Finesse
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Finesse
In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player attempts to win either the current trick or a later trick with a card of the suit he leads notwithstanding that the opponents hold a higher card in the suit; the attempt is based on the assumption that the higher card is held by a particular opponent. The specifics of the technique vary depending upon the suit combination being played and the number of tricks the player is attempting to win in that suit. Terminology To ''finesse a card'' is to play that card. Thus, in the example, the Queen is finessed. The outstanding King is the card finessed ''against'', or the card the player hopes to capture by the finessing maneuver. Thus, you finesse against a missing honor, but you finesse the card you yourself play, the card finessed being s ...
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Contract Bridge Glossary
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Suit Combination
In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknown. Optimum suit combination play allows for all possible lies of the cards held by the defenders. The term is also used for the sequence of plays from the declarer and dummy hands, conditional on intervening plays by the opponents; in other words, declarer's plan or strategy of play given his holdings and his goal for the number of tricks to be taken. In addition to understanding the possible initial combinations and probabilities for the location of the opponents' cards in a suit, declarer can further inform himself from the bidding, the opening lead and from the prior play of cards in establishing the probable location of remaining cards. Examples The diagram at left shows a heart suit combination ...
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Suit Combinations
In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknown. Optimum suit combination play allows for all possible lies of the cards held by the defenders. The term is also used for the sequence of plays from the declarer and dummy hands, conditional on intervening plays by the opponents; in other words, declarer's plan or strategy of play given his holdings and his goal for the number of tricks to be taken. In addition to understanding the possible initial combinations and probabilities for the location of the opponents' cards in a suit, declarer can further inform himself from the bidding, the opening lead and from the prior play of cards in establishing the probable location of remaining cards. Examples The diagram at left shows a heart suit combination ...
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Coup En Passant
Coup en passant is a type of coup in contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions ... where trump trick(s) are "stolen" by trying to ruff a card after the player who has the master trump(s). Just as the trump coup resembles a direct finesse, except that trumps are not the suit led, so the ''coup en passant'' similarly resembles an indirect finesse. Examples In this example, spades are trump, and declarer (South) takes two tricks by playing hearts first. Then, with clubs led from the dummy, declarer ruffs if and only if East does not. South's diamond loser will go under East's ace of spades on one of the last two tricks, and South's king will take the other trick. Here both players have the same number of trumps, but the hand would play the same way if eith ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Coup (bridge)
In contract bridge, coup is a generic name for various techniques in play, denoting a specific pattern in the lie and the play of cards; it is a special play maneuver by declarer. There are various types of coup which can be effected. Pure coups There are many coups which the opponents can do little to prevent. ; Bath coup The original coup was referred to as the Bath Coup, whereby a player holding the Ace, Jack and small card(s) plays small against the lead of a King-Queen sequence, so as to get two tricks (if the suit is continued) or gain tempo. ;Belladonna coup The declarer's act of playing low card below king from Kx-Jxx combination in a suit contract, in order to tangle defender's communications for trumping, ensuring either a trick in the suit or a third-round ruff. ; Crocodile coup The crocodile coup is a technique used by the defense. It is executed by second hand, following suit with a higher card than apparently necessary, to keep fourth hand from winning and thereby ...
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Trump Coup
The trump coup is a contract bridge coup used when the hand on lead (typically the dummy) has no trumps remaining, while the next hand in rotation has only trumps, including a high one that would have been onside for a direct finesse if a trump could have been led. The play involves forcing that hand to ruff, only to be overruffed. A similar motive is met in coup en passant, where indirect finesse is used instead of direct. In an earlier text by George S. Coffin, The first edition of ''Endplays'' was published in 1932. he names the trump coup as an "Overruff Finesse Endplay". Example In the end position below, spades are trump and the lead is in dummy (North). The king of spades is onside, but declarer (South) cannot finesse against it because dummy has no trumps remaining. In preparation for the trump coup, declarer must ensure that his right hand opponent has only trump cards and plays the A first. Next, when a club is led from dummy, East must ruff, and South can overruf ...
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Avoidance Play
In contract bridge, avoidance play is a play technique whereby declarer prevents a particular defender from winning the trick, so as to eschew a dangerous lead from that hand. The dangerous hand is usually the one who is able to finesse through declarer's honors, to give a ruff to the partner or to cash one or more established winners. Avoidance play can be regarded as one type of safety play. Example South plays 4 and West leads K (indicating the ace), East playing the 3 (signalling the odd number of hearts and discouraging the continuation). West continues with a club, increasing the probability of defensive ruff in that suit. The declarer has plenty of tricks, but is missing the trump queen and two top hearts; giving up the third heart early would probably mean losing the contract. Since A is almost certainly with West, if East gets the trump queen, he could finesse declarer's Q. Thus, the declarer must not allow East to get the trick, and so must play a trump first and finesse ...
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Shooting (bridge)
Shooting is an approach in bridge to the bidding or play of a hand which aims for a favorable result by making a choice that is slightly against the odds. A player might decide to shoot toward the end of a game, when he judges that he needs to win, not just average-plus results. Shooting is generally considered an ethical maneuver when it is used sparingly in an attempt to improve one's score. It is regarded as contrary to the if a player, perhaps angry with his partner, starts bidding and playing every hand in ways that disregard winning technique. In contrast, a player who is shooting makes a bid or play that is only ''slightly'' inferior, in the hope that the cards lie in such a way that the normal, percentage action will lose. In the long run, even slightly inferior actions lose to the better bid or play, so it is not sensible to shoot unless the only hope left is an unusual situation, such as a 4–1 instead of a 3–2 trump break, or a normal 3NT contract that goes down on ...
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Endplay
An endplay (also ''throw-in''), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard. In a case where declarer has no entries to dummy (or to his own hand), the defender may also be endplayed into leading a suit which can be won in that hand. Example For example, South is declarer in 6 and West leads the diamond king. If the adverse spades are divided 2-1, there are 12 certain tricks (six spade tricks, two hearts, one diamond and three clubs) and the possibility of a 13th by correctly guessing the two-way finesse (or dropping the queen) in hearts. But if the spades are 3-0, declarer will need an endplay to avoid the heart guess. He should start by winning the diamond ace and ruffing a diamond in dummy, then cash the spade ace and spade king. If this reveals a 3-0 ...
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Pin (bridge)
In bridge and similar trick-taking games, the term pin refers to the lead of a higher card from one hand to capture a singleton of lower rank in an opponent's hand. Example South wants five tricks from this suit. If the opponents' cards split 3-2 and they defend rationally, South must lose at least one trick – dropping a singleton king won't help South. However, if East holds the singleton jack then South can begin by lead the queen and ''pinning'' the jack. Provided declarer can re-enter his hand at least once, he can then take up to two finesse In contract bridge and similar games, a finesse is a type of card play technique which will enable a player to win an additional trick or tricks should there be a favorable position of one or more cards in the hands of the opponents. The player a ...s to capture the king. The tactic is also available to the defense, but it is more difficult to find when declarer holds the singleton. References {{DEFAULTSORT:Pin (bridge) Cont ...
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Squeeze Play (bridge)
A squeeze play (or squeeze) is a technique used in contract bridge and other trick-taking games in which the play of a card (the '' squeeze card'') forces an opponent to discard a winner or the guard of a potential winner. The situation typically occurs in the end game, with only a few cards remaining. Although numerous types of squeezes have been analyzed and catalogued in contract bridge, they were first discovered and described in whist. Most squeezes operate on the principle that declarer's and dummy's hands can, between them, hold more cards with the potential to take extra tricks than a single defender's hand can protect or ''guard''. Infrequently, due to the difficulty of coordinating their holdings, two defenders can cooperate to squeeze declarer or dummy on the same principle. Context Complexity Squeeze plays are considered by many "to be the domain of the experts but many of the positions are straightforward once the basic principles are understood." And according to Ter ...
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