerous panels and T-shirts. Role-playing games Blankenship was hired by Steve Jackson Games in 1989. He authored the cyberpunk role-playing sourcebook ''GURPS Cyberpunk'', the manuscript of which was seized in a 1990 raid of Steve Jackson Games headquarters by the U.S. Secret Service. The raid resulted in the subsequent legal case ''Steve Jackson Games, Inc. v. United States Secret Service ''Steve Jackson Games, Inc. v. United States Secret Service'', 816 F. Supp. 432 (W.D. Tex. 1993), was a ...
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