Fire Power (video Game)
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Fire Power (video Game)
''Fire Power'' (also ''Firepower'') is a military tank action game developed by Silent Software for the Amiga. It was released in 1987 and published by MicroIllusions and Activision. Ports were released for the Apple IIGS, the Commodore 64 and for MS-DOS in 1988. An Atari Lynx version was planned but development never started due to internal conflict with Epyx. Summary The gameplay consists of controlling a tank through an expansive, outdoor landscape. Each map has at least two bases - one for the green team, and one for the yellow (red in the PC version) team. Initially, the base locations were hidden from the players, so an extensive search of the landscape had to be conducted first. Nonetheless, many players chose to rampage around the map, simply blasting away. Obstacles included enemy turrets spread around the map, various fortifications and destructible buildings. If the player stood still for too long (to set up an ambush, for instance), a series of enemy helicopters would a ...
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MicroIllusions
MicroIllusions, based in Granada Hills, California was a computer game developer and publisher of the home computer era (late 1980s to early 1990s). MicroIllusions, as a company, was a strong supporter of the Amiga and typically released titles on that platform before porting it to others. Activision cancelled them as an affiliated publisher after a year of signing them up. The company went out of business in or about 1990. General The company impact has been summed up as, "During MicroIllusion’s brief existence they produced some visionary software that, like so much else that came out of the Amiga scene, gave the world an imperfect glimpse of its multimedia future. That’s as true of Photon Paint, the progenitor of photographic-quality visual editors like Adobe Photoshop, as it is of Music-X, a forerunner of easy-to-use music packages like GarageBand." Founding According to ''The Digital Antiquarian'', "The seeds of MicroIllusions were planted during one day’s idle conver ...
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Prisoners Of War
A prisoner of war (POW) is a person who is held Captivity, captive by a belligerent power during or immediately after an armed conflict. The earliest recorded usage of the phrase "prisoner of war" dates back to 1610. Belligerents hold prisoners of war in custody for a range of legitimate and illegitimate reasons, such as isolating them from the enemy combatants still in the field (releasing and Repatriation, repatriating them in an orderly manner after hostilities), demonstrating military victory, punishing them, prosecuting them for war crimes, exploitation of labour, exploiting them for their labour, recruiting or even Conscription, conscripting them as their own combatants, collecting military and political intelligence from them, or Indoctrination, indoctrinating them in new political or religious beliefs. Ancient times For most of human history, depending on the culture of the victors, enemy fighters on the losing side in a battle who had surrendered and been taken as ...
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1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ...
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Return Fire 2
''Return Fire 2'' is a computer game developed by Silent Software and published for Windows by Ripcord Games in 1998. It is a sequel to ''Return Fire''. Gameplay The game simulates a vehicle-based capture the flag competition. Upon starting the game players are directed to their in game bunker. There, they can view the battleground with a radar and access a limited supply of vehicles: tanks, armored support vehicles (ASVs), helicopters, jets, jeeps and PT boats. The vehicles have a limited supply of fuel and ammo, and the player can only control one vehicle at a time. The objective is to enter the enemy's base, capture their flag and bring it back to the player's base. The flag is always located in a 'flag tower', which must be destroyed before the flag can be picked up. There may be more than one enemy flag tower, but only one of them contains the flag. Although the flag may be discovered using any vehicle it can only be carried by the jeep, which is the weakest vehicle in the ...
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Return Fire
Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and ported to the PC and PlayStation in 1996. It was preceded by ''Fire Power'' (1987) and followed by '' Return Fire 2'' (1998). An expansion pack, ''Return Fire: Maps O' Death'', was released for the 3DO in 1995. ''Return Fire'' is a vehicular shooter from a 3D bird's eye view, in which the player's goal is to capture the enemy flag and return with it to their base. It was met with critical acclaim for its unusual gameplay concept, enjoyable multiplayer mode, and classical soundtrack, and is remembered as one of the 3DO's "best games" in its Home of the Underdogs entry. Gameplay ''Return Fire'' has four specialized vehicles, each one with unique abilities. Each vehicle can carry a limited amount of fuel and ammo (which can be refilled at ammo tents and fuel depots) and can withstand different amounts of damage. If a land vehicle runs out of fuel it stops and the driver jumps ...
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ST/Amiga Format
''ST Amiga Format'' was a computer magazine that covered the Atari ST and Amiga computers. It was published by Future plc to cover the ever growing market for the, then-new, 16-bit home computers. Issues were equally balanced with coverage for both Amiga and Atari ST systems. Issue 1 included a main feature 'ST or Amiga? The Choice is Yours', where the pros and cons for each machine was examined. ''ST Amiga Format'' often included a floppy disk mounted on the cover, which used a unique dual format filesystem that could be read by both the Amiga and ST. The disks included game demos, software utilities, etc. Regular features included tutorials (on both Amiga and ST), Gamebuster, Gold Dust (a rumours section), Desktop (tips and technical guide for the ST), Workbench (tips and technical guide for the Amiga), Escape Sequence (last page) and the usual news and letters pages. Issue 13 (July 1989) was the last issue under the dual format. The sale of sister magazine ''ACE'' freed up t ...
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Commodore Format
''Commodore Format'' was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial life - from October 1990 until October 1995. Launch The launch editorial staff was dominated by journalists who had worked on ''Zzap!64'', including editor Steve Jarratt. Sean Masterson was Steve's deputy. Contributions came from Gordon Houghton and Kati Hamza. There was one fresh face - staff writer, Andy Dyer. The first issue previewed the new cartridge-based C64 GS (Games System). The magazine had 98 pages and came with a games tape known as the "Power Pack". Issue one's tape included a playable preview of upcoming arcade conversion Iron Man, and the full version of Tau Ceti. It retailed for £1.95. Magazine format The magazine's content was varied, but heavily biased towards gaming. Each issue usually kicked off with a news section calle ...
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Games-X
''Games-X'' was a multi-format weekly computer and video game magazine published in the United Kingdom. It was launched in May 1991. The publisher was Europress. Editor Hugh Gollner later described it "a big mistake" in terms of finances. See also *Maverick Magazines References External linksArchived Games-X magazines
on the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...

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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ...
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The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with Future's recently launched ''ACE'' and EMAP's long running ''C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. However Newsfield would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links Archived The Games Machine magazines on the Internet ...
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Info (magazine)
''.info'' (originally ''INFO=64'' and later ''INFO'') was a computer magazine covering Commodore 8-bit computers and later the Amiga. It was published from 1983 to 1992. History ''INFO=64'' began as a newsletter published by its founder, Benn Dunnington, operating out of a spare bedroom in his home. After a few issues, the entrepreneurial spirit struck and he decided to expand it into a full-fledged magazine. The first few issues of the magazine were published by Dunnington operating as a sole proprietorship in the state of Washington. After a few issues, he moved the company to Iowa, eventually incorporating as ''Info Publications, Inc.''. This, in turn, became a limited partnership, (''Info Publications Ltd''), which published the magazine until its demise. ''INFO=64'' was produced using personal computers. An editorial statement in each issue explained that the magazine was produced using only "lay equipment", such as home computers and 35mm cameras, that were inexpensively ...
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ACE (Advanced Computer Entertainment)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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