Final Fantasy IV (2007 Video Game)
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Final Fantasy IV (2007 Video Game)
is a Nintendo DS role-playing video game and an enhanced remake of the 1991 SNES game, ''Final Fantasy IV'', also known as ''Final Fantasy II'' in North America for the SNES. It was released as part of the ''Final Fantasy'' series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5, 2008 in Europe. The game was developed by Matrix Software, the same team responsible for the 3D ''Final Fantasy III'' remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer, and Hiroyuki Ito as battle designer. Animator Yoshinori Kanada wrote the new cutscenes. The game was well received by critics and fans alike; it was praised for being sufficiently faithful to the original while expanding on many gameplay and story elements. The game was released for iOS on the App Store in 2012, for Android in 2013 and for Microsoft Windows in 201 ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Final Fantasy IV
known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the ''Final Fantasy'' series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. ''Final Fantasy IV'' introduced innovations that became staples of the ''Final Fantasy'' series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent ''Final Fantasy'' games, and unlike prior games in the series, ''IV'' gave each character their own unchangeable character class. ''Final Fantasy IV'' has been ported to several other platforms with varying differences. An enhanced remake, also called ''Final Fantasy IV'', with 3D graphics was relea ...
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Final Fantasy IV Advance
known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the ''Final Fantasy'' series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. ''Final Fantasy IV'' introduced innovations that became staples of the ''Final Fantasy'' series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent ''Final Fantasy'' games, and unlike prior games in the series, ''IV'' gave each character their own unchangeable character class. ''Final Fantasy IV'' has been ported to several other platforms with varying differences. An enhanced remake, also called ''Final Fantasy IV'', with 3D graphics was release ...
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Characters Of The Final Fantasy IV Series
''Final Fantasy IV'', a role-playing video game released by Square in 1991, revolves around Cecil Harvey, a knight of Baron who embarks on a quest to defeat Golbez, a man that is controlling the king of Baron. During Cecil's quest, he is joined by his childhood friends Kain Highwind and Rosa Farrell, as well as other warriors from around the world who also seek to stop Golbez. The visuals of the characters were designed by Yoshitaka Amano. After its initial release, ''Final Fantasy IV'' was later ported to multiple consoles. In 2007, Square Enix released an enhanced remake for the Nintendo DS that added voice acting to both the Japanese and English versions. The game's 2008 sequel, '' Final Fantasy IV: The After Years'' is set seventeen years after ''Final Fantasy IV'' and includes most of the characters from the original game as well as introducing several new characters. The story of ''The After Years'' primarily revolves around Ceodore Harvey, the son of Cecil and Rosa ...
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Stylus
A stylus (plural styli or styluses) is a writing utensil or a small tool for some other form of marking or shaping, for example, in pottery. It can also be a computer accessory that is used to assist in navigating or providing more precision when using touchscreens. It usually refers to a narrow elongated staff, similar to a modern ballpoint pen. Many styluses are heavily curved to be held more easily. Another widely used writing tool is the stylus used by blind users in conjunction with the slate for punching out the dots in Braille. Etymology The English word ''stylus'' has two plurals: ''styli'' and ''styluses''. The original Latin word was spelled ; the spelling ''stylus'' arose from an erroneous connection with Greek (), 'pillar'.''Oxford Latin Dictionary'', s.v. "stilus" (2012). The Latin word had several meanings, including "a long, sharply pointed piece of metal; the stem of a plant; a pointed instrument for incising letters; the stylus (as used in literary composi ...
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Final Fantasy III
is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world. The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a remake, also called ''Final Fantasy III'', was developed by Matrix Software for the Nintendo DS on August 24, 2006. At that time, it was the only ''Final Fantasy'' game not previ ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Active Time Battle System
In video games and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time ...
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Final Fantasy IV DS Screen Shot
Final, Finals or The Final may refer to: *Final (competition), the last or championship round of a sporting competition, match, game, or other contest which decides a winner for an event ** Another term for playoffs, describing a sequence of contests taking place after a regular season or round-robin tournament, culminating in a final by the first definition. *final (Java), a keyword in the Java programming language *Final case, a grammatical case *Final examination or finals, a test given at the end of a course of study or training *Part of a syllable *Final, a tone of the Gregorian mode Art and entertainment * ''Final'' (film), a science fiction film * ''The Final'' (film), a thriller film * ''Finals'' (film), a 2019 Malayalam sports drama film *Final (band), an English electronic musical group * ''Final'' (Vol. 1), album by Enrique Iglesias * ''The Final'' (album), by Wham! *"The Final", a song by Dir en grey on the album ''Withering to Death'' * ''Finals'' (comics), a four-i ...
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App Store (iOS)
The App Store is an app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS Software Development Kit. Apps can be downloaded on the iPhone, iPod Touch, or the iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps. The App Store was opened on July 10, 2008, with an initial 500 applications available. The number of apps peaked at around 2.2 million in 2017, but declined slightly over the next few years as Apple began a process to remove old or 32-bit apps that do not function as intended or that do not follow current app guidelines. , the store features more than 1.8 million apps. While Apple touts the role of the App Store in creating new jobs in the "app economy" and claims to have paid over $155 billion to developers, the App Store has also attrac ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Yoshinori Kanada
was an influential Japanese animator originally from Nara, Japan. He is best known for his popular 1984 work ''Birth'', one of the first (after Dallos) original video animations released in the market. Though he did not create many character designs, he was famous for his character animation skills. His work on ''Galaxy Express 999'' (1979) and '' Harmagedon'' (1983) were very influential to an entire generation of animators in Japan. These two works also served as partial inspiration for Takashi Murakami's Superflat art movement. During the 1980s and 1990s, he worked closely with director Hayao Miyazaki on several movies from '' NausicaƤ of the Valley of the Wind'' to ''Princess Mononoke''. He was also known for breaking down the directorial system in animation, allowing individual key animators to exert their own style into a particular work. He died at the age of 57 of a heart attack on July 21, 2009. His works inspired the art and works of animators such as Hiroyuki Imaishi, ...
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