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GHTunes
''Guitar Hero World Tour'' (initially referred to as ''Guitar Hero IV'' or ''Guitar Hero IV: World Tour'') is a Music video game, music rhythm game, rhythm video game developed by Neversoft and published by Activision. It is the fourth main installment in the Guitar Hero, ''Guitar Hero'' series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of ''World Tour'' for Microsoft Windows and Mac OS X was later released by Aspyr. While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, ''Guitar Hero World Tour'' is the first game in the ''Guitar Hero'' series to feature drum and microphone controllers for percussion and vocal parts. This is in many ways similar to the competing ''Rock Band'' series of games. The game allows users to create new songs through the "Music Studio" mode, which can then be uploade ...
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Guitar Hero
''Guitar Hero'' is a series of music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support, single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. With the introduction of ''Guitar Hero World Tour'' in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by W ...
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Neversoft
Neversoft Entertainment, Inc. was an American video game developer based in Woodland Hills, California. The studio was founded by Joel Jewett, Mick West and Chris Ward in July 1994 and was acquired by Activision in October 1999. Initially, the studio worked with Playmates Toys, where they worked on the game ''Skeleton Warriors (video game), Skeleton Warriors'', which was based on a Skeleton Warriors, animated television series of the same name. Throughout 1996, the studio grew, and worked on projects with Crystal Dynamics and Sony Computer Entertainment, but due to internal conflicts, they were cancelled. After a meeting with Activision in 1998, the publisher agreed to enter into a deal with the studio to create ''Apocalypse (video game), Apocalypse'', which used the game engine created by Neversoft for one of the cancelled Sony projects. During the game's development, Activision asked the studio to work on a prototype for a skateboarding game, and after an impressed reaction from ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Bass Drum
The bass drum is a large drum that produces a note of low definite or indefinite pitch. The instrument is typically cylindrical, with the drum's diameter much greater than the drum's depth, with a struck head at both ends of the cylinder. The heads may be made of calfskin or plastic and there is normally a means of adjusting the tension either by threaded taps or by strings. Bass drums are built in a variety of sizes, but size does not dictate the volume produced by the drum. The pitch and the sound can vary much with different sizes, Del Mar, Norman (1981). ''Anatomy of the Orchestra''. . but the size is also chosen based on convenience and aesthetics. Bass drums are percussion instruments and vary in size and are used in several musical genres. Three major types of bass drums can be distinguished. * The type usually seen or heard in orchestral, ensemble or concert band music is the orchestral, or concert bass drum (in Italian: gran cassa, gran tamburo). It is the largest dr ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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Karaoke Revolution
''Karaoke Revolution'' and its sequels are video games for the PlayStation 2, PlayStation 3, GameCube, Wii, Xbox, and Xbox 360, developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games. The Original Concept for Karaoke Revolution was created by Scott Hawkins and Sneaky Rabbit Studios. Technology and concepts from the game were subsequently incorporated into Harmonix's game ''Rock Band''. The Japanese versions of the game are developed by Konami themselves. The gameplay also differs significantly. Rather than a game per se, it is merely a karaoke system for the PlayStation 2, with no judgments. The game does not attempt to understand the singer's words, but instead detects their pitch. As such, singers can hum to a song or sing different lyrics without penalty. The game adapts to the player singing in a different octave than the song, to accommodate players whose vocal ranges do not fit the song. The songs in the game are covers of pop h ...
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Fill (music)
In popular music, a fill is a short musical passage, riff, or rhythmic sound which helps to sustain the listener's attention during a break between the phrases of a melody. "The terms riff and fill are sometimes used interchangeably by musicians, but hilethe term riff usually refers to an exact musical phrase repeated throughout a song", a fill is an improvised phrase played during a section where nothing else is happening in the music. While riffs are repeated, fills tend to be varied over the course of a song. For example, a drummer may fill in the end of one phrase with a sixteenth note hi-hat pattern, and then fill in the end of the next phrase with a snare drum figure. In drumming, a fill is defined as a "short break in the groove—a lick that 'fills in the gaps' of the music and/or signals the end of a phrase. It's akin to a mini-solo." A fill may be played by rock or pop instruments such as the electric lead guitar, bass, organ, drums or by other instruments such as s ...
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Open String (music)
In music, there are two common meanings for tuning: * Tuning practice, the act of tuning an instrument or voice. * Tuning systems, the various systems of pitches used to tune an instrument, and their theoretical bases. Tuning practice Tuning is the process of adjusting the pitch of one or many tones from musical instruments to establish typical intervals between these tones. Tuning is usually based on a fixed reference, such as A = 440 Hz. The term "''out of tune''" refers to a pitch/tone that is either too high (sharp) or too low (flat) in relation to a given reference pitch. While an instrument might be in tune relative to its own range of notes, it may not be considered 'in tune' if it does not match the chosen reference pitch. Some instruments become 'out of tune' with temperature, humidity, damage, or simply time, and must be readjusted or repaired. Different methods of sound production require different methods of adjustment: * Tuning to a pitch with one's voic ...
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Game Controllers
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available t ...
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Guitar
The guitar is a fretted musical instrument that typically has six strings. It is usually held flat against the player's body and played by strumming or plucking the strings with the dominant hand, while simultaneously pressing selected strings against frets with the fingers of the opposite hand. A plectrum or individual finger picks may also be used to strike the strings. The sound of the guitar is projected either acoustically, by means of a resonant chamber on the instrument, or amplified by an electronic pickup and an amplifier. The guitar is classified as a chordophone – meaning the sound is produced by a vibrating string stretched between two fixed points. Historically, a guitar was constructed from wood with its strings made of catgut. Steel guitar strings were introduced near the end of the nineteenth century in the United States; nylon strings came in the 1940s. The guitar's ancestors include the gittern, the vihuela, the four- course Renaissance guitar, and the ...
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