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Flashsort
Flashsort is a distribution sorting algorithm showing linear computational complexity for uniformly distributed data sets and relatively little additional memory requirement. The original work was published in 1998 by Karl-Dietrich Neubert. Concept Flashsort is an efficient in-place implementation of histogram sort, itself a type of bucket sort. It assigns each of the input elements to one of ''buckets'', efficiently rearranges the input to place the buckets in the correct order, then sorts each bucket. The original algorithm sorts an input array as follows: # Using a first pass over the input or ''a priori'' knowledge, find the minimum and maximum sort keys. # Linearly divide the range into buckets. # Make one pass over the input, counting the number of elements which fall into each bucket. (Neubert calls the buckets "classes" and the assignment of elements to their buckets "classification".) # Convert the counts of elements in each bucket to a prefix sum, where is ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Interpolation Search
Interpolation search is an algorithm for searching for a key in an array that has been ordered by numerical values assigned to the keys (''key values''). It was first described by W. W. Peterson in 1957. Interpolation search resembles the method by which people search a telephone directory for a name (the key value by which the book's entries are ordered): in each step the algorithm calculates where in the remaining search space the sought item might be, based on the key values at the bounds of the search space and the value of the sought key, usually via a linear interpolation. The key value actually found at this estimated position is then compared to the key value being sought. If it is not equal, then depending on the comparison, the remaining search space is reduced to the part before or after the estimated position. This method will only work if calculations on the size of differences between key values are sensible. By comparison, binary search always chooses the middl ...
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Stable Sort
In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access rather than one that allows only sequential access. History and concepts From the beginning of comput ...
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Quantile
In statistics and probability, quantiles are cut points dividing the range of a probability distribution into continuous intervals with equal probabilities, or dividing the observations in a sample in the same way. There is one fewer quantile than the number of groups created. Common quantiles have special names, such as ''quartiles'' (four groups), ''deciles'' (ten groups), and ''percentiles'' (100 groups). The groups created are termed halves, thirds, quarters, etc., though sometimes the terms for the quantile are used for the groups created, rather than for the cut points. -quantiles are values that partition a finite set of values into subsets of (nearly) equal sizes. There are partitions of the -quantiles, one for each integer satisfying . In some cases the value of a quantile may not be uniquely determined, as can be the case for the median (2-quantile) of a uniform probability distribution on a set of even size. Quantiles can also be applied to continuous distributi ...
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Interpolation Sort
Interpolation sort is a kind of bucket sort. It uses an interpolation formula to assign data to the bucket. A general interpolation formula is: Interpolation = INT(((Array - min) / (max - min)) * (ArraySize - 1)) Algorithm Interpolation sort (or histogram sort). It is a sorting algorithm that uses the interpolation formula to disperse data divide and conquer. Interpolation sort is also a variant of bucket sort algorithm. The interpolation sort method uses an array of record bucket lengths corresponding to the original number column. By operating the maintenance length array, the recursive algorithm can be prevented from changing the space complexity to O(n^ 2) due to memory stacking. The segmentation record of the length array can using secondary function dynamically declare and delete the memory space of the array. The space complexity required to control the recursive program is O(3n). Contains a two-dimensional array of dynamically allocated memories and an array of record ...
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Inequality (mathematics)
In mathematics, an inequality is a relation which makes a non-equal comparison between two numbers or other mathematical expressions. It is used most often to compare two numbers on the number line by their size. There are several different notations used to represent different kinds of inequalities: * The notation ''a'' ''b'' means that ''a'' is greater than ''b''. In either case, ''a'' is not equal to ''b''. These relations are known as strict inequalities, meaning that ''a'' is strictly less than or strictly greater than ''b''. Equivalence is excluded. In contrast to strict inequalities, there are two types of inequality relations that are not strict: * The notation ''a'' ≤ ''b'' or ''a'' ⩽ ''b'' means that ''a'' is less than or equal to ''b'' (or, equivalently, at most ''b'', or not greater than ''b''). * The notation ''a'' ≥ ''b'' or ''a'' ⩾ ''b'' means that ''a'' is greater than or equal to ''b'' (or, equivalently, at least ''b'', or not less than ''b''). The re ...
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Memory Hierarchy
In computer architecture, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference. Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories (m1, m2, ..., mn) in which each member mi is typically smaller and faster than the next highest member mi+1 of the hierarchy. To limit waiting by higher levels, a lower level will respond by filling a buffer and then signaling for activating the transfer. There are four major storage levels. * ''Internal'' – Processor registers and ...
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Heapsort
In computer science, heapsort is a comparison-based sorting algorithm. Heapsort can be thought of as an improved selection sort: like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region. Unlike selection sort, heapsort does not waste time with a linear-time scan of the unsorted region; rather, heap sort maintains the unsorted region in a heap data structure to more quickly find the largest element in each step. Although somewhat slower in practice on most machines than a well-implemented quicksort, it has the advantage of a more favorable worst-case runtime (and as such is used by Introsort as a fallback should it detect that quicksort is becoming degenerate). Heapsort is an in-place algorithm, but it is not a stable sort. Heapsort was invented by J. W. J. Williams in 1964. This was also the birth of the heap, presented a ...
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Quicksort
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961, it is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a 'pivot' element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot. For this reason, it is sometimes called partition-exchange sort. The sub-arrays are then sorted recursively. This can be done in-place, requiring small additional amounts of memory to perform the sorting. Quicksort is a comparison sort, meaning that it can sort items of any type for which a "less-than" relation (formally, a total order) is defined. Most implementations of quicksort are not stable, meaning that the relative order of equal ...
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Data Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) whi ...
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Induction Hypothesis
Mathematical induction is a method for proving that a statement ''P''(''n'') is true for every natural number ''n'', that is, that the infinitely many cases ''P''(0), ''P''(1), ''P''(2), ''P''(3), ...  all hold. Informal metaphors help to explain this technique, such as falling dominoes or climbing a ladder: A proof by induction consists of two cases. The first, the base case, proves the statement for ''n'' = 0 without assuming any knowledge of other cases. The second case, the induction step, proves that ''if'' the statement holds for any given case ''n'' = ''k'', ''then'' it must also hold for the next case ''n'' = ''k'' + 1. These two steps establish that the statement holds for every natural number ''n''. The base case does not necessarily begin with ''n'' = 0, but often with ''n'' = 1, and possibly with any fixed natural number ''n'' = ''N'', establishing the truth of the statement for all natu ...
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Cycles And Fixed Points
In mathematics, the cycles of a permutation ''π'' of a finite set S correspond bijectively to the orbits of the subgroup generated by ''π'' acting on ''S''. These orbits are subsets of S that can be written as , such that : for , and . The corresponding cycle of ''π'' is written as ( ''c''1 ''c''2 ... ''c''''n'' ); this expression is not unique since ''c''1 can be chosen to be any element of the orbit. The size of the orbit is called the length of the corresponding cycle; when , the single element in the orbit is called a fixed point of the permutation. A permutation is determined by giving an expression for each of its cycles, and one notation for permutations consist of writing such expressions one after another in some order. For example, let : \pi = \begin 1 & 6 & 7 & 2 & 5 & 4 & 8 & 3 \\ 2 & 8 & 7 & 4 & 5 & 3 & 6 & 1 \end = \begin 1 & 2 & 3 & 4 & 5 & 6 & 7 & 8 \\ 2 & 4 & 1 & 3 & 5 & 8 & 7 & 6 \end be a permutation that maps 1 to 2, 6 to 8, etc. Then one may wri ...
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