Five-choice Serial-reaction Time Task
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Five-choice Serial-reaction Time Task
The Five-choice serial-reaction time task (5CSRTT) is a laboratory behavioral task used in psychological research to assess visuospatial attention and motor impulsivity in animals. The task takes place within an operant chamber equipped with at least five holes (apertures) that can illuminate, and a food tray to deliver reward. The 5CSRTT requires the animal (typically a rat, although mice can also be used) to correctly identify which of the five apertures has been briefly illuminated, via a nose poke, in order to receive a sugar reward. The difficulty of the task is controlled by the length of time the aperture is illuminated: a shorter illumination time requires the animal to pay greater attention, and thus is more difficult (as shown by decreased accuracy). Between every trial, there is also a short interval wherein the animal must withhold all responses, and any responding during this interval is met with a brief time-out and recorded as a failure of inhibitory control. The 5C ...
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Psychological Research
Psychological research refers to research that psychologists conduct for systematic study and for analysis of the experiences and behaviors of individuals or groups. Their research can have educational, occupational and clinical applications. History Wilhelm Wundt is credited as one of the founders of psychology. He created the first laboratory for psychological research Philosophical foundations Ethical considerations Methodology Psychologists use many research methods, and categorical distinctions of these methods have emerged. Methods can be categorized by the kind of data they produce: qualitative or quantitative—and both these are used for pure or applied research. Psychology tends to be eclectic, applying knowledge from other fields. Some of its methods are used within other areas of research, especially in the social and behavioural sciences. Experimental methods The field of psychology commonly uses experimental methods in what is known as exp ...
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Visuospatial Sketchpad
Baddeley's model of working memory is a model of human memory proposed by Alan Baddeley and Graham Hitch in 1974, in an attempt to present a more accurate model of primary memory (often referred to as short-term memory). Working memory splits primary memory into multiple components, rather than considering it to be a single, unified construct. Baddeley & Hitch proposed their three-part working memory model as an alternative to the short-term store in Atkinson & Shiffrin's 'multi-store' memory model (1968). This model is later expanded upon by Baddeley and other co-workers to add a fourth component, and has become the dominant view in the field of working memory. However, alternative models are developing, providing a different perspective on the working memory system. The original model of Baddeley & Hitch was composed of three main components: the ''central executive'' which acts as a supervisory system and controls the flow of information from and to its ''slave systems'': the ...
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Attention
Attention is the behavioral and cognitive process of selectively concentrating on a discrete aspect of information, whether considered subjective or objective, while ignoring other perceivable information. William James (1890) wrote that "Attention is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence." Attention has also been described as the allocation of limited cognitive processing resources. Attention is manifested by an attentional bottleneck, in terms of the amount of data the brain can process each second; for example, in human vision, only less than 1% of the visual input data (at around one megabyte per second) can enter the bottleneck, leading to inattentional blindness. Attention remains a crucial area of investigation within education, psychology, neuroscience, cognitive neuroscience, and neuropsychology. ...
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Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences. "When such actions have positive outcomes, they tend not to be seen as signs of impulsivity, but as indicators of boldness, quickness, spontaneity, courageousness, or unconventionality" Thus, the construct of impulsivity includes at least two independent components: first, acting without an appropriate amount of deliberation, wh ...
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Operant Chamber
An operant conditioning chamber (also known as a Skinner box) is a laboratory apparatus used to study animal behavior. The operant conditioning chamber was created by B. F. Skinner while he was a graduate student at Harvard University. The chamber can be used to study both operant conditioning and classical conditioning. Skinner created the operant conditioning chamber as a variation of the puzzle box originally created by Edward Thorndike. While Skinner's early studies were done using rats, he later moved on to study pigeons. The operant conditioning chamber may be used to observe or manipulate behaviour. An animal is placed in the box where it must learn to activate levers or respond to light or sound stimuli for reward. The reward may be food or the removal of noxious stimuli such as a loud alarm. The chamber is used to test specific hypotheses in a controlled setting. Name Skinner was noted to have expressed his distaste of becoming an eponym. It is believed that Clark H ...
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Reward System
The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy). Reward is the attractive and motivational property of a stimulus that induces appetitive behavior, also known as approach behavior, and consummatory behavior. A rewarding stimulus has been described as "any stimulus, object, event, activity, or situation that has the potential to make us approach and consume it is by definition a reward". In operant conditioning, rewarding stimuli function as positive reinforcers; however, the converse statement also holds true: positive reinforcers are rewarding. The reward system motivates animals to approach stimuli or engage in behaviour that increases ...
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Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences. "When such actions have positive outcomes, they tend not to be seen as signs of impulsivity, but as indicators of boldness, quickness, spontaneity, courageousness, or unconventionality" Thus, the construct of impulsivity includes at least two independent components: first, acting without an appropriate amount of deliberation, wh ...
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Trevor Robbins
Trevor William Robbins CBE FRS FMedSci is a Professor of cognitive neuroscience and former Head of the Department of Psychology at the University of Cambridge. Robbins interests are in the fields of cognitive neuroscience, behavioural neuroscience and psychopharmacology. Robbins is Director of the University of Cambridge Behavioural and Clinical Neuroscience Institute (BCNI). He is a Fellow of Downing College and Past-President of the British Neuroscience Association (BNA), the British Association for Psychopharmacology (BAP) and the European Behavioural Pharmacology Society (EBPS). Education Following admittance in Jesus College at the University of Cambridge, Robbins obtained his Bachelor of Arts (First Class Honours) in psychology in 1971. Following this, he received his PhD degree from the University of Cambridge in 1975 for an analysis of the behavioural effects of Dextroamphetamine. Robbins is a keen chess player and represented both England Juniors in 1967 and the U ...
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Continuous Performance Task
A continuous performance task, continuous performance test, or CPT, is any of several kinds of neuropsychological test that measures a person's sustained and selective attention. Sustained attention is the ability to maintain a consistent focus on some continuous activity or stimuli, and is associated with impulsivity. Selective attention is the ability to focus on relevant stimuli and ignore competing stimuli. This skill is associated with distractibility.Conners, C.K. & MHS Staff. (Eds.) (2000) Conners' Continuous Performance Test II: Computer Program for Windows Technical Guide and Software Manual. North Tonawanda, NY: Multi-Health Systems. There are a variety of CPTs, the more commonly used being the Integrated Visual and Auditory CPT (IVA-2), Test of Variables of Attention (T.O.V.A.) and the Conners' CPT-III. These attention tests are often used as part of a battery of tests to understand a person's 'executive functioning' or their capacity to sort and manage information. The ...
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Decision Making
In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action. Research about decision-making is also published under the label problem solving, particularly in European psychological research. Overview Decision-making can be regarded as a problem-solving activity yielding a solution deemed to be optimal, or at least satisfactory. It is therefore a process which can be more or less rational or irrational and can be based on explicit or tacit knowledge and beliefs. Tacit knowledge is often used to fill the gaps in complex decision-making processes. Usually, both o ...
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Animal Testing On Rodents
Rodents are commonly used in animal testing, particularly mice and rats, but also guinea pigs, hamsters, gerbils and others. Mice are the most commonly used vertebrate species, due to their availability, size, low cost, ease of handling, and fast reproduction rate. __TOC__ Statistics In the UK in 2015, there were 3.33 million procedures on rodents (80% of total procedures that year). The most common species used were mice (3.03 million procedures, or 73% of total) and rats (268,522, or 6.5%). Other rodents species included guinea pigs (21,831 / 0.7%), hamsters (1,500 / 0.04%) and gerbils (278 / 0.01%). In the U.S., the numbers of rats and mice used are not reported, but estimates range from around 11 million to approximately 100 million. In 2000, the Federal Research Division, Library of Congress, published the results of an analysis of its Rats/Mice/and Birds Database: Researchers, Breeders, Transporters, and Exhibitors. Rodent types Mice Mice are the most commonly used v ...
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Animal Testing
Animal testing, also known as animal experimentation, animal research, and ''in vivo'' testing, is the use of non-human animals in experiments that seek to control the variables that affect the behavior or biological system under study. This approach can be contrasted with field studies in which animals are observed in their natural environments or habitats. Experimental research with animals is usually conducted in universities, medical schools, pharmaceutical companies, defense establishments, and commercial facilities that provide animal-testing services to the industry. The focus of animal testing varies on a continuum from pure research, focusing on developing fundamental knowledge of an organism, to applied research, which may focus on answering some questions of great practical importance, such as finding a cure for a disease. Examples of applied research include testing disease treatments, breeding, defense research, and toxicology, including cosmetics testing. In edu ...
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