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Game Time Card
A game time card (GTC, also called game time code) generally refers to a type of voucher that allows a player subscription time to a certain online video game, usually a massively multiplayer online role playing game (MMORPG). These are an alternative to the normal subscription method of cyclical billing that most games offer. The game time card is usually comparable in cost and exchangeable as a gift. The term now often simply refers to any one-use code for an online game. Some other uses include upgraded subscription cards, new account codes, and codes that can be redeemed for in-game currency. Some video game companies allow players to spend the purchased game time on any title in their collection, or divide it among multiple games. EVE Online ''Eve Online'' (stylised ''EVE Online'') is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of ''Eve Online'' can participate in a number of in-ga ...
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Voucher
A voucher is a bond of the redeemable transaction type which is worth a certain monetary value and which may be spent only for specific reasons or on specific goods. Examples include housing, travel, and food vouchers. The term voucher is also a synonym for receipt and is often used to refer to receipts used as evidence of, for example, the declaration that a service has been performed or that an expenditure has been made. Voucher is a tourist guide for using services with a guarantee of payment by the agency. The term is also commonly used for school vouchers, which are somewhat different. In tourism Vouchers are used in the tourism sector primarily as proof of a named customer's right to take a service at a specific time and place. Service providers collect them to return to the tour operator or travel agent that has sent that customer, to prove they have given the service. So, the life of a voucher is as below: # Customer receives vouchers from tour operator or travel agent f ...
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Massively Multiplayer Online Role Playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 million subsc ...
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EVE Online
''Eve Online'' (stylised ''EVE Online'') is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of ''Eve Online'' can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players. The game is renowned for its scale and complexity with regards to player interactions in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players. The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history. ''Eve Online'' was exhibited at the Museum of Modern Art with a video including the historical events ...
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