Football Frenzy
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Football Frenzy
is an American football arcade video game developed and originally published by SNK on January 31, 1992. It was the second football game created by SNK after 1987's ''Touch Down Fever'', as well as the only football game released for the Neo Geo platform. In the game, players have the choice to compete in matches against either AI-controlled opponents or other human players. Despite being initially launched for the Neo Geo MVS (arcade), ''Football Frenzy'' would be later released for both Neo Geo AES (home) and Neo Geo CD in 1992 and 1994 respectively, in addition of being re-released through download services for various consoles, among other ways to play it as of date. ''Football Frenzy'' has been met with mixed reception from critics since its initial launch, with some praising its presentation, visuals and sound design, while others criticized the gameplay for being difficult to grasp. Gameplay ''Football Frenzy'' is an American football game similar to ''Touch Down Feve ...
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Eikichi Kawasaki
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named . In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986. SNK is known for its creation of the Neo Geo family of arcade, home, and handheld game consoles in 1990. The Neo Geo line was halted in 2001 because financial troubles forced SNK Corporation to close in the same year. Anticipating the end of the company, Kawasaki founded Playmore Corporation in 2001, which acquired all of the intellectual property of the first iteration of SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped the name Playmore from its logo and reintroduced its old slogan, "The Future Is Now", offic ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Memory Card
A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a socket instead of a protruding USB flash drives. History The basis for memory card technology is flash memory. It was invented by Fujio Masuoka at Toshiba in 1980 and commercialized by Toshiba in 1987. PC Cards (PCMCIA) were the first commercial memory card formats (type I cards) to come out, but are now mainly used in industrial applications and to connect I/O devices such as modems. In 1992, SanDisk introduced FlashDisk, a PCMCIA card and one of the first memory cards that did not require battery power to retain its contents. Since 1994, a number of memory card formats smaller than the PC Card arrived. The first one was CompactFlash and later SmartMedia and Miniature Card. The desire for smaller cards for cell-phones, PDAs, and co ...
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Season (sports)
In an organized sports league, a typical season is the portion of one year in which regulated games of the sport are in session: for example, in Major League Baseball the season lasts approximately from the last week of March to the last week of September. In other team sports, like association football or basketball, it is generally from August or September to May although in some countries - such as Northern Europe or East Asia - the season starts in the spring and finishes in autumn, mainly due to weather conditions encountered during the winter. A year can often be broken up into several distinct sections (sometimes themselves called seasons). These are: a preseason, a series of exhibition games played for training purposes; a regular season, the main period of the league's competition; the postseason, a playoff tournament played against the league's top teams to determine the league's champion; and the offseason, the time when there is no official competition. Preseason In ...
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Football (ball)
A football is a ball inflated with air that is used to play one of the various sports known as football. In these games, with some exceptions, goals or points are scored only when the ball enters one of two designated goal-scoring areas; football games involve the two teams each trying to move the ball in opposite directions along the field of play. The first balls were made of natural materials, such as an inflated pig bladder, later put inside a leather cover, which has given rise to the American slang-term "pigskin". Modern balls are designed by teams of engineers to exacting specifications, with rubber or plastic bladders, and often with plastic covers. Various leagues and games use different balls, though they all have one of the following basic shapes: # a sphere: used in association football and Gaelic football # a prolate spheroid (elongated sphere) #* either with rounded ends: used in the rugby codes and Australian football #* or with more pointed ends: used in Americ ...
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American Football Rules
Gameplay in American football consists of a series of ''Down (gridiron football), downs'', individual plays of short duration, outside of which the ball is ''dead'' or not in play. These can be Play from scrimmage, plays from scrimmage – passes, runs, Punt (gridiron football), punts, or field goal attempts (from either a place kick or a drop kick) – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as Coach (sport), coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play. Objective of the game The objective of this game is to score more points than the other team during the allotted time. The team with the ball (the ''offense'') has 4 plays (''downs'') to advance at least 10 yards, and can score points once they reach the opposite ...
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Tournament
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentrated into a relatively short time interval. # A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the second, ...
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Enthusiast Gaming
Enthusiast Gaming is a Canadian digital media company specializing in video game journalism. Founded in 2014 by entrepreneur Menashe Kestenbaum, the company owns the websites ''Destructoid'' and The Escapist (magazine), ''Escapist Magazine'', as well the gaming convention Enthusiast Gaming Live Expo (EGLX). The company went public on the TSX Venture Exchange in October 2018. In January 2020 the company's listing moved to the Toronto Stock Exchange. In April 2021, the company also began trading on the Nasdaq. Brands Enthusiast Gaming owns a number of websites and runs an annual convention in Toronto. Websites * ''Daily Esports'' (founded 2018) * ''DiabloII Net & Wiki'' (acquired 2018) * ''Gaming Street'' (founded 2019) * ''Nintendo Enthusiast'' (founded 2011, by Enthusiast Gaming founder) * ''Gamnesia'' (acquired 2018) * ''Planet Destiny'' (acquired 2019) * ''PlayStation Enthusiast'' (founded 2015) * Steel Media (Pocket Gamer, ''Pocket Gamer'') (acquired 2019) * The Sims Re ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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