Four Battles From The Crimean War
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Four Battles From The Crimean War
''Four Battles from the Crimean War'' is a "quadrigame" — a set of four thematically linked games that use the same set of rules — published by Simulations Publications Inc. (SPI) in 1978 that simulates four battles during the Crimean War. Description ''Four Battles from the Crimean War'' contains four relatively simple games, each using only 100 counters, a small 17" x 24" paper hex grid map, and the same set of rules that deal with combat, momvement, unit disruptions a=nd rallying, and terrain. Each game simulates a different battle that took place during the Siege of Sevastopol. * Battle of Alma (designed by J. Matisee Enzer) * Battle of Balaclava (designed by Thomas Gould) * Battle of Inkerman (designed by Martin Goldberger) * Battle of Tchernaya River (designed by Steven Ross) In addition to the common rules, each game has a few exclusive rules to cover factors unique to each game such as engineers, fatigue, night, fog, and skirmishes. Scenarios Each of the games ...
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Cover Of Four Battles From The Crimean War
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ...
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Napoleon At War
''Napoleon at War'', subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon. Description ''Napoleon at War'' is a "quadrigame", a game box holding four thematically connected 2-player board wargames that use a common set of rules, in this case four different battles fought by Napoleon: * ''Marengo: Napoleon in Italy, 14 June 1800'' (designed by David Isby) * ''Jena-Auerstadt: The Battle for Prussia'' (designed by Tom Walczyk) * ''Wagram: The Peace of Vienna'' (designed by Irad B. Hardy) * ''The Battle of Nations (wargame), The Battle of Nations: The Encirclement at Leipzig, 16–19 October 1813'' (designed by Edward Curran, Frank Davis, and Redmond A. Simonsen) Components The game box contains: * Four 17" x 22" paper hex grid maps (one for each game) scaled at per hex (except ''Battle of Nations'', which is scaled at per hex) **The map for ''Jena-Auerstadt'' is ...
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Napoleonic Wars Board Wargames
Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader who rose to prominence during the French Revolution and led successful campaigns during the Revolutionary Wars. He was the ''de facto'' leader of the French Republic as First Consul from 1799 to 1804, then Emperor of the French from 1804 until 1814 and again in 1815. Napoleon's political and cultural legacy endures to this day, as a highly celebrated and controversial leader. He initiated many liberal reforms that have persisted in society, and is considered one of the greatest military commanders in history. His wars and campaigns are studied by militaries all over the world. Between three and six million civilians and soldiers perished in what became known as the Napoleonic Wars. Napoleon was born on the island of Corsica, not long after ...
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Board Wargames Set In Modern History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface al ... Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of moto ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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Paper Wars
''Paper Wars'' is a quarterly wargaming magazine. The publisher is Compass Games. History and profile The magazine began life as ''Wargame Collector's Journal'' in September/October, 1991 and acquired its current title beginning with issue number nine in March, 1993. The magazine was published by Omega Games, a producer of military simulation board games, card games for business education, and general-interest card games, until September 2012. The magazine includes a game in every issue. The magazine's editor is Ty Bomba and the headquarters is in Cromwell, CT. A CD-ROM containing the first 26 issues in pdf format was released in 2005. Since being taken over by Compass Games, the magazine features a complete wargame in each issue. It also features reviews of new games, discussions of books of interest to wargamers, and industry news News is information about current events. This may be provided through many different Media (communication), media: word of mouth, pr ...
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Four American Civil War Battles
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, '' The General''. ''Strategy & Tactics'' began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. When subscriptions became stagnant, debts began to accumulate. Jim Dunnigan created the company Simulations Publications to save ''Strategy & Tactics''; Dunnigan had been contributing to the magazine since issue #2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. A persistent rumor tha ...
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Redmond A
Redmond may refer to: *Redmond (name) * Redmond Linux, a computer operating system from the former Lycoris (company) Places United States * Redmond, Oregon * Redmond, Utah * Redmond, Washington * John Redmond Reservoir, Kansas, USA Elsewhere * Ballyredmond (Redmond's Town), a townland in County Carlow, Ireland * Redmond, Western Australia, a townsite and train station in the Great Southern region Companies * "Redmond" is sometimes used as a metonym for Microsoft Corporation, due to its headquarters being in Redmond, Washington. See also * Redmon (other) RedMon, Redirection Port Monitor, redirects a special printer port to a program on Microsoft Windows operating systems. It is commonly used with Ghostscript to generate PostScript (PS) and Portable Document Format (PDF) files from any application ...
{{disambiguation, geo ...
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Simulations Publications Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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