GLAAD Media Award For Outstanding Video Game
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GLAAD Media Award For Outstanding Video Game
The GLAAD Media Award for Outstanding Video Game is an annual award that honors video games for excellence in the depiction of LGBT (lesbian, gay, bisexual, and transgender) characters and themes. It is one of several categories of the annual GLAAD Media Awards, which are presented by GLAAD—an American non-governmental media monitoring organization founded in 1985, formerly called the Gay & Lesbian Alliance Against Defamation—at ceremonies in New York City; Los Angeles; and San Francisco between March and June. The award was first given at the 30th GLAAD Media Awards in 2019 to '' The Elder Scrolls Online: Summerset'', an expansion pack developed by ZeniMax Online Studios and published by Bethesda Softworks for ''The Elder Scrolls Online''. The 32nd ceremony in 2021 marks the only instance where a tie has occurred, with ''The Last of Us Part II'' (developed by Naughty Dog and published by Sony Interactive Entertainment) and '' Tell Me Why'' (developed by Dontnod Entertainm ...
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LGBT
' is an initialism that stands for lesbian, gay, bisexual, and transgender. In use since the 1990s, the initialism, as well as some of its common variants, functions as an umbrella term for sexuality and gender identity. The LGBT term is an adaptation of the initialism ', which began to replace the term ''gay'' (or ''gay and lesbian'') in reference to the broader LGBT community beginning in the mid-to-late 1980s. When not inclusive of transgender people, the shorter term LGB is still used instead of LGBT. It may refer to anyone who is non-heterosexual or non-cisgender, instead of exclusively to people who are lesbian, gay, bisexual, or transgender. To recognize this inclusion, a popular variant, ', adds the letter ''Q'' for those who identify as queer or are questioning their sexual or gender identity. The initialisms ''LGBT'' or ''GLBT'' are not agreed to by everyone that they are supposed to include. History of the term The first widely used term, '' homosexual'', ...
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The Last Of Us Part II
''The Last of Us Part II'' is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after ''The Last of Us'' (2013), the game focuses on two playable characters in a post-apocalyptic United States whose lives intertwine: Ellie (The Last of Us), Ellie, who sets out in revenge for a murder, and Abby (The Last of Us), Abby, a soldier who becomes involved in a conflict between her militia and a religious cult. The game uses a Third-person view, third-person perspective; the player must fight human enemies and cannibalistic zombie-like creatures with firearms, improvised weapons, and Stealth game, stealth. Development of The Last of Us Part II, Development of ''The Last of Us Part II'' began in 2014, soon after the release of ''The Last of Us Remastered''. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The themes of revenge and retribution were inspired by Dr ...
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Deck Nine
Idol Minds, LLC (doing business as Deck Nine or Deck Nine Games since 2017) is an American video game developer based in Westminster, Colorado. The studio was founded in April 1997 by Mark Lyons and Scott Atkins and developed games exclusively for PlayStation consoles until 2013. Subsequently, it shifted to mobile games among others before rebranding as "Deck Nine" in May 2017 to develop narrative-driven games. Lyons serves as President (corporate title), president and chief technology officer of the company. History Idol Minds was founded by Video game programmer, programmer Mark Lyons and Video game artist, artist Scott Atkins. They had previously worked for Sony Interactive Studios America in San Diego and, after Lyons moved to Colorado with his family, established Idol Minds on April 1, 1997, in Boulder, Colorado. The studio became known for its ragdoll physics-based game ''Pain (video game), Pain'', which was released in November 2007. It was among the most-downloaded gam ...
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True Colors
True Colors or True Colours may refer to: Music Cyndi Lauper * ''True Colors'' (Cyndi Lauper album), 1986 * "True Colors" (Cyndi Lauper song), the title track * True Colors World Tour, a concert tour by her * ''True Colors'' (concert tour), an annual music event created by her Zedd * ''True Colors'' (Zedd album), 2015 * "True Colors" (Zedd and Kesha song), 2015 * True Colors Tour, a concert tour by him Other artists * ''True Colors'', 2019 EP by Alba Albums * ''True Colours'' (High Contrast album) * ''True Colours'' (Level 42 album), 1984 * ''True Colours'' (Split Enz album) * ''True Colours'', a 2005 album by Smujji * '' True Colors: The Best of Sonic the Hedgehog Part 2'', a compilation album of songs from the Sonic the Hedgehog franchise Songs * "True Colours" (Go West song), 1986 *"True Colours", by Studio Killers from '' Studio Killers'' *"True Colors", by The Weeknd from '' Starboy'' Film and television Film * ''True Colors'' (film), a 1991 film ...
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33rd GLAAD Media Awards
The 33rd GLAAD Media Awards is a 2022 annual presentation of the GLAAD Media Awards, presented by GLAAD honoring the 2021 media season. It was held on April 2, 2022 in Los Angeles and was later held on May 6, 2022 in New York City. The awards honor films, television shows, video games, musicians and works of journalism that fairly, accurately and inclusively represent the LGBT community and issues relevant to the community. GLAAD announced the 198 nominees split across 28 categories on January 19, 2022 on TikTok. For the first time since 2019, the winners were announced in an in-person ceremony. Michaela Jaé Rodriguez, Kacey Musgraves, Judith Light and Wilson Cruz received special recognition awards for their advocacy. Nominees The nominees were announced on GLAAD's TikTok page on January 19, 2022. Once announced, winners once will be listed first, highlighted in boldface, and indicated with a double dagger (). Film Television Journalism Other Spanish Language Specia ...
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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AAA (video Game Industry)
In the video game industry, AAA (pronounced and sometimes written triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games. In the mid-2010s, the term "AAA+" was used to describe AAA type games that generated additional revenue over time, in a similar fashion to massively multiplayer online games, by using games-as-a-service methods such as season passes and expansion packs. The similar construction "III" (Triple-I) has also been used to describe high-production-value games in the indie game industry. History The term "AAA" began to be used in the late 1990s, when a few development companies started using the expression at gaming conventions in the US. The term was borrowed from the credit industry's bond ratings, where "AAA" bonds represented the safest opportunity most likely to meet their financial goals. One of the ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Canon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Co ...
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Xbox Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced ''Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expand ...
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Dontnod Entertainment
Don't Nod Entertainment SA (trade name: Don't Nod, formerly Dontnod Entertainment) is a French video game developer based in Paris. Founded in June 2008, it started development on '' Remember Me'' (2013). Because of its poor return on investment, Don't Nod entered "judicial reorganisation" in 2013. With the help of French agency funding, it signed ''Life Is Strange'' (2015) with publisher Square Enix Europe in 2014, whose successful release raised Don't Nod's industry status. In May 2018, Don't Nod went public on the Euronext Growth market. Other games they have developed include ''Vampyr'', ''The Awesome Adventures of Captain Spirit'', ''Life Is Strange 2'', ''Twin Mirror'', and '' Tell Me Why''. History Dontnod Entertainment was founded by Hervé Bonin, Aleksi Briclot, Alain Damasio, Oskar Guilbert and Jean-Maxime Moris on 1 May 2008, alongside other former Criterion Games, Ubisoft and Electronic Arts staff. Originally based in Quartier des Quinze-Vingts in the 12th arro ...
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