First Encounters
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First Encounters
''Frontier: First Encounters'' is a space trading and combat simulator video game developed by Frontier Developments and published by GameTek in 1995 for DOS. The player pilots a spaceship through a universe pursuing trading, combat and other missions. ''First Encounters'' was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet surfaces. Mountain ranges, cliffs and alien landscapes and visual effects all contributed to the atmosphere of the game. The third game in the ''Elite'' series, it is the direct sequel to '' Frontier: Elite II'', and was followed by '' Elite: Dangerous'' in 2014. Gameplay ''First Encounters'' carried over the gameplay features from its immediate predecessor '' Frontier: Elite II'', in that the game is a combination of trading, fighting, espionage, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games. Like ''Elite II'', ''First Encou ...
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Frontier Developments
Frontier Developments is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier is known for developing amusement park Construction and management simulation, management simulators within multiple franchises owned by other companies which led to the development of the in-house titles ''Planet Coaster'' and ''Planet Zoo'', and has produced several games in David Braben's Elite (video game), ''Elite'' series, including ''Elite Dangerous''. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company reincorporated as a public limited company and was listed on the Alternative Investment Market, AIM segment of the London Stock Exchange. History Frontier Developments' first game was the 1993 Amiga CD32 port of the largely successful ''Frontier: Elite II'' followe ...
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Gouraud Shading
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971. Description Gouraud shading works as follows: An estimate to the surface normal of each vertex in a polygonal 3D model is either specified for each vertex or found by averaging the surface normals of the polygons that meet at each vertex. Using these estimates, lighting computations based on a reflection model, e.g. the Phong reflection model, are then performed to produce colour intensities at the vertices. For each screen pixel that is covered by the polygonal mesh, colour intensities can then be interpolated from th ...
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Windows XP
Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and business users and Windows Me for home users, available for any devices running Windows NT 4.0, Windows 98, Windows 2000 and Windows Me that meet the new Windows XP system requirements. Development of Windows XP began in the late 1990s under the codename "Neptune", built on the Windows NT kernel explicitly intended for mainstream consumer use. An updated version of Windows 2000 was also initially planned for the business market. However, in January 2000, both projects were scrapped in favor of a single OS codenamed "Whistler", which would serve as a single platform for both consumer and business markets. As a result, Windows XP is the first consumer edition of Windows not based on the Windows 95 kernel and MS-DOS. Windows XP removed suppo ...
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Windows 2000
Windows 2000 is a major release of the Windows NT operating system developed by Microsoft and oriented towards businesses. It was the direct successor to Windows NT 4.0, and was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on December 15, 1999, and was officially released to retail on February 17, 2000. It was Microsoft's business operating system until the introduction of Windows XP Professional in 2001. Windows 2000 introduced NTFS 3.0, Encrypting File System, as well as basic and dynamic disk storage. Support for people with disabilities was improved over Windows NT 4.0 with a number of new Assistive technology, assistive technologies, and Microsoft increased support for different languages and Locale (computer software), locale information. The Windows 2000 Server family has additional features, most notably the introduction of Active Directory, which in the years following became a widely used directory service in business environmen ...
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Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995, almost three months after the release of Windows NT 3.51. Windows 95 merged Microsoft's formerly separate MS-DOS and Microsoft Windows products, and featured significant improvements over its predecessor, most notably in the graphical user interface (GUI) and in its simplified "plug-and-play" features. There were also major changes made to the core components of the operating system, such as moving from a mainly cooperatively multitasked 16-bit architecture to a 32-bit preemptive multitasking architecture, at least when running only 32-bit protected mode applications. Accompanied by an extensive marketing campaign, Windows 95 introduced numerous functions and features that w ...
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Shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website or on a compact disc included with a magazine. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter. There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal non-commercial purposes only, with purchase of a license required for use in a business enterprise. The software itself may be time-limited, or it may remind the user that payment would be appreciated ...
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Patch (software)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the source ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Escape Pod
An escape pod, escape capsule, life capsule, or lifepod is a capsule or craft, usually only big enough for one person, used to escape from a vessel in an emergency. An escape ship is a larger, more complete craft also used for the same purpose. Escape pods are ubiquitous in science fiction but are only used in a few real vehicles. Real life * Because they were intended to fly too high and fast for safe use of conventional ejection seats, the Bell X-2, B-58 Hustler, XB-70 Valkyrie, F-111 and B‑1A Lancer all used enclosed escape crew capsules of some kind. * The single submarine of the Soviet "Mike"-class, K-278 Komsomolets had an escape capsule, which was jettisoned upon its sinking in 1989. Other Soviet submarines like the Oscar-class are only rumored to have escape capsules. During the sinking of the ''Kursk'', the crew was unable to reach it. Also the Typhoon-class is rumored to have escape pods located near or in the sail. Evidence for this can be found in a German doc ...
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Full Motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as ''Night Trap'' (1992), ''The 7th Guest'' (1993), ''Voyeur'' (1993), ''Phantasmagoria '' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). The introduction of CD-based consoles like  3DO,  CD-i, and Sega CD brought the concept of interactive FMV gameplay. Comp ...
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