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GURPS In Nomine
''GURPS In Nomine'' is the GURPS (third edition) adaptation of the ''In Nomine'' role-playing game. Contents ''GURPS In Nomine'' involves powerful angels and demons as player characters. It contains conversion material for the core rules as well as selected supplemental rules, and is actually longer than the original book by sixteen pages, or one signature. It also includes information about the Grigori and their resonance, as well as the Fallen Grigori (also known as Skulkers), which has not yet appeared in the original line. The conversion guidelines in the back can convert both to and from GURPS and the original system. The character point values for Celestial characters in GURPS In Nomine are very high in relation to most other GURPS settings. Starting characters can easily exceed 800 points, and more experienced characters are likely to exceed 1500 points. Publication history The book was written by Elizabeth McCoy and Walter Milliken. Steve Jackson Games supported its ...
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Elizabeth McCoy
Elizabeth "Archangel Beth" McCoy (born 5 November 1971) is a writer and editor in the role-playing game industry at Steve Jackson Games. Career She and her husband Walter Milliken wrote the award-winning supplement ''GURPS Illuminati University''. She was the line editor for the ''In Nomine'' role-playing game. In a lawsuit that received national attention and led to the establishment of the Electronic Frontier Foundation, McCoy, Milliken and Steve Jackson successfully sued the United States Secret Service The United States Secret Service (USSS or Secret Service) is a federal law enforcement agency under the Department of Homeland Security charged with conducting criminal investigations and protecting U.S. political leaders, their families, and ... in 1993 for illegally seizing computers and electronic information. References External links * 1971 births 21st-century American women American women writers GURPS writers Living people Place of birth missing (l ...
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Walter Milliken
Walter Milliken is a writer and game designer who has worked on a number of ''GURPS'' products for Steve Jackson Games. Career Walter Milliken ran the ''GURPS Digest'' discussion list on the internet in the early 1990s. In a lawsuit that received national attention and led to the establishment of the Electronic Frontier Foundation, Milliken and Steve Jackson successfully sued the United States Secret Service in 1993 for illegally seizing computers and electronic information. Walter Milliken is the co-author of ''GURPS Illuminati University'', and contributor to many GURPS books. There is a list of his other work at www.pen-paper.netarchive. He is married to his frequent co-author, Elizabeth McCoy Elizabeth "Archangel Beth" McCoy (born 5 November 1971) is a writer and editor in the role-playing game industry at Steve Jackson Games. Career She and her husband Walter Milliken wrote the award-winning supplement ''GURPS Illuminati Universit .... References {{DEFAULTSORT:Milli ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of '' Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as '' Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by th ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic pract ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were l ...
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In Nomine (role-playing Game)
''In Nomine'' is a role-playing game designed by Derek Pearcy and published in 1997 by Steve Jackson Games, based on the French game '' In Nomine Satanis/Magna Veritas''. Players typically assume the role of angels and demons in a setting that draws heavily on the traditional Christian mythos. ''In Nomine'' won the Origins Award for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1997''. Setting The game combines the supernatural with mundane reality, with campaigns often set in the modern world. Supernatural characters take on a human (or other mundane) form to further their various agendas. Although individual campaigns can focus on combat or direct conflict, Heaven and Hell settled into a Cold War called the "Great Game". Angels and demons typically struggle indirectly, by attempting to draw humans closer to their respective sides. Open hostilities are costly, and, in the game setting, rarely prove to be the most efficient option. This allows ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of th ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Bookbinding
Bookbinding is the process of physically assembling a book of codex format from an ordered stack of ''signatures'', sheets of paper folded together into sections that are bound, along one edge, with a thick needle and strong thread. Cheaper, but less permanent, methods for binding books include loose-leaf rings, individual screw-posts (binding posts), twin loop spine coils, plastic spiral coils, and plastic spine combs. For protection, the bound stack of signatures is wrapped in a flexible cover or is attached to stiffened boards. Finally, an attractive cover is placed onto the boards, which includes the publisher's information, and artistic decorations. The trade of binding books is in two parts; (i) stationery binding (vellum binding) for books intended for handwritten entries, such as accounting ledgers, business journals, blank-page books, and guest logbooks, and notebooks, manifold books, day books, diaries, and portfolios. (ii) letterpress printing and binding deals wit ...
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Character Point
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Contemporary Role-playing Games
Contemporary history, in English-language historiography, is a subset of modern history that describes the historical period from approximately 1945 to the present. Contemporary history is either a subset of the late modern period, or it is one of the three major subsets of modern history, alongside the early modern period and the late modern period. In the social sciences, contemporary history is also continuous with, and related to, the rise of postmodernity. Contemporary history is politically dominated by the Cold War (1947–1991) between the Western Bloc, led by the United States, and the Eastern Bloc, led by the Soviet Union. The confrontation spurred fears of a nuclear war. An all-out "hot" war was avoided, but both sides intervened in the internal politics of smaller nations in their bid for global influence and via proxy wars. The Cold War ultimately ended with the Revolutions of 1989 and the dissolution of the Soviet Union in 1991. The latter stages and afterm ...
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Dark Fantasy Role-playing Games
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complemen ...
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