Full Throttle 2
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Full Throttle 2
''Full Throttle'' is a graphic adventure video game developed by LucasArts and designed by Tim Schafer. The game was released on April 30, 1995, for MS-DOS and Mac OS. It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including ''The Secret of Monkey Island'' (1990), '' Monkey Island 2: LeChuck's Revenge'' (1991), and ''Day of the Tentacle'' (1993). Set in the near future, the game's story follows Ben, the leader of a biker gang, who is framed for the murder of a beloved motorcycle manufacturing mogul and seeks to clear his and his gang's names. A remastered version of the game was developed by Double Fine Productions and was released in April 2017 for Windows, PlayStation 4 and PlayStation Vita, with later ports for iOS and Xbox One. ''Full Throttle'' was LucasArts' eleventh adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action seq ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island (series), Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action game, action-based ''Star Wars'' titles in th ...
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Graphic Adventure Video Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Pie Menu
In user interface design, a pie menu or radial menu is a circular context menu where selection depends on direction. It is a graphical control element. A pie menu is made of several "pie slices" around an inactive center and works best with stylus input, and well with a mouse. Pie slices are drawn with a hole in the middle for an easy way to exit the menu. Pie menus work well with keyboard acceleration, particularly four and eight item menus, on the cursor keys and the number pad. A goal of pie menus is to provide a smooth, reliable gestural style of interaction for novices and experts. A slice can lead to another pie menu; selecting this may center the pointer in the new menu. A marking menu is a variant of this technique that makes the menu less sensitive to variance in gesture size. As a kind of context menu, pie menus are often context-sensitive, showing different options depending on what the pointer was pointing at when the menu was requested. History The first document ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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Rebel Assault II: The Hidden Empire
''Star Wars: Rebel Assault II: The Hidden Empire'' is a 1995 video game developed by LucasArts. It is the sequel to '' Star Wars: Rebel Assault'', set in the ''Star Wars'' expanded universe. It is played as a rail shooter; the player proceeds down predetermined paths, but has the ability to control aiming, shooting, and dodging. The player character, Rookie One, pilots ships such as a YT-1300 Corellian Transport, a B-wing, and a Y-wing, and encounters new enemy ships, including TIE Interceptors. They uncover, and eventually disable production of, a new TIE variant known as the TIE Phantom, which has the ability to cloak. It contains mostly original filming with actors and stunts, while the scenery and the space scenes were 3D rendered. According to LucasArts' magazine, '' The Adventurer'', the game was the first media to incorporate live-action actors and footage in the ''Star Wars'' universe since '' Return of the Jedi''. The game makes use of Lucasarts' proprietary INSANE ...
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INSANE (software)
INSANE is a proprietary INteractive Streaming ANimation Engine developed at LucasArts, primarily by programmer/game designer Vincent Lee. Using custom video compression technology, it greatly compresses moving images so that high quality full-screen videos can be displayed even in hi-res graphics modes on the PC. An early version was first developed for '' Star Wars: Rebel Assault'', and was followed by a much enhanced version in '' Star Wars: Rebel Assault II: The Hidden Empire'' and then in '' Full Throttle'', '' Outlaws'', and '' The Dig''. It was also used in the 1998 games '' Star Wars: Droid Works'', ''Mysteries of the Sith ''Star Wars Jedi Knight: Mysteries of the Sith'' is an expansion pack for the 1997 first-person shooter '' Star Wars Jedi Knight: Dark Forces II'', developed and published by LucasArts for Microsoft Windows in 1998. It was re-released on Steam ...'', and ''Mortimer and The Riddles of the Medallion'', and its compression technology was incorporated i ...
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Full-motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as ''Night Trap'' (1992), ''The 7th Guest'' (1993), ''Voyeur'' (1993), ''Phantasmagoria '' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). The introduction of CD-based consoles like  3DO,  CD-i, and Sega CD brought the concept of interactive FMV gameplay. Comp ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Remaster
Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A master is the definitive recording version that will be replicated for the end user, commonly into other formats (e.g. LP records, CDs, DVDs, Blu-rays). A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound effect tapes similar to modern sampling to make a radio play for broadcast. Problematically, several different levels of masters often exist for any one audio release. As an example, examine the way a typical music album from the 1960s was created. Musicians and vocalists were recorded on multi-track tape. This tape w ...
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Frameup
__NOTOC__ In the United States criminal law, a frame-up (frameup) or setup is the act of framing someone, that is, providing false evidence or false testimony in order to falsely prove someone guilty of a crime. While incriminating those who are innocent might be done out of sheer malice, framing is primarily used as a distraction. Generally, the person who is framing someone else is the actual perpetrator of the crime. In other cases it is an attempt by law enforcement to get around due process. Motives include getting rid of political dissidents or "correcting" what they see as the court's mistake. Some lawbreakers will try to claim they were framed as a defense strategy. Frameups in labor disputes sometimes swing public opinion one way or the other. In Massachusetts, during the 1912 Lawrence Textile Strike, Massachusetts State Police officers acting on a tip discovered dynamite and blamed it on the Industrial Workers of the World union. National media echoed an anti-union ...
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Outlaw Motorcycle Club
An outlaw motorcycle club is a motorcycle subculture generally centered on the use of Cruiser (motorcycle), cruiser motorcycles, particularly Harley-Davidsons and chopper (motorcycle), choppers, and a set of ideals that purport to celebrate freedom, nonconformity to mainstream culture, and loyalty to the biker group. In the United States, such motorcycle clubs (MCs) are considered "outlaw" not necessarily because they engage in criminal activity, but because they are not sanctioned by the American Motorcyclist Association (AMA) and do not adhere to the AMA's rules. Instead, the clubs have their own set of bylaws reflecting the outlaw biker culture. The United States Department of Justice, U.S. Department of Justice defines "outlaw motorcycle gangs" (OMG) as "organizations whose members use their motorcycle clubs as conduits for criminal enterprises". Organization and leadership While organizations may vary, the typical internal organization of a motorcycle club consists of a ...
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Day Of The Tentacle
''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited number of elements from ''Maniac Mansion'' and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. ''Day of the Tentacle'' was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to critical a ...
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