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GURPS Russia
''GURPS Russia'' is a role-playing game supplement by S. John Ross (game designer), S. John Ross, published by Steve Jackson Games in 1998 for the ''GURPS'' (''Generic Universal Role-Playing System'') rule set. Description This book enables gamemasters to design a ''GURPS'' campaign set in medieval Russia. Chapters include: * Life in medieval Russia: Life in a Russian village, city life, social organizations, Cossaack society, notable locations, geography, and climate. * Russians: Creating player characters, and equipping them. * Russian history * Religion * Fantasy Russia: Various mythical locations, with descriptions of folklore, magic, and notable legendary figures * Bestiary, including domestic, feral and supernatural creatures * The Russian Campaign: How to design and implement a campaign setting in medieval Russia Twelve ideas for adventures are also included, some using strictly historical background, others using mythical fantasy. Publication history In the 2014 book ...
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Cover Of GURPS Russia 1997
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Eric Hotz
Eric Hotz is a graphic artist and illustrator. Early life and education He was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fine arts and commercial art. Career Hotz worked for First Encounter Magazine (DELF) 1983 to 1984, and Columbia Games Inc. from 1984 to 2000, and was the in-house illustrator, production editor, and cartographer for their '' Hârn'' books. He did the design and art for the role-playing game '' High Colonies'' (1988) for Waterford Publishing House Ltd. He produced many of Columbia's interior color, black line art, map work, cover art, for their Hârn (an RPG world) books line as well board game map art for their board game lines (Rommel In The Desert, EastFront, WestFront, 1812, Bobby Lee, Sam Grant, and many other titles) including their cover art, and rules book line art. In 1992 he started working freelance for Columbia Games, and eventuall ...
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GURPS Books
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Wizard Entertainment
Wizard Entertainment Inc., formerly known as GoEnergy and Wizard World, is a producer of multi-genre fan conventions across North America. The company started as the holding company for Strato Malmas' interests in the energy business. Gareb Shamus started the previous bearer of the Wizard Entertainment name in 1991 as Wizard Press the publisher of one monthly magazine ('' Wizard''). That company evolved into a multi-title publishing company with diversified interests in branded products and related convention operations. By 2011, the company had discontinued its print division to focus exclusively on its convention business. Since then, they have expanded to producing thirteen annual conventions around the U.S. History Gareb Shamus founded '' Wizard'' magazine in January 1991 shortly after he graduated from college.Babka, Allison"Wizard World Inc.: A roving comic con looks to corner the geek market,"''The Riverfront Times'' (Apr. 3, 2014). The company was originally based in Conge ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Ray Winninger
Ray Winninger is a game designer who has worked on a number of roleplaying games, including the ''Dungeons & Dragons'' fantasy roleplaying game. He is the former Executive Producer for the Wizards of the Coast ''Dungeons & Dragons'' studio. Career Ray Winninger was a competitive chess player as a child, and at age nine he discovered Avalon Hill games and ''Dungeons & Dragons'' while looking for chess opponents at a local hobby shop/game store. He designed his first game as "a futuristic man-to-man miniatures system", and by age fourteen he had designed an enormous campaign world for the ''Dungeons & Dragons'' game system. His first published work was an adventure called ''Countdown!'' for FASA's '' Doctor Who'' role-playing game. He worked for TSR, including work on ''Dungeons & Dragons'', throughout the 1980s and early 1990s. Winninger was the co-designer of '' DC Heroes'' and ''Torg''. He then worked on staff at Mayfair Games, and became Editorial Director for Mayfair after ' ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Steffan O'Sullivan
Steffan O'Sullivan is the author of several role-playing game books. Career Steffan O'Sullivan was a ''GURPS'' writer whose projects included ''GURPS Swashbucklers'' (1990) and '' GURPS Bunnies & Burrows'' (1992). He designed the ''FUDGE'' role-playing game system, first releasing it for free on the internet on December 7, 1993. His friend Ann Dupuis was interested in starting her own game company, and using ''FUDGE'' as her flagship game; O'Sullivan agreed, provided the game remain free and available on the internet, so Dupuis created Wild Mule Games and released a limited print edition of ''FUDGE'' in 1994. Dupuis changed the company's name to Grey Ghost Press in 1995, and convinced O'Sullivan to work up a new ruleset for ''FUDGE'', released to the internet in June 1995, and published later that year as the first large-scale ''FUDGE'' release from Grey Ghost Press. O'Sullivan changed the name from ''FUDGE'' to ''Fudge'' in 2000, and officially transferred the rights to the game ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing ''Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's ''White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s ''Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career with sev ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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