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GURPS Discworld
''GURPS Discworld'' and the related supplements are role-playing game sourcebooks set in Terry Pratchett's ''Discworld'' fantasy universe using the GURPS role-playing game system. GURPS Discworld was designed by Phil Masters (in collaboration with Pratchett) and first published in 1998. Contents The game included a lot of detail about Discworld, appealing to both roleplaying and Discworld fans. It has also been attributed to introducing roleplayers to the series of Discworld books. Publication history ''GURPS Discworld'' was written by Phil Masters and Terry Pratchett; its cover and illustrations were done by Paul Kidby. It was published by Steve Jackson Games in 1998. ''GURPS Discworld'' was the first book to include the ''GURPS Lite'' rules. The ''GURPS Lite'' rules were included as an appendix, meaning it was not necessary to purchase '' GURPS Basic'' in order to play. In March 2001, Steve Jackson Games published a sequel under the title ''GURPS Discworld Also''. It was wri ...
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GURPS Basic Set
''GURPS Basic Set'' is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition ''GURPS Basic Set'' box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004. Contents First and second editions ''GURPS'' stands for Generic Universal Role-Playing System – that is essentially a very flexible descendant of ''The Fantasy Trip''. Basic combat is simple, but advance combat is very position-oriented, almost a complicated boardgame. The level of complexity used is completely up to the players. The character improvement system is skill-based. The many additional supplements to the ''Basic Set'' enable ''GURPS'' characters to move easily from one gaming genre to another. The ''Basic Set'' includes a "Characters" book (72 pages, covers character creation and development, skills, and basic equipment), "Adventuring" (80 pages, covers success rolls, combat, damage, running th ...
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GURPS 4th Edition
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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GURPS 3rd Edition
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were larg ...
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GURPS Books
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Discworld Games
''Discworld'' is a comic fantasy"Humorous Fantasy" in David Pringle, ed., ''The Ultimate Encyclopedia of Fantasy'' (pp.31-33). London, Carlton,2006. book series written by the English author Terry Pratchett, set on the Discworld, a flat planet balanced on the backs of four elephants which in turn stand on the back of a giant turtle. The series began in 1983 with ''The Colour of Magic'' and continued until the final novel ''The Shepherd's Crown'', which was published in 2015, following Pratchett's death. The books frequently parody or take inspiration from classic works, usually fantasy or science fiction, as well as mythology, folklore and fairy tales, and often use them for satirical parallels with cultural, political and scientific issues. Forty-one ''Discworld'' novels were published. Apart from the first novel in the series, ''The Colour of Magic'', the original British editions of the first 26 novels, up to ''Thief of Time'' (2001), had cover art by Josh Kirby. After Ki ...
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Comedy Role-playing Games
Comedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term originated in ancient Greece: in Athenian democracy, the public opinion of voters was influenced by political satire performed by comic poets in theaters. The theatrical genre of Greek comedy can be described as a dramatic performance pitting two groups, ages, genders, or societies against each other in an amusing '' agon'' or conflict. Northrop Frye depicted these two opposing sides as a "Society of Youth" and a "Society of the Old". A revised view characterizes the essential agon of comedy as a struggle between a relatively powerless youth and the societal conventions posing obstacles to his hopes. In this struggle, the youth then becomes constrained by his lack of social authority, and is left with little choice but to resort to ruses wh ...
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Semaphore Line
An optical telegraph is a line of stations, typically towers, for the purpose of conveying textual information by means of visual signals. There are two main types of such systems; the semaphore telegraph which uses pivoted indicator arms and conveys information according to the direction the indicators point, and the shutter telegraph which uses panels that can be rotated to block or pass the light from the sky behind to convey information. The most widely used system was invented in 1792 in France by Claude Chappe, and was popular in the late eighteenth to early nineteenth centuries. This system is often referred to as ''semaphore'' without qualification. Lines of relay towers with a semaphore rig at the top were built within line of sight of each other, at separations of . Operators at each tower would watch the neighboring tower through a telescope, and when the semaphore arms began to move spelling out a message, they would pass the message on to the next tower. This s ...
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List Of GURPS Books
This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game. Fourth edition Core books These are the books necessary to play, with the core rules used in all settings (''GURPS Basic Set: Characters'' and ''Campaigns''), plus basic accessories. ; '' GURPS Basic Set: Characters'' ; '' GURPS Basic Set: Campaigns'' ; ''GURPS GM's Screen'' Free core books ; ''GURPS Lite'' : A 32-page introduction to the rules of GURPS based on the core rules in the ''GURPS 4e Basic Set'' (mainly ''Characters''). It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. It is freely available, as a PDF from the Steve Jackson Games website Warehouse 23. It is a supplement to some GURPS books. ::Unlike the 3E version of ''GURPS Lite'', this did not include Magery or any spells, but does include the new "Jumper" Advantage. ; ''GURPS Ultra-Lite'' : Core GURPS rules con ...
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Car Wars
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions of the game were published to use a 1-inch = 15-feet scale ( 1:180 scale), although the Fifth Edition ...
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The Last Continent
''The Last Continent'' is a fantasy novel by British writer Terry Pratchett, the twenty-second book in his ''Discworld'' series. First published in 1998, it mocks the aspects of time travel such as the grandfather paradox and the Ray Bradbury short story "A Sound of Thunder". It also parodies Australian people and aspects of Australian culture, such as the ''Crocodile Dundee'', ''The Adventures of Priscilla, Queen of the Desert'' and ''Mad Max'' movies, the Australian beer XXXX, Vegemite, thongs, cork hats, the Peach Melba, '' Skippy the Bush Kangaroo'', the Henley-on-Todd Regatta, and the popular Australian songs "Waltzing Matilda", "Down Under", and "The Man From Snowy River". Plot summary The story opens weeks after the events of ''Interesting Times'', in which Rincewind is magically transported to the continent of XXXX, where he meets the magical kangaroo Scrappy. Scrappy explains to Rincewind that he is fated to bring back meaning the rain, and end the eons-long drought. ...
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