Function Representation
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Function Representation
Function Representation (FRep or F-Rep) is used in solid modeling, volume modeling and computer graphics. FRep was introduced in "Function representation in geometric modeling: concepts, implementation and applications" as a uniform representation of multidimensional geometric objects (shapes). An object as a point set in multidimensional space is defined by a single continuous real-valued function f(X) of point coordinates X _1,x_2, ..., x_n/math> which is evaluated at the given point by a procedure traversing a tree structure with primitives in the leaves and operations in the nodes of the tree. The points with f(x_1,x_2, ..., x_n) \ge 0 belong to the object, and the points with f(x_1,x_2, ..., x_n) < 0 are outside of the object. The point set with f(x_1,x_2, ..., x_n)=0 is called an .


Geometric domain

The geomet ...
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Solid Modeling
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes '' (solids)''. Solid modeling is distinguished from related areas of geometric modeling and computer graphics, such as ''3D modeling'', by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly expanded to incl ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Isosurface
An isosurface is a three-dimensional analog of an isoline. It is a surface that represents points of a constant value (e.g. pressure, temperature, velocity, density) within a volume of space; in other words, it is a level set of a continuous function whose domain is 3-space. The term ''isoline'' is also sometimes used for domains of more than 3 dimensions. Applications Isosurfaces are normally displayed using computer graphics, and are used as data visualization methods in computational fluid dynamics (CFD), allowing engineers to study features of a fluid flow (gas or liquid) around objects, such as aircraft wings. An isosurface may represent an individual shock wave in supersonic flight, or several isosurfaces may be generated showing a sequence of pressure values in the air flowing around a wing. Isosurfaces tend to be a popular form of visualization for volume datasets since they can be rendered by a simple polygonal model, which can be drawn on the screen very quic ...
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Non-manifold Model
In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points. Overview A boundary representation of a model comprises topological components (faces, edges and vertices) and the connections between them, along with geometric definitions for those components (surfaces, curves and points, respectively). A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the ''shell'' (a set of connected faces), the ''loop'' (a circuit of edges bounding a face) and ''loop-edge links'' (also known as '' winged edge links'' or ''half-edges'') which are used to create the edge circuits. Vs Constructive Solid Geometry Compared to the constructive solid geometry (CSG) ...
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Implicit Surface
In mathematics, an implicit surface is a surface in Euclidean space defined by an equation : F(x,y,z)=0. An ''implicit surface'' is the set of zeros of a function of three variables. ''Implicit'' means that the equation is not solved for or or . The graph of a function is usually described by an equation z=f(x,y) and is called an ''explicit'' representation. The third essential description of a surface is the '' parametric'' one: (x(s,t),y(s,t), z(s,t)), where the -, - and -coordinates of surface points are represented by three functions x(s,t)\, , y(s,t)\, , z(s,t) depending on common parameters s,t. Generally the change of representations is simple only when the explicit representation z=f(x,y) is given: z-f(x,y)=0 (implicit), (s,t,f(s,t)) (parametric). ''Examples'': #The plane x+2y-3z+1=0. #The sphere x^2+y^2+z^2-4=0. #The torus (x^2+y^2+z^2+R^2-a^2)^2-4R^2(x^2+y^2)=0. #A surface of genus 2: 2y(y^2-3x^2)(1-z^2)+(x^2+y^2)^2-(9z^2-1)(1-z^2)=0 (see diagram). #The su ...
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R-function
In mathematics, an R-function, or Rvachev function, is a real-valued function whose sign does not change if none of the signs of its arguments change; that is, its sign is determined solely by the signs of its arguments. Interpreting positive values as ''true'' and negative values as ''false'', an R-function is transformed into a "companion" Boolean function (the two functions are called ''friends''). For instance, the R-function ''ƒ''(''x'', ''y'') = min(''x'', ''y'') is one possible friend of the logical conjunction (AND). R-functions are used in computer graphics and geometric modeling in the context of implicit surfaces and the function representation. They also appear in certain boundary-value problems, and are also popular in certain artificial intelligence applications, where they are used in pattern recognition. R-functions were first proposed by {{Interlanguage link multi, Vladimir Logvinovich Rvachev, ru, 3=Рвачев, Владимир Логвинович< ...
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Smooth Function
In mathematical analysis, the smoothness of a function (mathematics), function is a property measured by the number of Continuous function, continuous Derivative (mathematics), derivatives it has over some domain, called ''differentiability class''. At the very minimum, a function could be considered smooth if it is differentiable everywhere (hence continuous). At the other end, it might also possess derivatives of all Order of derivation, orders in its Domain of a function, domain, in which case it is said to be infinitely differentiable and referred to as a C-infinity function (or C^ function). Differentiability classes Differentiability class is a classification of functions according to the properties of their derivatives. It is a measure of the highest order of derivative that exists and is continuous for a function. Consider an open set U on the real line and a function f defined on U with real values. Let ''k'' be a non-negative integer. The function f is said to be of ...
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HyperFun
HyperFun (from Hyperdimensional Functions) is a programming language{{cite web , work = HyperFun language specification, version 2.0 , title = HyperFun: Language for FRep Volume Modeling , url = http://hyperfun.org/wiki/doku.php?id=hyperfun:language , accessdate = 5 August 2012 and software used to create, visualize, and fabricate volumetric 3D and higher-dimensional models. The team maintaining the HyperFun project is a freely associated group of researchers and students from different countries from all over the world (UK, Russia, France, Japan, Norway, USA, and others) called the Digital Materialization Group (digitalmaterial.org). Overview HyperFun allows users to easily model objects of the quality found in reality and nature. The system is based on a new mathematical framework for geometry, function representation (FRep), which provides a uniform method to model both surface geometry and internal composition simultaneously. It is also a compact and precise framewo ...
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Constructive Solid Geometry
Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects,, potentially generating visually complex objects by combining a few primitive ones.. In 3D computer graphics and CAD, CSG is often used in procedural modeling. CSG can also be performed on polygonal meshes, and may or may not be procedural and/or parametric. Contrast CSG with polygon mesh modeling and box modeling. Workings The simplest solid objects used for the representation are called ''geometric primitives''. Typically they are the objects of simple shape: cuboids, cylinders, prisms, pyramids, spheres, cones. The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not. An object is ''constructed'' from primitives by means ...
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Boundary Representation
In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points. Overview A boundary representation of a model comprises topological components (faces, edges and vertices) and the connections between them, along with geometric definitions for those components (surfaces, curves and points, respectively). A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the ''shell'' (a set of connected faces), the ''loop'' (a circuit of edges bounding a face) and ''loop-edge links'' (also known as ''winged edge links'' or ''half-edges'') which are used to create the edge circuits. Vs Constructive Solid Geometry Compared to the constructive solid geometry (CSG) repr ...
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Solid Modeling
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes '' (solids)''. Solid modeling is distinguished from related areas of geometric modeling and computer graphics, such as ''3D modeling'', by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly expanded to incl ...
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Isosurface
An isosurface is a three-dimensional analog of an isoline. It is a surface that represents points of a constant value (e.g. pressure, temperature, velocity, density) within a volume of space; in other words, it is a level set of a continuous function whose domain is 3-space. The term ''isoline'' is also sometimes used for domains of more than 3 dimensions. Applications Isosurfaces are normally displayed using computer graphics, and are used as data visualization methods in computational fluid dynamics (CFD), allowing engineers to study features of a fluid flow (gas or liquid) around objects, such as aircraft wings. An isosurface may represent an individual shock wave in supersonic flight, or several isosurfaces may be generated showing a sequence of pressure values in the air flowing around a wing. Isosurfaces tend to be a popular form of visualization for volume datasets since they can be rendered by a simple polygonal model, which can be drawn on the screen very quic ...
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