Force Of Will
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Force Of Will
''Force of Will'' is a trading card game by Force of Will Co., Ltd. It was first released in Japan in December 2012 as フォースオブウィル and later released to English speaking countries in 2013. It has game mechanics similar to ''Magic: The Gathering''. The game has a tournament circuit. Game overview Each player is in control of a main deck of 40–60 cards composed of resonators ("creatures"), chants ("spells"), additions and regalia. They win the game by either reducing their opponents' life points to zero or less, or if the opponent is unable to draw a card when required. As a resource the games uses "Will" which is usually produced by "Magic Stone" - cards who are stored in a separate pile of cards called the "Magic Stone Deck". A special type of card is the "Ruler"/"J-Ruler", a special creature card in the "Ruler Zone". The ruler can be “rested” to call a Magic Stone from the Deck or it can enter the regular field for combat by using the "Judgment" Ability. St ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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Brothers Grimm
The Brothers Grimm ( or ), Jacob (1785–1863) and Wilhelm (1786–1859), were a brother duo of German academics, philologists, cultural researchers, lexicographers, and authors who together collected and published folklore. They are among the best-known storytellers of folk tales, popularizing stories such as "Cinderella" ("), "The Frog Prince" (""), "Hansel and Gretel" ("), "Little Red Riding Hood" (""), "Rapunzel", "Rumpelstiltskin" (""), "Sleeping Beauty" (""), and "Snow White" (""). Their first collection of folk tales, ''Children's and Household Tales'' (), began publication in 1812. The Brothers Grimm spent their formative years in the town of Hanau in the Landgraviate of Hesse-Kassel. Their father's death in 1796 (when Jacob was eleven and Wilhelm was ten) caused great poverty for the family and affected the brothers many years after. Both brothers attended the University of Marburg, where they developed a curiosity about German folklore, which grew into a lifelong de ...
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Nyarlathotep
Nyarlathotep is a fictional character created by H. P. Lovecraft. The character is a malign deity in the Cthulhu Mythos, a shared universe. First appearing in Lovecraft's 1920 prose poem "Nyarlathotep", he was later mentioned in other works by Lovecraft and by other writers. Later writers describe him as one of the Outer Gods, an alien pantheon. Appearances In the works of H. P. Lovecraft In his first appearance in "Nyarlathotep" (1920), he is described as a "tall, swarthy man" who resembles an ancient Egyptian pharaoh. In this story he wanders the Earth, seemingly gathering legions of followers, the narrator of the story among them, through his demonstrations of strange and seemingly magical instruments. These followers lose awareness of the world around them, and through the narrator's increasingly unreliable accounts, the reader gets an impression of the world's collapse. Fritz Leiber proposes three interpretations of the character based on this appearance: the universe's mo ...
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Booster Pack
In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a booster box. Booster packs contain a small number of randomly assorted items (8–15 for cards; 3–8 for figurines). Booster packs are the smaller, cheaper counterparts of starter decks, though many expansion sets are sold only as booster packs. While booster packs are cheaper than starter packs, the ''price per item'' is typically higher. Booster packs are generally priced to serve as good impulse purchases, with prices comparable to a comic book and somewhat lower than those of most magazines, paperback books, and similar items. In many games, there is a fixed distribution based on rarity, while others use truly random assortments. When the distribution is based on rarity, booster packs usually contain one or two rares, depending on th ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their h ...
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