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Ghost In The Shell (video Game)
is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation. A part of the larger ''Ghost in the Shell'' media franchise, it utilizes the same English voice cast as the feature film of the same name, although the two do not share a story continuity. The game was first released in July 1997, along with soundtrack albums, an artbook and a guidebook. The game's story and art design were written and illustrated by Masamune Shirow, the author of the original manga. ''Ghost in the Shell''s plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings. The game received mainly positive reviews. It was praised for its graphics, animation, music and unusual wall-climbing mechanics. However, it received criticism for its tedious and repetitive gameplay and low difficulty. Fifteen ...
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Japan Studio
Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Rush'' and '' Knack'' series, the Team Ico games, ''Bloodborne'', ''The Legend of Dragoon'', and ''Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios. History Japan Studio is based in Tokyo and was founded on 16 November 1993. It was formed shortly after the formation of the internal PlayStation division within Sony that included members from the Sony Corporation and the Sony Music Entertainment groups, with Japan Studio developing some of the initial games to be released on the first PlayStation console. According to Shuhei Yoshida, at the onset, the studio was run similar to Sony's music business, with lead external producers seeking out creative talent and help nurture the ...
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Strafing (gaming)
Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafing Circle strafing is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. with a machine gun. Circle strafing is especially effecti ...
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Toshihiro Kawamoto
is a Japanese animator. He is co-founder and director of the anime studio Bones. He was character designer and animation director of '' Cowboy Bebop''. Biography Early period Upon graduating from high school, Kawamoto was first employed in the making and designing of precision machinery. During this early period, he became interested in becoming an animator due to the ongoing ''Macross'' series, Yoshiyuki Tomino's ''Mobile Suit Gundam'' and Gainax's amateur ''Daikon'' films. In particular, Yoshikazu Yasuhiko's character designs were a major influence. Within a year, Kawamoto left his previous profession and enrolled in the Nagoya branch of Tokyo Designer Gakuin College (currently known as Nagoya Designer Gakuin), which he later attended for two years. Career After graduating, he applied for a job at Group Donguri and was accepted. In 1986, he made his debut in Yasuhiko's 1986 film ''Arion'', where he was supervised by Yoshinobu Inano and mentored by lead character designer Sachi ...
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Jumping Flash!
''Jumping Flash!'' is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment. The first installment in the ''Jumping Flash!'' series, it was released for the PlayStation on 28 April 1995 in Japan, 29 September in Europe and 1 November in North America. It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007, in 2012 on PlayStation Vita and again in 2022 on PlayStation 4 and PlayStation 5. Presented in a first-person perspective, the game follows a robotic rabbit named "Robbit" as he searches for missing jet pods scattered by the game's astrophysicist antagonist character Baron Aloha. Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". ' ...
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Batou
is a main male character in Masamune Shirow's ''Ghost in the Shell'' series. He is the second-best melee fighter in Section 9,Official Log 1, page 23. and is the second in command under Major Motoko Kusanagi. He is a battle-hardened cyborg special operative with a long distinguished military career and a no-nonsense attitude. Though he looks imposing, he is known for his warm heart, sense of humor, and love for animals. Conception and creation Batou's serves as pointman whose combat specialty is " near combat." Batou often acts as the Section 9 team's comedic relief. Background Batou's limbs are all prosthetic; despite the fact that exercise provides negligible benefit, Batou enjoys jogging and weightlifting as a hobby. Shirow's characterization of Batou in the manga, and indeed the other members of Section 9, is notably more light-hearted than the characterization used in Mamoru Oshii's films of the same name. His eyes, though prosthetic, often bulge comically when he is a ...
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Motoko Kusanagi
Major , or just "Major", is the main protagonist in Masamune Shirow's ''Ghost in the Shell'' manga and anime series. She is a synthetic "full-body prosthesis" augmented- cybernetic human employed as the field commander of Public Security Section 9, a fictional anti-cybercrime law-enforcement division of the Japanese National Public Safety Commission. Being strong-willed, physically powerful, and highly intelligent cyberhero, she is well known for her skills in deduction, hacking and military tactics. Conception and creation Motoko Kusanagi's body was designed by the manga author and artist Masamune Shirow to be a mass production model so she would not be conspicuous. Her electrical and mechanical system within is special and features parts unavailable on the civilian market. Shirow intentionally chose this appearance so Motoko would not be harvested for those parts. Character In the 1995 anime film adaptation, character designer and key animator supervisor Hiroyuki Okiura, ...
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Public Security Section 9
is a fictional gendarmerie-style information security and intelligence department from Masamune Shirow's ''Ghost in the Shell'' manga and anime series. In the franchise, its jurisdiction exists under the Ministry of Internal Affairs and Communications, Ministry of Internal Affairs. In some translations, the name is given as Public Safety Section 9. In the original film, it is known as the Shell Squad or Security Police Section 9. In the original publication of the manga, it was known as Mobile Armored Riot Police Section 9. Regardless of translation, when spoken of by the characters, it is simply referred to as Section 9. The Section-9 is composed of former military officers, forensics scientists, and police detectives; these agents answer only to the Daisuke Aramaki, Chief Director and the Prime Minister of Japan. Most information about Section 9 remains highly classified; the Ministry of Home Affairs (Japan), Ministry of Home Affairs does not comment on the details of its act ...
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Active Camouflage
Active camouflage or adaptive camouflage is camouflage that adapts, often rapidly, to the surroundings of an object such as an animal or military vehicle. In theory, active camouflage could provide perfect concealment from visual detection. Active camouflage is used in several groups of animals, including reptiles on land, and cephalopod molluscs and flatfish in the sea. Animals achieve active camouflage both by color change and (among marine animals such as squid) by counter-illumination, with the use of bioluminescence. Military counter-illumination camouflage was first investigated during the Second World War for marine use. More recent research has aimed to achieve crypsis by using cameras to sense the visible background, and by controlling Peltier panels or coatings that can vary their appearance. In animals Active camouflage is used in several groups of animals including cephalopod molluscs, fish, and reptiles. There are two mechanisms of active camouflage in ani ...
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Explosive Ordnance Disposal
Bomb disposal is an explosives engineering profession using the process by which hazardous explosive devices are rendered safe. ''Bomb disposal'' is an all-encompassing term to describe the separate, but interrelated functions in the military fields of explosive ordnance disposal (EOD) and improvised explosive device disposal (IEDD), and the public safety roles of public safety bomb disposal (PSBD) and the bomb squad. History The first professional civilian bomb squad was established by Sir Vivian Dering Majendie. As a Major in the Royal Artillery, Majendie investigated an explosion on 2 October 1874 in the Regent's Canal, when the barge 'Tilbury', carrying six barrels of petroleum and five tons of gunpowder, blew up, killing the crew and destroying Macclesfield Bridge and cages at nearby London Zoo. In 1875, he framed The Explosives Act, the first modern legislation for explosives control. He also pioneered many bomb disposal techniques, including remote methods for the ha ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Unlockable (gaming)
Unlockable content refers to content that is available in video games but not accessible unless something is performed by the player to get access to it. Different genres of games have different styles and options of unlockable content that is standard among their games. The unlockable content varies, and can be as little as a single weapon or enhancement, to more than doubling the playable characters available to the player. Methods Presale exclusives Many games, such as ''Left 4 Dead 2'' and '' Battlefield: Bad Company 2'', offer presales that come with exclusive unlockable content. In order to get these exclusives, one must order the game through the retailer before it is available for sale, with a small deposit to guarantee the game. Once this presale is made, the buyer gets a code to use to get the unlockable content once the game is available. This has been done by many companies worldwide, such as North America's GameStop, UK's Game and many other retailers. Achievements ...
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