Grundy's Game
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Grundy's Game
Grundy's game is a two-player mathematical game of strategy. The starting configuration is a single heap of objects, and the two players take turn splitting a single heap into two heaps of different sizes. The game ends when only heaps of size two and smaller remain, none of which can be split unequally. The game is usually played as a '' normal play'' game, which means that the last person who can make an allowed move wins. Illustration A normal play game starting with a single heap of 8 is a win for the first player provided they start by splitting the heap into heaps of 7 and 1: player 1: 8 → 7+1 Player 2 now has three choices: splitting the 7-heap into 6 + 1, 5 + 2, or 4 + 3. In each of these cases, player 1 can ensure that on the next move he hands back to his opponent a heap of size 4 plus heaps of size 2 and smaller: player 2: 7+1 → 6+1+1 player 2: 7+1 → 5+2+1 player 2: 7+1 → 4+3+1 player 1: 6+1+1 → 4+2+1+1 player 1: 5+2+1 → 4+1+2+1 ...
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Stacks Of Canadian Coins (16269886909)
Stack may refer to: Places * Stack Island, an island game reserve in Bass Strait, south-eastern Australia, in Tasmania’s Hunter Island Group * Blue Stack Mountains, in Co. Donegal, Ireland People * Stack (surname) (including a list of people with the name) * Parnell "Stacks" Edwards, a key associate in the Lufthansa heist * Stack Pierce, Robert Stack Pierce (1933–2016), an American actor and baseball player * Stack Stevens, Brian "Stack" Stevens (1941–2017), a Cornish rugby player * Stacks (rapper) (born 1985), the stage name of the rapper Yannique Barker Arts, entertainment, and media * ''Stack magazine'', a bimonthly publication about high school sports * Stacks (album), ''Stacks'' (album), a 2005 album by Bernie Marsden * Stacks, trailer parks that were made vertical, in the film ''Ready Player One (film), Ready Player One'' Computing * Stack (abstract data type), abstract data type and data structure based on the principle of last in first out ** Stack (C++), a C++ sta ...
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Misère Game
Misère ( French for "destitution"), misere, bettel, betl, or (German for "beggar"; equivalent terms in other languages include , , ) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possible, usually at no trump, in the round to be played. This does not allow sufficient variety to constitute a game in its own right, but it is the basis of such trick-avoidance games as Hearts, and provides an optional contract for most games involving an auction. The term or category may also be used for some card game of its own with the same aim, like Black Peter. A misère bid usually indicates an extremely poor hand, hence the name. An open or lay down misère, or misère ouvert is a 500 bid where the player is so sure of losing every trick that they undertake to do so with their cards placed face-up on the table. Consequently, 'lay down misère' is Australian gambling slang for a predicted easy victory. In Skat, the bidding ca ...
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Sprague–Grundy Theorem
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as a natural number, the size of the heap in its equivalent game of nim, as an ordinal number in the infinite generalization, or alternatively as a nimber, the value of that one-heap game in an algebraic system whose addition operation combines multiple heaps to form a single equivalent heap in nim. The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game. The Sprague–Grundy theorem and its proof encapsulate the main results of a theory discovered independently by R ...
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On-Line Encyclopedia Of Integer Sequences
The On-Line Encyclopedia of Integer Sequences (OEIS) is an online database of integer sequences. It was created and maintained by Neil Sloane while researching at AT&T Labs. He transferred the intellectual property and hosting of the OEIS to the OEIS Foundation in 2009. Sloane is chairman of the OEIS Foundation. OEIS records information on integer sequences of interest to both professional and amateur mathematicians, and is widely cited. , it contains over 350,000 sequences, making it the largest database of its kind. Each entry contains the leading terms of the sequence, keywords, mathematical motivations, literature links, and more, including the option to generate a graph or play a musical representation of the sequence. The database is searchable by keyword, by subsequence, or by any of 16 fields. History Neil Sloane started collecting integer sequences as a graduate student in 1965 to support his work in combinatorics. The database was at first stored on punched cards ...
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Elwyn Berlekamp
Elwyn Ralph Berlekamp (September 6, 1940 – April 9, 2019) was a professor of mathematics and computer science at the University of California, Berkeley.Contributors, ''IEEE Transactions on Information Theory'' 42, #3 (May 1996), p. 1048. DO10.1109/TIT.1996.490574Elwyn Berlekamp
listing at the Department of Mathematics, .
Berlekamp was widely known for his work in computer science, and

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John Horton Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches of recreational mathematics, most notably the invention of the cellular automaton called the Game of Life. Born and raised in Liverpool, Conway spent the first half of his career at the University of Cambridge before moving to the United States, where he held the John von Neumann Professorship at Princeton University for the rest of his career. On 11 April 2020, at age 82, he died of complications from COVID-19. Early life and education Conway was born on 26 December 1937 in Liverpool, the son of Cyril Horton Conway and Agnes Boyce. He became interested in mathematics at a very early age. By the time he was 11, his ambition was to become a mathematician. After leaving sixth form, he studied mathematics at Gonville and Caius College, Camb ...
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Richard K
Richard is a male given name. It originates, via Old French, from Old Frankish and is a compound of the words descending from Proto-Germanic ''*rīk-'' 'ruler, leader, king' and ''*hardu-'' 'strong, brave, hardy', and it therefore means 'strong in rule'. Nicknames include "Richie", "Dick", "Dickon", " Dickie", "Rich", "Rick", "Rico", "Ricky", and more. Richard is a common English, German and French male name. It's also used in many more languages, particularly Germanic, such as Norwegian, Danish, Swedish, Icelandic, and Dutch, as well as other languages including Irish, Scottish, Welsh and Finnish. Richard is cognate with variants of the name in other European languages, such as the Swedish "Rickard", the Catalan "Ricard" and the Italian "Riccardo", among others (see comprehensive variant list below). People named Richard Multiple people with the same name * Richard Andersen (other) * Richard Anderson (other) * Richard Cartwright (other) * Ri ...
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Achim Flammenkamp
Achim (; Northern Low Saxon: ''Achem''), commonly Achim bei Bremen, is a municipality and the largest town (population 30,059 in December 2006) in the Verden (district), district of Verden, in Lower Saxony, Germany. It is situated on the right bank of the Weser, approx. 17 km northwest of Verden, Germany, Verden, and 16 km southeast of Bremen. Geography Achim lies in the Weser Depression, an Urstromtal. The area surrounding Achim is primarily moorland in its natural state. It has an elevation between 12 and 40 metres above sea level, and an area of 65.1 km2. For the Badener mountains and Oil Camp, see Baden, Lower Saxony. History The first recorded mention of Achim came in 1091 as Arahem. The controlling heights of the Linden Mountains, south of Bremen, on which the old Arahem leaned, was a cult- and court-location. Achim was a meeting place of old Saxon courts. The court met three times annually. The Christian missionaries erected a baptismal church in Achim ...
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Wythoff's Game
Wythoff's game is a two-player mathematical subtraction game, played with two piles of counters. Players take turns removing counters from one or both piles; when removing counters from both piles, the numbers of counters removed from each pile must be equal. The game ends when one player removes the last counter or counters, thus winning. An equivalent description of the game is that a single chess queen is placed somewhere on a large grid of squares, and each player can move the queen towards the lower left corner of the grid: south, west, or southwest, any number of steps. The winner is the player who moves the queen into the corner. The two Cartesian coordinates of the queen correspond to the sizes of two piles in the formulation of the game involving removing counters from piles. Martin Gardner in his March 1977 "Mathematical Games column" in ''Scientific American'' claims that the game was played in China under the name 捡石子 ''jiǎn shízǐ'' ("picking stones"). The D ...
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Subtract A Square
Subtract-a-square (also referred to as take-a-square) is a two-player mathematical subtraction game. It is played by two people with a pile of coins (or other tokens) between them. The players take turns removing coins from the pile, always removing a non-zero square number of coins. The game is usually played as a '' normal play'' game, which means that the player who removes the last coin wins. It is an impartial game, meaning that the set of moves available from any position does not depend on whose turn it is. Solomon W. Golomb credits the invention of this game to Richard A. Epstein.. Example A normal play game starting with 13 coins is a win for the first player provided they start with a subtraction of 1: player 1: 13 - 1*1 = 12 Player 2 now has three choices: subtract 1, 4 or 9. In each of these cases, player 1 can ensure that within a few moves the number 2 gets passed on to player 2: player 2: 12 - 1*1 = 11 player 2: 12 - 2*2 = 8 player 2: ...
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Mathematical Games
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmetic theory i ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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