Frustration (solitaire)
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Frustration (solitaire)
Frustration is an early 20th century Eastern European patience or card solitaire resembling the banking game of ''Treize'' which has its roots in the 1700s. Frustration is similar to but opposite of Hit or Miss. History Frustration appears to have been played by the Romani people of Eastern Europe before the Second World War, but came to light in American in the 1990s where it became the subject of mathematical investigation. The game relies purely on luck rather than on skill, and has been both mathematically analyzed and discussed in popular media. It is an example of a derangement problem in combinatorial mathematics, which can be understood using a combinatorial tool called a rook polynomial. The probability of winning the game has been determined exactly, and is approximately 1.6233%. The same technique can be applied to variations of the game that use different numbers of suits, and different numbers of cards per suit. This instantiation of Frustration does not appear in ...
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Hit Or Miss (card Game)
Hit or Miss is a patience or card solitaire that uses a deck of 52 playing cards. It is an unusual one in that the player deals the cards one at a time. The game is significantly based on luck-of-the-draw, but the process of elimination gives it appeal nonetheless.Liflander (2002), p.42. History The rules were first published by Hoffmann in 1892 under the name The Talkative, alternatively known as The Roll Call, although that is also the name of a different game.Hoffmann (1892), p. 31. In the same work is a very similar game called The Harvest, played with a Piquet pack of 32 cards in which counting starts at "Seven" and ascends to "Ace" before starting again.Hoffmann (1892), p. 14. American editor, Harris B. Dick, renames it "Hit and Miss" in his 1898 publication and the game has been variously called Roll Call or Hit or Miss since. Morehead & Mott-Smith (1949) add the alternative name Treize. Several editors include the alternative names, failing to mention that Harvest is pla ...
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List Of Patiences And Card Solitaires
This is a list of patiences, which are card games that are also referred to as solitaires or as card solitaire. This list is not intended to be exhaustive, but only includes games that have met the usual Wikipedia requirements (e.g. notability). Additions should only be made if there is an existing entry on Wikipedia that they can be linked to. To avoid duplicate pages being created, alternative titles and the names of variants are listed separately (except titles that include little more than the name of the parent game). Games of the patience genre played by more than one player are marked with a plus (+) sign. A * Accordion * Aces and Kings * Aces Square * Aces Up * Acme * Addiction * Agnes * Alaska * Algerian * Alhambra * Amazons * American Toad * Apophis * Appreciate * Acquaintance * Archway * Auld Lang Syne * Australian Patience B * Babette * Backbone * Baker's Dozen * Baker's Game * Baroness * Batsford * Beetle * Beleaguered Castle * Belvedere * Bet ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German, Italian, Spanish and Swiss-suited. Tarot cards (also known locally as ''Tarocks'' or ''tarocchi'') are an ol ...
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Glossary Of Patience And Card Solitaire Terms
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in positio ...
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Standard 52-card Deck
The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. The main feature of most playing card decks that empower their use in diverse games and other activities is their double-sided design, where one side, usually bearing a colourful or complex pattern, is exactly identical on all playing cards, thus ensuring the anonymity and fungibility of the cards when their value is to be kept secret, and a second side, that, when apparent, is unique to every individual card in a deck, usually bearing a suit as well as an alphanumerical value, which may be used to distinguish the card in game mechanics. In English-speaking countries it is the only traditional pack used for playing cards; in many countries, however, it is used alongside other traditional, often older, standard packs with different suit systems such as those with German-, Italian-, Spanish- or Swiss suits. The most common pattern of French-suited cards worldwide and the ...
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Patience Or Card Solitaire
Patience (Europe), card solitaire, or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are varieties for two or more players. Genre names 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word derives from the games being seen as an exercise in patience.Parlett (1991), pp. 157–161. Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett argues that there are good reasons for preferring the name 'patience'. Firstly, ''patience'' refers specifically to card games, whereas ''solitaire'' may also refer to games played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players ...
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Deal (patience Term)
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in positio ...
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Banking Game
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the king. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards ...
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Rook Polynomial
In combinatorial mathematics, a rook polynomial is a generating polynomial of the number of ways to place non-attacking rooks on a board that looks like a checkerboard; that is, no two rooks may be in the same row or column. The board is any subset of the squares of a rectangular board with ''m'' rows and ''n'' columns; we think of it as the squares in which one is allowed to put a rook. The board is the ordinary chessboard if all squares are allowed and ''m'' = ''n'' = 8 and a chessboard of any size if all squares are allowed and ''m'' = ''n''. The coefficient of ''x'' ''k'' in the rook polynomial ''R''''B''(''x'') is the number of ways ''k'' rooks, none of which attacks another, can be arranged in the squares of ''B''. The rooks are arranged in such a way that there is no pair of rooks in the same row or column. In this sense, an arrangement is the positioning of rooks on a static, immovable board; the arrangement will not be different if the board is rotated or refl ...
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