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Greyhawk Player's Guide
The ''Player's Guide'', also known as the ''Greyhawk Player's Guide'' or the ''Player's Guide to Greyhawk'', is a sourcebook for the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998. Contents The ''Player's Guide'' contains information intended for players, rather than dungeon masters. The book emphasizes character development over comprehensive coverage, giving an overview of the history, culture, and geography of the world of Oerth. It also includes small descriptions of important characters, and covers various humanoid races. The book includes some maps of the world as well as Greyhawk City. The book contains new player character class kits, and role-playing tips. Publication history The ''Player's Guide'' was published as part of TSR's relaunch of the Greyhawk line, and was released before ''The Adventure Begins''. Reception James MacDu ...
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Anne Brown (game Designer)
Anne K. Brown is a writer and editor in the role-playing game industry. Career Brown began working as an Assistant editor for ''Dragon'' magazine in 1989, on issues #147 to #151 (July–November 1989). She was later transferred to TSR's Games Division. She worked mostly as an editor, although she did design a number of modules and supplements including '' Falcon's Revenge'', '' Falconmaster'', and ''Flames of the Falcon'' (Greyhawk, 1990, with Richard W. Brown), '' Ship of Horror'' (Ravenloft, 1991), ''Unsung Heroes'' (Dragonlance, 1992), '' Aurora's Whole Realms Catalog'' (Forgotten Realms, 1992), and ''Children of the Night: Ghosts'' (Ravenloft, 1997). Brown was a vocal advocate within TSR of the Greyhawk setting, and designed the ''Player's Guide to Greyhawk'' (1998). Brown's ''Player's Guide to Greyhawk'' and Roger E. Moore's ''Return of the Eight'' and ''The Adventure Begins'' returned TSR to Greyhawk, and according to Shannon Appelcline "moved the setting's metaplot well b ...
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World Of Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Oerth
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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Greyhawk City
The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Since the setting was originally published in a folio and then again in a boxed set that were both titled ''World of Greyhawk'', the word "Greyhawk" is often used to describe the entire campaign world setting, although the proper name for that part of the world is the Flanaess. Sometimes the lands controlled by the Free City are also referred to as Greyhawk, though the proper term for the region is the Domain of Greyhawk. Early development In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, game designer Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as Dungeons & Dragons. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place ca ...
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The Adventure Begins
''Greyhawk: The Adventure Begins'' is a 1998 sourcebook for the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The 128 page book was written by Roger E. Moore and published by Wizards of the Coast under the TSR imprint it had recently acquired. Contents ''The Adventure Begins'' contains a general overview of the world of Oerth, including updates on the world's history, notable calendar events, and descriptions of the cultural and geographical divisions of the area. The book provides much specific information on the City of Greyhawk, the largest and most populous city of Oerth, including details on everything from its ruling council to its criminal codes, and descriptions of notable locations and characters within the city. Publication history ''The Adventure Begins'' was intended as a "bridge" between previous Greyhawk products, and the relaunch of the new product line. The book updates material from the earlier '' From the Ashes''. T ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Return Of The Eight
''Return of the Eight'' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. The module was published by Wizards of the Coast in 1998 under its recently acquired "TSR" imprint for the second edition ''Advanced Dungeons & Dragons'' rules. The 64-page module was written by Roger E. Moore and involves several iconic Greyhawk figures and legends, such as Tenser the Archmage. Plot summary An enemy of the Circle of Eight, "a group of powerful magicians dedicated to preserving the balance between good and evil", has captured one of the Circle's members, Jallarzi Sallavarian. The player characters become embroiled in the Circle's machinations as they try to rescue her. The characters move from the shantytowns of Greyhawk City, to the fortress-tower of the archmage Tenser, a member of the Circle of Eight who was slain some years ago. The characters will ultimately uncover a conspiracy which threatens th ...
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